A video game company wants to learn whether in-game messaging can keep their player base engaged longer. They expose a random sample of their audience to messaging highlighting a new game mode, while the rest receive default messaging. The company then measures how many game sessions individuals across both groups complete afterward. 1)factorial ANOVA 2)one-way ANOVA 3)paired samples t-test 4)independent samples t-test
A video game company wants to learn whether in-game messaging can keep their player base engaged longer. They expose a random sample of their audience to messaging highlighting a new game mode, while the rest receive default messaging. The company then measures how many game sessions individuals across both groups complete afterward. 1)factorial ANOVA 2)one-way ANOVA 3)paired samples t-test 4)independent samples t-test
MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
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A video game company wants to learn whether in-game messaging can keep their player base
engaged longer. They expose a random sample of their audience to messaging highlighting a new
game mode , while the rest receive default messaging. The company then measures how many
game sessions individuals across both groups complete afterward.
1)factorial ANOVA
2)one-way ANOVA
3)paired samples t-test
4)independent samples t-test
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