3. Write a program that plays a guessing game with the user. The program should generate a random number between 1 and some maximum (such as 100), then prompt the user repeatedly to guess the number. When the user guesses incorrectly, the game should give the user a hint about whether the correct answer is higher or lower than the guess. Once the user guesses correctly, the program should print a message showing the number of guesses that the user made.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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How do you do this? JAVA. Comment out each step!!
3. Write a program that plays a guessing game with the user. The program should generate a random number between 1
and some maximum (such as 100), then prompt the user repeatedly to guess the number. When the user guesses
incorrectly, the game should give the user a hint about whether the correct answer is higher or lower than the guess. Once
the user guesses correctly, the program should print a message showing the number of guesses that the user made.
Transcribed Image Text:3. Write a program that plays a guessing game with the user. The program should generate a random number between 1 and some maximum (such as 100), then prompt the user repeatedly to guess the number. When the user guesses incorrectly, the game should give the user a hint about whether the correct answer is higher or lower than the guess. Once the user guesses correctly, the program should print a message showing the number of guesses that the user made.
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