Video Games And Violence Essay

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Video Games : Violence And Mental Health Essay A growing sense of concern about violence in communities across America has prompted many people to step back and evaluate the causes of this violence. Although there seem to be many contributing factors, one that is repeatedly highlighted is the depiction of violence in the media. A substantial amount of research has been done on certain forms of media, especially television and video games, while other forms have been almost completely neglected. In this paper, I will attempt to extend the implications of this research to theater, which has a long history of simulating violence . This is an important connection to investigate, as theaters still draw an impressive number of patrons and play an important role in the economy. In order for theater companies to make informed decisions about what plays to put on, and for parents to make wise decisions about what shows their children should attend, it is necessary to understand the complex relationship between simulated violence and mental health. It is reasonable to draw connections between television, movies, video games, and theater because they are all closely related in the material they present and in the methods with which they present it. For instance, all of these formats rely heavily on visual representations to convey their message. The actions of actors on a stage or on a screen are imperative to our understanding of a storyline. We do not simply listen to a performance of a play, we see it. Similarly, most video Get more content on StudyHub.Vip
Essay About Violent Video Games Did you know that more than half of the 50 top–selling video games contain violence? I've been playing video games since I was six and 5 of my friends and I haven't even been in a physical fight. Violent video games do not make kids violent, because kids can release anger or stress, kids know better they can tell the difference between the real world and fantasy, and crime rates go down as violent video game sales go up. Violent video games don't make kids violent because they allow kids and teens to release anger or stress in a game instead of real life. Journal of Adolescent Health published a study that said "61.9% of boys play video games to help them relax. 47.8% of boys play because it helps them forget problems, and 45.4% said it helps them get their anger out. As this study shows, Boys would rather chill out play a game like Call of Duty with then go beat up a kid or maybe their girlfriend broke up with them they would rather go play a ...show more content... Kids also know better and they can tell the difference between real life and fantasy violence . By the age of 7 children know better and it is scientifically proven that they can tell the difference between real–life and fantasy violence. So they won't do the bad things that people do in violent video games they will know not to. When playing video games you don't even think about the bad things that people do in the game you think of how fun it is. Furthermore, researchers say that the only reason that a kid wouldn't be able to tell the difference is because they have a mental problems. So there is no excuse for the parents that say that violent video games make their kids violent, unless it the kid has mental problem. Research use fake aggression like making someone eat hot sauce to do their experiments which means the experiment is irrelevant. The researchers need to use real world violence like hitting or fighting someone, if they don't the experiment isn't Get more content on StudyHub.Vip
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Video Games and Violence Essay One of the main concerns with respect to violence in video games compared to other media is the fact that games are immersive, and interactive. They are repetitive, and based on a reward system which is a proven psychological component of classical conditioning discovered by Ivan Pavlov. This argument however has been going on since the days of the comic book in the 50's, and because of the graphic violence portrayed in them, parents blamed them for their children's bad behavior. It seems that blaming games, and other media in this way is quite a lazy view to take. Subsequently, it is really using game manufacturers as a scapegoat, while ignoring the bigger issue, the person who has committed this act of aggression or violence, and ...show more content... Even when games were first introduced in the 1970s there was controversy surrounding them. The first game which had controversy about the violence was Death Race, released in 1976. The object of the game was to run down fleeing gremlins, which then turned into tombstones. Although the graphics were very basic, the stick gremlins apparently resembled pedestrians, and this had people at the time worried about their children playing something so violent. Because of this "sick and morbid" violence, the 60 minutes news programme broadcast an investigation into the psychological impact of video games. It seems strange considering the look of games these days, and the realistic characters, that people worried their children might be influenced by a few white pixels. There is a point to be made that maybe a game full of violence and shooting, could be the last straw to set someone off, who is already a naturally aggressive person anyway, but this is not really the same thing. It is down to each individual what they take from a game, and how they perceive their actions within the game, whether they think it is right or wrong to shoot someone, or to cause violence, comes from your role models who surround you as you grow up. To look at the issue surrounding the effect of violence in video games, the sensible place to start would be to find out what kind of professional Get more content on StudyHub.Vip
