By means of an example, show how methods can be overloaded. Each method must contain one or more instructions in its body to further clarify your illustration.
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By means of an example, show how methods can be overloaded. Each
method must contain one or more instructions in its body to further clarify
your illustration.
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- implement a c# program that tests our implementation of the CSet class by creating two sets, performing a union of the two sets, an intersection of the two sets, finding the subset of the two sets, and the difference of the two sets.Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…Implement an NxN jigsaw puzzle. Design the data structures and explain an algorithm to solve the puzzle. You can assume that you have a fi tsWi th method which, when passed two puzzle edges, returns true if the two edges belong together
- Implement the Solver class. In doing so, you are allowed to define other classes to help you (as well as use “built-in” Java classes or the book’s classes). The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of booleans and returns a char array containing a minimal sequence of moves that will lead to the solved board (all the cells around the edges being filled). The board configuration is passed in as a 5-by-5 boolean array of Booleans with exactly 16 true cells (filled) and 9 false cells (empty). The solve method then returns an array of characters representing a minimal sequence of moves that solves the puzzle. In other words, if the characters from the returned array are used in order as input to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. Furthermore, the solution must be minimal in the sense that there are no solutions…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…Question 2 Get the Array ADT implementation from your textbook to work. Demonstrate that your code works as specified in the ADT. You are free to change internal names so that you can make better sense of the code provided in the textbook. You will need this code for later exercises Your implementation must provide _str_() and repr_() methods, in addition to the methods implemented in the textbook. The output of these methods must return each value separated with a comma in a string. For example, if the array has values 10, 12, 14, 16, and 18, these methods must return the string "10, 12, 14, 16, 18" Your code should support following operations: import random array = Array ( 100 ) for i in range( len( array ) ): # array[i] = random.random() # Print individual values in the array. # for value in array: # print(value) # Print the entire array. # print(array )
- Consider the expression (6+3*4)/(7-1) In order to evaluate the expression it must be converted to Postfixnotation. Describe the process of conversion, then use that processto convert the above expression to Postfix. Note that if you don'tremember exactly how to process parenthesis, simply process them ina separate area until you get to the end of the parenthesized partof the expression. Then convert the expression to Postfix NOTE: You must show all work. Once you have your Postfix expression, now describe how to evaluateit. Then show the evaluation steps for the expression to generate afinal result. Again in order to get full credit you must show allwork.Sort the ArrayList of the student objects into ascending order of the students’ numbers (IDs),and output the sorted array - implement an appropriate sorting algorithm for this, and explainwhy such algorithm is selected (in internal and external documentation). how do I come up with an algorithm to sort the array in an ascending order?Modify the GeometricObject classto implement the Comparable interface and define a static max method in theGeometricObject class for finding the larger of two GeometricObject objects.Draw the UML diagram and implement the new GeometricObject class. Writea test program that uses the max method to find the larger of two circles, the largerof two rectangles.
- Make a java program that facilitates addition, subtraction, multiplication, and division of mixed numbers but this time all of the inputs /outputs may involve fractions, mixed fractions, or a combination. PLEASE HELP ME BUILD THE Fraction Class Points to consider: MixedFraction class must override the operations (add, subtract, multiplyBy, divideBy) inherited from Fraction class to have a different implementation if the MixedFraction object will have a Fraction object as parameter in performing the required operation, On top of that, the inherited operations must also be overloaded to allow a MixedFraction object to accept other parameters such as a whole number or another MixedFraction object. The toString method which is inherited must also be overridden by MixedFraction to have a more appropriate return value. Further formatting must also be considered such that if the result of the operation has a zero value for the whole part, the output should only show the fractional part (ex.…Design and implement a program that implements Euclid’s algorithm for finding the greatest common divisor of two positive integers. The greatest common divisor is the largest integer that divides both values without producing a remainder. In a class called DivisorCalc, define a static method called gcd that accepts two integers, num1 and num2. Create a driver to test your implementation. The recursive algorithm is defined as follows:gcd (num1, num2) is num2 if num2 <= num1 and num2evenly divides num1gcd (num1, num2) is gcd(num2, num1) if num1 < num2gcd (num1, num2) is gcd(num2, num1%num2) otherwiseImplement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import java.util.Arrays;…
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