B uild a Class for a Circle. You will need the following properties. Choose the best data type, and make sure that these properties are private. radius x coordinate y coordinate The following methods will be needed. constructors, including a no-arg constructor, one which only takes the radius, and one which takes the radius and location of the coordinates. getters and setters for the properties. Make sure to have appropriate error checking as best as possible. getArea - to get the area of the circle collisionDetection - returns a boolean value. Takes a Circle object as a parameter and checks to see if there is a collision between the two. Based upon a previous homework you know how to determine distance between two points. Finding if their a collision will need this information, and other information you have. The file should be in an external .cpp and .h file. This is for c++
B uild a Class for a Circle. You will need the following properties. Choose the best data type, and make sure that these properties are private.
radius
x coordinate
y coordinate
The following methods will be needed.
constructors, including a no-arg constructor, one which only takes the radius, and one which takes the radius and location of the coordinates.
getters and setters for the properties. Make sure to have appropriate error checking as best as possible.
getArea - to get the area of the circle
collisionDetection - returns a boolean value. Takes a Circle object as a parameter and checks to see if there is a collision between the two. Based upon a previous homework you know how to determine distance between two points. Finding if their a collision will need this information, and other information you have.
The file should be in an external .cpp and .h file.
This is for c++
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