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Violence In Video Games and Aggression Essay This question judges the social effects of a repetitive sequence of medial entertainment in relation to the increase in an individual's aggressive behavior. The violence of today's video games are far more visually gruesome then they were ten years ago. An example is the modern popular game Goldeneye 007, whose bad guys no longer disappear in a cloud of smoke when killed. Instead they perform an elaborate maneuver when killed. For example, those shot in the neck fall to their knees and then their face while clutching at their throats. These graphic games can increase an individual's aggressiveness by portraying the act of a murder, as in Goldeneye 007. By answering this question, we can become more aware and be able to identify possible ...show more content... Risky behavior by children and young adults can include violence against others or lack of remorse for consequences. The type of faulty thinking creates stressors in children which can lead to the onset of many symptoms. Children who partake in video game violence are more likely to have increased feelings of hostility, decreased emotional response to the portrayal of violence, and injury that lead to violent behavior through imitation. A new study employing state–of–the–art brain– scanning technology says that violent video games can cause an individual to become violent. Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal and a corresponding decrease of activity in brain areas involved in self–control, inhibition, and attention. In short, when playing a violent game, an individual's brain processes the game playing as "fictional", but later can project some of the unknown effects as violence or aggression . How long does the aggression last? A study was conducted by Dr. Craig A. Anderson, Ph.D., of Iowa State University, and his colleagues. They researched how children and teen's video game patterns related to their behavior three to six months later. It included a mixed background of individuals ranging from ages 9 to 18 totaling 1,414 subjects. In one group the subjects listed their 3 favorite games and Get more content on StudyHub.Vip
Argumentative Essay On Violent Video Games Call of Duty, Mortal Kombat, Grand Theft Auto, and Doom. Many know these games for their violent nature, stemming from their graphic scenes or gameplay involving shooting or beating up opponents, and these factors have caused these games to stir up quite a bit of controversy. For the last few decades, people have debated the effects of these games on the people who play them. Many believe those who play the games become more aggressive as a result of their violent nature, while others argue that playing the games has no effect on one's behavior. Society should realize that violent video games have, at most, minimal effect on players' behavior. The most extensive argument many have argued toward violent video games affecting one's behavior can simply be described as that many shooters were fans of violent video games before committing the shootings. A common example people making this argument raise are the Columbine shooters, who were big fans of the video game Doom. While many believe that Doom's excessive gore and violence led the two teens to perpetrate the mass shooting, that is not the case. What those who argue against video games fail to realize that those who commit these crimes had a history of other conditions. After many mass shootings, researchers often discovered in autopsies that the suspect had a long history of aggression or mental health problems that gaming was not responsible for. Patrick Markey and Christopher J. Ferguson, writers for US News, wrote Get more content on StudyHub.Vip
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Video Games And Violence Research Paper Video Games and Violence As we look around in today's society, we are surrounded by technology and as it advances we have relied on these technological advancement as a form of media. A form of media that has been controversial because of it's rapid growth and advancement would be video games. The first video game that was available to play on a console at home was Pong, a simple game that was similar to tennis where two line must hit a dot and score a point. Pong was released in 1972 and after forty– three years video games are still relevant. According to a team in the University of Essex in the UK, " People around the world spend a massive three billion hours per week playing video games." ( Entertainment Software Association) At first ...show more content... Przybylski stated , " Violence in the real world will depend on the knowledge of the gamer." (Przybylski 229) Przybylski noted that the people who often say that video games are connected to violence usually do not understand or have played a video game, they come from on older generation. (Przybylski) When it comes to more of a younger generation, where it is a custom to grow up around advance technology, these younger generations are able to play video games and understand them more. This understanding of video games will lead to a more knowledgeable and experienced player. That experience and knowledge will also lead to an increase of a skill cap for the game. On average teens and adults play video games on an average of eight hours a day. (Matthew 830). As time is being spent on video games skills will increase but not everyone's skill will be the same. Matthew's research experiment was to compare the behaviors of skill gamers and gamers who do not have experience to play against each other in the same game. The results shown that the players that were skilled in the game enjoyed the time playing the game, while the players that did not have experience had higher level of aggressions. (Matthew 845). When a player has more knowledge of the game itself they are able to enjoy it like any another type of Get more content on StudyHub.Vip
