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With the image below, show the total number of moves. Explain how much each tile has to move to reach the goal state!
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- Can someone help me with this, for some reason my code isnt working and I am trying to figure out why. There should be three boxes like in the picture shown below. I was trying to put the links alone in the first box. the sentence starting with "A country demesne" and ending with "sussex" in the middle box and the rest of the text in the third box. However, it has all morphed into one box as I have started placing the floating images. Can someone help me get it back to three boxes while making sure I can put images where they are supposed to be located according to the diagram HTML: <!DOCTYPE html><html lang="en"><head> <meta charset="utf-8" /> <title>Flexbox Coding</title> <link rel="stylesheet" href="Style.css"></head><body> <header class="header-image"> <img src="57mBcYi.jpeg" alt="Header Image"> </header> <div class="flex-container"> <div class="content-container">…● Simulate the game (this will require using while and if statements as we learned in class) by using the round and trial counters you have established. ● Store a win for Player 1 or Player 2 after each round (indicate a win by a 1 and a loss by a 0). ● Store the cumulative wins of each player after each round (“P1Wins_Talley” and “P2Wins_Talley”). ● Store the overall game results in a matrix called “store_results”. Column 1 lists the round number , Column 2 lists the total number of trials in that round , Column 3 records which player won that round (1 or 2) , Column 4 records the value of Dice 1 , Column 5 records the value of Dice 2 , Column 6 records the sum of the two dice at the end of that round (which should equal the value in Column 1) I am creating a game where two players try to roll two die that equal the current round. For example, if the round is 3, the players must roll a 2 and a 1. I have written this code so far, but I am not getting the end result I need. I was hoping…How to Use/Re-Use a Variable Explain how many variables to set up in order to solve a problem in the lab class. Use an example to explain how the variables are changed.
- Given the following premises: (1) ∀x (R(x) → S(x))(2) ¬S(c) Use modus tollens to derive the conclusion ¬R(c). Show your step-by-step reasoning.Simplify the boolean expression. For the purpose of Canvas grading, only indicate what goes inside the parentheses: if ( ){..}. if (s1.isEmpty() == true || s1.equals (s2) == true) {Use the left to right addition method as outlined in the module to add the numbers. For the middle row of answers, if the number above needs an underline, type in an underline (_). Otherwise leave it blank. Show all work using the correct method on your handwritten work/answer sheet. 9818 + 3871
- Counting the growth rings of a tree is a good way to tell the age of a tree. Each growth ring counts as one year. Use a Canvas widget to draw how the growth rings of a 5-year-old tree might look. Then, using the create_text method, number each growth ring starting from the center and working outward with the age in years associated with that ring.12.6 Design a circuit using D flip-flops that will generate the sequence 0, 0, 1, 0, 1, 1 and repeat. Do this by designing a counter for any sequence of states such that the first flip-flop takes on this sequence. There are many correct answers, but do not duplicate states, because each state can have only one next state.Using DrawingPanel.java (from chapter 3G), draw a grid for filling in a 4 x 4 square of cell containing integers. For this part of the assignment the values are not important, but you are welcome to use the values shown in the magic square from below. Note that the values in any horizontal row, vertical column or main diagonals add up to 34, in addition to various sub-squares in the larger square also add up to the same value. Requirements: The magic square should be centered in the panel The values in each of the cells should be centered in that cell (both horizontally and vertically). You can assume the values will be <= 99 (i.e., at most 2 digits). For this part of the assignment, you can hard-code the values; you will store them in a 2-dimensional array (from chapter 7) when implementing Part B of the assignment. The title "CSC 142 Magic Square" is centered horizontally in the panel and at y = 50 You are free to choose the colors, fonts, font sizes and effects. This is what I used…