APEX - Salesforce Write an Apex Class to Multiply two numbes and show in the Console and please add proper comments and output
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Q: Apex Class to Multiply two numbes and show in the Console and please add proper comments and output?
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APEX - Salesforce
Write an Apex Class to Multiply two numbes and show in the Console and please add proper comments and output?
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- Submission Instructions Follow the instructions for How to Submit Programming Assignments. Assignment First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects). Then create a new Java application called "Parser" (without the quotation marks) that uses methods to: Get a comma-delimited String of integers (e.g. "4, 8, 16, 32") from the user at the command line and then convert the String to an ArrayList of integers (using the wrapper class) with each element containing one of the input integers in sequence Print the integers to the command line, using a for loop, so that each integer is on a separate line BE SURE TO INCLUDE THE REQUIRED COMMENTS AND DOCUMENTATION AS WELL AS THE OUTPUT FROM MULTIPLE PROGRAM RUNS AS A COMMENT BLOCK AT THE BOTTOM OF YOUR SOURCE CODE FILE. See Grading Rubric.Gradient FillIn this labwork are asked to write a GUI application again using AWT. This is a fairly easy labworkthat is more about getting used to synchronized online learning. You are expected to:• Draw two rectangles.• Both of them should be filled using GradientPaint() function of AWT. (Check out itsfunction definition that is listed below.)• The first gradient should be parallel to the diagonal of the first rectangle. The colorgradient should not be repeated (acyclic).• The second gradient should be horizontal. The color gradient should be repeated forthis one (cyclic).• You are free to choose the colors but other than that your output should be similar tothe example screenshot given below.Please __Call the display method with car1 object.
- PATTERNS: Shapes Using Python, recreate (as close as possible) the pattern given using only one class - the Pattern class. You are only allowed to use PIL.Image and PIL.ImageDraw from the Pillow Library, and pi, cos, and pi. Its data attributes are as follow: width_height – 2-digit tuple containing the width and height of the image space – Image object (with 8-bit RGB color space, specified size, and background color) draw – Image object that performs as the drawing context of the space background – 3-digit tuple of the 8-bit RGB background color of the image or pictureCreate the VisualCounter class, which supports both increment and decrement actions. Take the function Object() { [native code] }'s two arguments N and max, where N specifies the maximum action number and max specifies the counter's maximum absolute value. Make a plot that displays the worth of the counter each time its tally changes as a byproduct.JAVAFX: Allowed functions for drawing (Ellipse2D,CubicCurve,QuadCurve,Arc2D) [draw all of these shapes please] ID ended with 0.1 ID ended with 2.3 ID ended with 4,5 ID ended with 6.7
- create an array of "Opinion" objects called "poll" that will represent five students opinions of a class.Modify class Rectangle to include a draw function that displays the rectangle inside a 25-by-25 box enclosing the portion of the first quadrant in which the rectangle resides. Include a setFillCharacter function to specify the character out of which the body of the rectangle will be drawn. Include a setPerimeterCharacter function to specify the character that will be used to draw the border of the rectangle. If you feel ambitious, you might include functions to scale the size of the rectangle and move it around within the designated portion of the first quadrant.Write code to declare and create a Random class object (use the rand object reference variable). Then, using the nextInt method, create a list of expressions that produce random numbers in the following ranges, including the end points. Use the nextInt method's iteration that only takes an integer input.a. 0 to 10 b. 0 to 500c. 1 to 10d. 1 to 500e. 25 to 50f. -10 to 15 Write code to declare and create a Random class object (use the rand object reference variable). Then, using the nextInt method, create a list of expressions that produce random numbers in the following ranges, including the end points. Use the nextInt method's iteration that only takes an integer input.a. 0 to 10 b. 0 to 500c. 1 to 10d. 1 to 500e. 25 to 50f. -10 to 15
- Step 1: Code in Java and name the java class file Artwork.javaStep 2: Have your JavaFx program set the Stage title to be your first and last name in the start method.Step 3: For this assignment, you are to create some simple JavaFx “generative art” Step 4: Your program must use one or more of the shape classes like Rectangle, Text, Circle, Arc, etc. (Refer to Javadoc page for ideas)Step 5: Your program must use one or more colors. (Refer to Javadoc page for ideas)Step 6: Your program must use java.util.Random to make the output change each time your program is run (for example, the colors, locations, and size of the shapes).Step 7: Describe the program and its behavior in a couple sentences. Note: Make sure to include the used javafx import statements in the solution box.Create a class, Triangle. Its init() method should take self, angle1, angle2, and angle3 as arguments.Java Questions - Based on the code, which answer out of the choices "1, 2, 3, 4, 5" is correct. Explanation is not needed, just please make sure that the answer you have chosen is the correct option. Thanks. Question is in attached picture.