coding in C++ Tic Tac Toe game that will match a player against the computer. Do's: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X's and O's in the right positions. After each game, ask the user if they want to play again. If they do, start the game again. Do not's: Don't use User Classes or Objects Don't use images
coding in C++ Tic Tac Toe game that will match a player against the computer. Do's: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X's and O's in the right positions. After each game, ask the user if they want to play again. If they do, start the game again. Do not's: Don't use User Classes or Objects Don't use images
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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coding in C++
Tic Tac Toe game that will match a player against the computer.
Do's:
- Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example
- Use User-Defined Functions.
- Use Branching.
- Use Loops.
- Use String functions.
- Randomly determine who will move first, the human or computer.
- Assign O to the computer and X to the Human player.
- Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square.
- After each move, redraw the board with the X's and O's in the right positions.
- After each game, ask the user if they want to play again. If they do, start the game again.
Do not's:
- Don't use User Classes or Objects
- Don't use images
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