Using DrawingPanel.java (from chapter 3G), draw a grid for filling in a 4 x 4 square of cell containing integers. For this part of the assignment the values are not important, but you are welcome to use the values shown in the magic square from below. Note that the values in any horizontal row, vertical column or main diagonals add up to 34, in addition to various sub-squares in the larger square also add up to the same value. Requirements: The magic square should be centered in the panel The values in each of the cells should be centered in that cell (both horizontally and vertically). You can assume the values will be <= 99 (i.e., at most 2 digits). For this part of the assignment, you can hard-code the values; you will store them in a 2-dimensional array (from chapter 7) when implementing Part B of the assignment. The title "CSC 142 Magic Square" is centered horizontally in the panel and at y = 50 You are free to choose the colors, fonts, font sizes and effects. This is what I used for the drawing below: font Georgia, 25 font size, Bold, Color: RED for the title string and the values, BLACK for the gridlines Utilize the Procedural Decomposition: main method creates DrawingPanel object and sends it various methods for drawing various required elements. A list of possible methods are: drawTitleString, drawEmptyMagicSquare, drawFilledMagicSquare. You are welcome to implement any additional methods, if needed. As always, comment your code. Title comment, method comments and line comments are expected for full credit Submit MagicSquare.java
Using DrawingPanel.java (from chapter 3G), draw a grid for filling in a 4 x 4 square of cell containing integers. For this part of the assignment the values are not important, but you are welcome to use the values shown in the magic square from below. Note that the values in any horizontal row, vertical column or main diagonals add up to 34, in addition to various sub-squares in the larger square also add up to the same value. Requirements: The magic square should be centered in the panel The values in each of the cells should be centered in that cell (both horizontally and vertically). You can assume the values will be <= 99 (i.e., at most 2 digits). For this part of the assignment, you can hard-code the values; you will store them in a 2-dimensional array (from chapter 7) when implementing Part B of the assignment. The title "CSC 142 Magic Square" is centered horizontally in the panel and at y = 50 You are free to choose the colors, fonts, font sizes and effects. This is what I used for the drawing below: font Georgia, 25 font size, Bold, Color: RED for the title string and the values, BLACK for the gridlines Utilize the Procedural Decomposition: main method creates DrawingPanel object and sends it various methods for drawing various required elements. A list of possible methods are: drawTitleString, drawEmptyMagicSquare, drawFilledMagicSquare. You are welcome to implement any additional methods, if needed. As always, comment your code. Title comment, method comments and line comments are expected for full credit Submit MagicSquare.java
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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
Transcribed Image Text:Using DrawingPanel.java (from chapter 3G), draw a grid for filling in a 4 x 4 square of cell containing
integers. For this part of the assignment the values are not important, but you are welcome to use the
values shown in the magic square from below. Note that the values in any horizontal row, vertical
column or main diagonals add up to 34, in addition to various sub-squares in the larger square also add
up to the same value.
Requirements:
The magic square should be centered in the panel
The values in each of the cells should be centered in that cell (both horizontally and vertically).
You can assume the values will be <= 99 (i.e., at most 2 digits). For this part of the assignment,
you can hard-code the values; you will store them in a 2-dimensional array (from chapter 7)
when implementing Part B of the assignment.
The title "CSC 142 Magic Square" is centered horizontally in the panel and at y = 50
You are free to choose the colors, fonts, font sizes and effects. This is what I used for the
drawing below: font Georgia,
BLACK for the gridlines
5 font size,
Color: RED for the title string and the values,
Utilize the Procedural Decomposition: main method creates DrawingPanel object and sends it
various methods for drawing various required elements. A list of possible methods are:
drawTitleString, drawEmptyMagicSquare, drawFilledMagicSquare. You are welcome to
implement any additional methods, if needed.
As always, comment your code. Title comment, method comments and line comments are
expected for full credit
Submit MagicSquare.java

Transcribed Image Text:Drawing Panel
Eile View Help
CSC 142 Magic Square
8
11
14
1
13
2
7
12
3
16
10
4
15
(X-428, y-514), r=255 g-255 b255
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