airport van shuttles passengers between the terminal and the parking garage. After 4 trips, the tank is empty, and the van needs to drive to the gas station. After it has been refilled, it will drive to the terminal. The behavior of the van depends on two states: its location (terminal, garage, or gas station), and the tank level (empty or not). Complete the following class. The constructor yields a van in the garage with a full tank.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
An airport van shuttles passengers between the terminal and the parking garage. After 4 trips, the tank is empty, and the van needs to drive to the gas station. After it has been refilled, it will drive to the terminal. The behavior of the van depends on two states: its location (terminal, garage, or gas station), and the tank level (empty or not). Complete the following class. The constructor yields a van in the garage with a full tank.



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