Busing UnityEngine; using System.Collections; public class WeightScript : MonoBehaviour { // The weight of this item (by itself) public float weight; // Whether or not this is a container/crate public bool isContainer; B // Recursively calculate the weight of the object public float CalculateWeight() { // If this is NOT a container, just return your weight // Otherwise // 1) Print out your name "this.name" // 2) create a "totalWeight" variable and assign it your weight // 3) Loop through all the (child) transforms for this object // 3.1) call the child's CalculateWeight() method and add it to the totalWeight // 3.2) It's a good idea to print out the name of this object as well as the weight // 4) return the totalWeight // Remove the line below - it's just there to compile return this.weight;

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Need some help ASAP filling out this code for Unity. Thank you
"For this lab, you need to recursively calculate the weight of the box, which is somewhere between 40-50
kilograms. The code is only about 10 lines long, but can be tricky! There are comments in the
WeightScript to help you out."

 

Busing UnityEngine;
using System.Collections;
public class WeightScript : MonoBehaviour {
// The weight of this item (by itself)
public float weight;
// Whether or not this is a container/crate
public bool isContainer;
8
// Recursively calculate the weight of the object
public float CalculateWeight() {
// If this is NOT a container, just return your weight
// Otherwise
// 1) Print out your name "this.name"
// 2) create a "totalWeight" variable and assign it your weight
// 3) Loop through all the (child) transforms for this object
//
3.1) call the child's CalculateWeight () method and add it to the totalWeight
3.2) It's a good idea to print out the name of this object as well as the weight
// 4) return the totalWeight
// Remove the line below - it's just there to compile
return this.weight;
Transcribed Image Text:Busing UnityEngine; using System.Collections; public class WeightScript : MonoBehaviour { // The weight of this item (by itself) public float weight; // Whether or not this is a container/crate public bool isContainer; 8 // Recursively calculate the weight of the object public float CalculateWeight() { // If this is NOT a container, just return your weight // Otherwise // 1) Print out your name "this.name" // 2) create a "totalWeight" variable and assign it your weight // 3) Loop through all the (child) transforms for this object // 3.1) call the child's CalculateWeight () method and add it to the totalWeight 3.2) It's a good idea to print out the name of this object as well as the weight // 4) return the totalWeight // Remove the line below - it's just there to compile return this.weight;
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