1. What is the shape of Car One’s slope? Why? 2. What is the slope of Car Two (numerical answer)? Show work . 3. When does Car Two begin to move faster than Car One? 4. How fast is Car Two moving when it catches Car One?

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Chapter1: Units, Trigonometry. And Vectors
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1. What is the shape of Car One’s slope? Why? 2. What is the slope of Car Two (numerical answer)? Show work . 3. When does Car Two begin to move faster than Car One? 4. How fast is Car Two moving when it catches Car One?
### Constant Velocity vs. Constant Acceleration

#### Graph Overview

The educational graph displayed represents a comparison between constant velocity and constant acceleration in a velocity vs. time scenario. It showcases two cars, Car 1 (red line) and Car 2 (blue line), over a 20-second time frame.

#### Velocity vs. Time Graph

- **Y-Axis (Vertical):** Velocity in meters per second (m/s), ranging from 0 to 20 m/s.
- **X-Axis (Horizontal):** Time in seconds (s), ranging from 0 to 20 seconds.

- **Red Line (Car 1):** Indicates constant velocity. Car 1 maintains a steady velocity of 5 m/s.
- **Blue Line (Car 2):** Represents constant acceleration. Car 2 starts from rest (0 m/s) and accelerates uniformly, reaching a velocity of 10 m/s at 20 seconds.

#### Position Graph

Below the velocity vs. time graph, a position graph is shown:

- **X-Axis (Horizontal):** Position in meters (m), ranging from -30 to 100 meters.
- **Red Dots:** Correspond to Car 1, with a constant position change over time.
- **Blue Dots:** Represent Car 2, showing accelerated displacement over time.

#### Initial Conditions

- **Car 1 (Red):** 
  - Initial Position: -30 meters
  - Velocity: Set constant at 5 m/s

- **Car 2 (Blue):**
  - Acceleration: Set constant at 0.5 m/s²

#### Controls

- **Play/Pause:** Start or stop the simulation.
- **Step/Back Step:** Move the simulation forward or backward step by step.
- **Reset:** Restore initial conditions.

#### Graph Options

- **Position vs. Time**
- **Velocity vs. Time**

This interactive simulation visually distinguishes the dynamics of constant velocity and constant acceleration, providing an educational tool for understanding basic kinematic concepts.
Transcribed Image Text:### Constant Velocity vs. Constant Acceleration #### Graph Overview The educational graph displayed represents a comparison between constant velocity and constant acceleration in a velocity vs. time scenario. It showcases two cars, Car 1 (red line) and Car 2 (blue line), over a 20-second time frame. #### Velocity vs. Time Graph - **Y-Axis (Vertical):** Velocity in meters per second (m/s), ranging from 0 to 20 m/s. - **X-Axis (Horizontal):** Time in seconds (s), ranging from 0 to 20 seconds. - **Red Line (Car 1):** Indicates constant velocity. Car 1 maintains a steady velocity of 5 m/s. - **Blue Line (Car 2):** Represents constant acceleration. Car 2 starts from rest (0 m/s) and accelerates uniformly, reaching a velocity of 10 m/s at 20 seconds. #### Position Graph Below the velocity vs. time graph, a position graph is shown: - **X-Axis (Horizontal):** Position in meters (m), ranging from -30 to 100 meters. - **Red Dots:** Correspond to Car 1, with a constant position change over time. - **Blue Dots:** Represent Car 2, showing accelerated displacement over time. #### Initial Conditions - **Car 1 (Red):** - Initial Position: -30 meters - Velocity: Set constant at 5 m/s - **Car 2 (Blue):** - Acceleration: Set constant at 0.5 m/s² #### Controls - **Play/Pause:** Start or stop the simulation. - **Step/Back Step:** Move the simulation forward or backward step by step. - **Reset:** Restore initial conditions. #### Graph Options - **Position vs. Time** - **Velocity vs. Time** This interactive simulation visually distinguishes the dynamics of constant velocity and constant acceleration, providing an educational tool for understanding basic kinematic concepts.
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Slope=vf-vitf-ti=awe can write slope in this form as the line is straight or is linear:that is slope is same everywhere;thena=5-520-0=0 m/s2  (Shape of slope is a straight line parallel to t axis and passing through origin)

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