A={w ∈{0, 1}* | w starts with a symbol and ends with the other symbol}
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Q: A={w ∈{0, 1}* | w starts with a symbol and ends with the other symbol}
A: here, we have the NFA diagram which starts with a symbol and ends with a different symbol.
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Q: E
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A={w ∈{0, 1}* | w starts with a symbol and ends with the other symbol}
The state diagram for an NFA?
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- Can you help me writing a UML diagram for the following codeA = {1,2,3} B = {1,2,3} C = {5,6,7} D = {0,1,2,3,4,5} Is A = C?Weighted Job Scheduling in C language only please Problem statement: You are given a list of jobs where each job has a start time, finish time, and the profit associated with that job, find the maximum profit subset of non-overlapping jobs. Problem description: The problem wants you to find the maximum profit that you can make after performing a certain number of jobs such that each job has a certain condition that you can start a job only if the start time of the current job is greater than the finish time of the previous job. You are required to develop some algorithm such that the job start time and the finish time does not coincide with other jobs. Output: (Attached photo)
- Weighted Job Scheduling in C language Problem statement: You are given a list of jobs where each job has a start time, finish time, and the profit associated with that job, find the maximum profit subset of non-overlapping jobs. Problem description: The problem wants you to find the maximum profit that you can make after performing a certain number of jobs such that each job has a certain condition that you can start a job only if the start time of the current job is greater than the finish time of the previous job. You are required to develop some algorithm such that the job start time and the finish time does not coincide with other jobs.Python Need help with code A rule has three parts: •name –a simple name for the rule (e.g., up, left, down, right) •precondition function –a Boolean function that accepts a state and returns true if the rule is applicable to state •action function –a function that accepts a state and returns the successor state obtained by applying the rule. You can use these rules to implement functions such as applicable-rule, which returns a list of the rules applicable to a given state, and successor-state, which returns the successor state for a given state and rule. Question: Encode the rules for the sliding-tile puzzle. Remember that it is easiest to consider moving the empty space up, left, down, or right. Using these rules, write routines to determine the rules applicable to a state and the successor state given a state and rule to apply. Note that you could implement these as iterators or have them return lists (or vectors) or rules and states.C++ A robot is initially located at position (0; 0) in a grid [?5; 5] [?5; 5]. The robot can move randomly in any of the directions: up, down, left, right. The robot can only move one step at a time. For each move, print the direction of the move and the current position of the robot. If the robot makes a circle, which means it moves back to the original place, print "Back to the origin!" to the console and stop the program. If it reaches the boundary of the grid, print \Hit the boundary!" to the console and stop the program. A successful run of your code may look like:Down (0,-1)Down (0,-2)Up (0,-1)Left (-1,-1)Left (-2,-1)Up (-2,0)Left (-3,0)Left (-4,0)Left (-5,0)Hit the boundary! or Left (-1,0)Down (-1,-1)Right (0,-1)Up (0,0)Back to the origin! About: This program is to give you practice using the control ow, the random number generator, and output formatting. You may use <iomanip> to format your output. You may NOT use #include "stdafx.h".
- f : {1, 2, 3} ® {a, b, c, d} f(1) = c f(2) = b f(3) = a g : {a, b, c, d} ® {x, y, z} g(a) = y g(b) = x g(c) = x g(d) = z Find the composition gofin c++ using 2D Arrays The following diagram represents an island with dry land (represented by “-“) surrounded by water ((represented by “#“). ##-########## #-----------# #-----------# #------------ # -----------# #------X----# #-----------# ############# Two bridges lead off the island. A mouse (represented by “X”) is placed on the indicated square. Write a program to make the mouse take a walk across the island. The mouse is allowed to travel one square at a time, either horizontally or vertically. A random number from 1 to 4 should be used to decide which direction the mouse is to take; for the sake of uniformity assume that 1 = up, 2 = down, 3 = left, and 4 = right. Since the mouse is wearing cement mouse galoshes, the mouse drowns when he hits the water. He escapes when he steps on a bridge. You may generate a random number up to 100 times allowing the mouse to take 100 steps. If the mouse does not find a bridge by the 100th try, he will wither away and die of starvation.…subject : Discrete Structures Replace all the 0 (Zero) digits in your ID by 4. Example: If your ID is 38104680, it becomes 38144684 Take the first 6 digits and substitute them in this expression (( A + B) / C) * ((D-E)/F)-2) according to the following table; Letter Replace by Digit Example Digit A 1st 1 B 2nd 2 C 3rd 4 D 4th 6 E 5th 8 F 6th 2 After substitution your expression will be similar to this (( 1 + 2) / 4) * ((6-8)/2)-2). 1.Draw a rooted tree that represents your expression. 2.What is the prefix form of this expression. 3.What is the value of the prefix expression obtained in step 2 above?