Step 1: Code in Java and name the java class file Artwork.java Step 2: Have your JavaFx program set the Stage title to be your first and last name in the start method. Step 3: For this assignment, you are to create some simple JavaFx “generative art” Step 4: Your program must use one or more of the shape classes like Rectangle, Text, Circle, Arc, etc. (Refer to Javadoc page for ideas) Step 5: Your program must use one or more colors. (Refer to Javadoc page for ideas) Step 6: Your program must use java.util.Random to make the output change each time your program is run (for example, the colors, locations, and
Step 1: Code in Java and name the java class file Artwork.java
Step 2: Have your JavaFx program set the Stage title to be your first and last name in the start method.
Step 3: For this assignment, you are to create some simple JavaFx “generative art”
Step 4: Your program must use one or more of the shape classes like Rectangle, Text, Circle, Arc, etc. (Refer to Javadoc page for ideas)
Step 5: Your program must use one or more colors. (Refer to Javadoc page for ideas)
Step 6: Your program must use java.util.Random to make the output change each time your program is run (for example, the colors, locations, and size of the shapes).
Step 7: Describe the program and its behavior in a couple sentences.
Note: Make sure to include the used javafx import statements in the solution box.
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