(1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster).  (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing (3) Implement the "Output roster" menu option. (4) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating.  (5) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. (6) Implement the "Replace player" menu option. Prompt the user for the jersey number of the player to replace. If the player is in the roster, then prompt again for a new jersey number and rating. Update the replaced player's jersey number and rating.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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(1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster). 

(2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing

(3) Implement the "Output roster" menu option.

(4) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. 

(5) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value.

(6) Implement the "Replace player" menu option. Prompt the user for the jersey number of the player to replace. If the player is in the roster, then prompt again for a new jersey number and rating. Update the replaced player's jersey number and rating.

 

The image depicts a programming exercise based on user input for storing and displaying player information, specifically jersey numbers and ratings. The exercise involves entering jersey numbers and ratings for five players and then producing a roster with the player details.

### Input Section:

- **User Prompts:**
  - Enter player 1's jersey number:
  - Enter player 1's rating:
  - Enter player 2's jersey number:
  - Enter player 2's rating:
  - Enter player 3's jersey number:
  - Enter player 3's rating:
  - Enter player 4's jersey number:
  - Enter player 4's rating:
  - Enter player 5's jersey number:
  - Enter player 5's rating:

### Output Section:

- **Expected Output Format:**
  - "ROSTER"
  - Player 1 -- Jersey number: 84, Rating: 7
  - Player 2 -- Jersey number: 23, Rating: 4
  - Player 3 -- Jersey number: 4, Rating: 5
  - Player 4 -- Jersey number: 30, Rating: 2
  - Player 5 -- Jersey number: 66, Rating: 9

This exercise is designed to practice basic input and output operations, and to understand data handling in programming.
Transcribed Image Text:The image depicts a programming exercise based on user input for storing and displaying player information, specifically jersey numbers and ratings. The exercise involves entering jersey numbers and ratings for five players and then producing a roster with the player details. ### Input Section: - **User Prompts:** - Enter player 1's jersey number: - Enter player 1's rating: - Enter player 2's jersey number: - Enter player 2's rating: - Enter player 3's jersey number: - Enter player 3's rating: - Enter player 4's jersey number: - Enter player 4's rating: - Enter player 5's jersey number: - Enter player 5's rating: ### Output Section: - **Expected Output Format:** - "ROSTER" - Player 1 -- Jersey number: 84, Rating: 7 - Player 2 -- Jersey number: 23, Rating: 4 - Player 3 -- Jersey number: 4, Rating: 5 - Player 4 -- Jersey number: 30, Rating: 2 - Player 5 -- Jersey number: 66, Rating: 9 This exercise is designed to practice basic input and output operations, and to understand data handling in programming.
### Player Input and Roster Management

#### Input Section
- **Enter player 1's jersey number:**  
- **Enter player 1's rating:**  

- **Enter player 2's jersey number:**  
- **Enter player 2's rating:**  

- **Enter player 3's jersey number:**  
- **Enter player 3's rating:**  

- **Enter player 4's jersey number:**  
- **Enter player 4's rating:**  

- **Enter player 5's jersey number:**  
- **Enter player 5's rating:**  

#### Roster Display
- **ROSTER**
  - **Player 1:**  
    - Jersey number: 84, Rating: 7
  - **Player 2:**  
    - Jersey number: 23, Rating: 4
  - **Player 3:**  
    - Jersey number: 4, Rating: 5
  - **Player 4:**  
    - Jersey number: 30, Rating: 2
  - **Player 5:**  
    - Jersey number: 66, Rating: 9

#### Menu Options
- **u** - Update player rating  
- **a** - Output players above a certain rating  
- **r** - Replace player  
- **o** - Output roster  
- **q** - Quit  

**Choose an option:**  

This section allows users to enter and manage a team roster based on jersey numbers and ratings. After inputting data, users can view the roster, update player ratings, filter players by ratings, replace players, or exit the program through the available menu options.
Transcribed Image Text:### Player Input and Roster Management #### Input Section - **Enter player 1's jersey number:** - **Enter player 1's rating:** - **Enter player 2's jersey number:** - **Enter player 2's rating:** - **Enter player 3's jersey number:** - **Enter player 3's rating:** - **Enter player 4's jersey number:** - **Enter player 4's rating:** - **Enter player 5's jersey number:** - **Enter player 5's rating:** #### Roster Display - **ROSTER** - **Player 1:** - Jersey number: 84, Rating: 7 - **Player 2:** - Jersey number: 23, Rating: 4 - **Player 3:** - Jersey number: 4, Rating: 5 - **Player 4:** - Jersey number: 30, Rating: 2 - **Player 5:** - Jersey number: 66, Rating: 9 #### Menu Options - **u** - Update player rating - **a** - Output players above a certain rating - **r** - Replace player - **o** - Output roster - **q** - Quit **Choose an option:** This section allows users to enter and manage a team roster based on jersey numbers and ratings. After inputting data, users can view the roster, update player ratings, filter players by ratings, replace players, or exit the program through the available menu options.
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