Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local Create a new project named LabExer7B. Set the project location to your own Add another class named RunCheckerSwapper. Create a program that has two (2) JTextField objects, two (2) JButton objects and one (1) JLabel The first JButton will be used to determine whether the texts in two (2) JTextField objects are the same while the other JButton will be used to swap the texts. The JLabel will be used to display the result for the CHECK option. See the following screenshots for the program flow:

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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  1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local
  2. Create a new project named LabExer7B. Set the project location to your own
  3. Add another class named RunCheckerSwapper.
  4. Create a program that has two (2) JTextField objects, two (2) JButton objects and one (1) JLabel The first JButton will be used to determine whether the texts in two (2) JTextField objects are the same while the other JButton will be used to swap the texts. The JLabel will be used to display the result for the CHECK option. See the following screenshots for the program flow:
Objective:
At the end of the exercise, the students should be able to:e
Use the JTextField and JButton classes; ande
Add event listeners to JButton objects.e
Software Requirements:
Latest version of NetBeans IDE
Java Development Kit (JDK) 8-
Procedure:
1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a new project named LabExer7B. Set the project location to your own folder.
3. Add another class named RunCheckerSwapper.
4. Create a program that has two (2) JTextField objects, two (2) JButton objects and one (1) JLabel
object. The first JButton will be used to determine whetherthe texts in two (2) JTextField objects
are the same while the other JButton will be used to swap the texts. The JLabel will be used to
display the result for the CHECK option. Seethe following screenshots forthe program flow:e
a. Before clicking the CHECK button (same texts)e
Checker and Swapper
DORAEMON
CHECK
DORAEMON|
SWAP
Transcribed Image Text:Objective: At the end of the exercise, the students should be able to:e Use the JTextField and JButton classes; ande Add event listeners to JButton objects.e Software Requirements: Latest version of NetBeans IDE Java Development Kit (JDK) 8- Procedure: 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new project named LabExer7B. Set the project location to your own folder. 3. Add another class named RunCheckerSwapper. 4. Create a program that has two (2) JTextField objects, two (2) JButton objects and one (1) JLabel object. The first JButton will be used to determine whetherthe texts in two (2) JTextField objects are the same while the other JButton will be used to swap the texts. The JLabel will be used to display the result for the CHECK option. Seethe following screenshots forthe program flow:e a. Before clicking the CHECK button (same texts)e Checker and Swapper DORAEMON CHECK DORAEMON| SWAP
I Atar cidking te CHECN n
Checer and Spe
DO
SAME
ny Cari
. Delore cicking he CHECK bunan jafanan ta
E Checker and Swpper
CHC
4 Atar cidking CHECKon
E Checker and Sapper
ACH
NOT THE SAME
4. Dekre cicking hn sWAP buta
E Checker and Sper
L Atar didking the SWAP buson
ECheer ad Swapper
PACHU
CH
Transcribed Image Text:I Atar cidking te CHECN n Checer and Spe DO SAME ny Cari . Delore cicking he CHECK bunan jafanan ta E Checker and Swpper CHC 4 Atar cidking CHECKon E Checker and Sapper ACH NOT THE SAME 4. Dekre cicking hn sWAP buta E Checker and Sper L Atar didking the SWAP buson ECheer ad Swapper PACHU CH
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