Step 1:  Code in Java and name the java class file Artwork.java Step 2:  Have your JavaFx program set the Stage title to be your first and last name in the start method. Step 3:  For this assignment, you are to create some simple JavaFx “generative art”  Step 4:  Your program must use one or more of the shape classes like Rectangle, Text, Circle, Arc, etc. (Refer to Javadoc page for ideas) Step 5:  Your program must use one or more colors. (Refer to Javadoc page for ideas) Step 6:  Your program must use java.util.Random to make the output change each time your program is run (for example, the colors, locations, and

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Step 1:  Code in Java and name the java class file Artwork.java
Step 2:  Have your JavaFx program set the Stage title to be your first and last name in the start method.
Step 3:  For this assignment, you are to create some simple JavaFx “generative art” 
Step 4:  Your program must use one or more of the shape classes like Rectangle, Text, Circle, Arc, etc. (Refer to Javadoc page for ideas)
Step 5:  Your program must use one or more colors. (Refer to Javadoc page for ideas)
Step 6:  Your program must use java.util.Random to make the output change each time your program is run (for example, the colors, locations, and size of the shapes).
Step 7:  Describe the program and its behavior in a couple sentences.

Note: Make sure to include the used javafx import statements in the solution box.

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