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Psychology Research Study A Careful Analysis of a Research Study: Dr. Andersen's Hypothesis The purpose of this paper is to provide a critical review of a recent study examining the effects of violent video games on aggressive behavior in young children. Let me first provide a brief summary of the study. (a) The hypothesis is that violent video games cause aggression in young children. (b) The target population is young children. (c) The samples are young school age children and the sample sizes are sixty children separated into two groups with 30 children being in the experimental group and 30 children being in the control group. (d) The independent variable is violent video games and the dependent variable is aggression. (e) The result of the experiment were ...show more content... Some children may not have any experience playing violent video games at all. (3) The gender of the children would also be a factor because usually boys are more likely to have a predisposition towards aggression than girls. Boys would also more likely have more experience playing certain kinds of video games, especially violent games, where there may be hitting or fighting. Violent video games would possibly affect boys more than girls and there is the possibility that some girls may have no experience or familiarity with violent video games at all. The background conditions of the child's home environment would also contribute to the results garnered from the experiment. A child from a broken, dysfunctional home may have previously exposed to violence and may use violence and aggression as a way of natural expression as opposed to a child from a stable and enriched home environment. The child from a stable home may have a very different upbringing, being taught very early on to have a negative sentiment towards violence and though familiar with video games, may not even have been allowed or exposed to video games of a violent nature. These factors would affect Andersen's findings and therefore need to be controlled in order to obtain an accurate result from the experiment. My analysis reveals Get more content on StudyHub.Vip
Essay on Video Games and Violence Gun violence in the past years throughout the United States had been increased rapid. Examples of this are Virginia Tech incident, the shooting of congresswomen from Arizona Gabby Gifford, The Sandy Hook Shooting, etc. Most of these violence incidents had one thing in common and that is each of the suspect had psychological issues there were facing and they didn't have support the system most of us have. Another fact is that most of the suspects were nonsocial individual who spend of their time in their room. With nobody arrived for the suspect confide to most they tend to find something that they can express to in most of these cases they are entertainment media like video games. Now I know there are some who would disagree that video ...show more content... Video games are one of the fastest growing media industries. The Interactive Digital Software reports that from 1997 to 2000, there was a 15% increase in game software sales, which surpasses other U.S. industries such as amusement parks, fitness centers, and motion picture production (Weber). During this time of rapid economic growth, video games also incurred societal wrath due to some graphic, violent content. Such concern may be warranted, given the fact that playing violent video game has been found in the laboratory to increase aggressive responses (Weber). Correlational evidence documenting a positive relationship between playing violent video games and aggressive behavior has been accumulating especially since "shooter game" started to inundate the market in the late 1990s. Thus, it seems important to assess the relative frequency of gun use in popular video games (Weber). For example, multiple literature reviews and meta–analytic work have concluded that playing violent video game significantly increases the aggressive thoughts, aggressive feelings, and physiological arousal of the players, which in turn significantly increases the amount of aggressive behaviors that are observed (Baldassaro). With all the multiple literature review and meta–analytics we still have a lot to learn more about the influence of exposure to violent video games. As video games manufacturers continuously to produce more realistic games and violent video games, better measures of Get more content on StudyHub.Vip
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Essay Violence in Video Games As technology advances, new and creative forms of entertainment immerge from these advancements. One form that has grown immensely in popularity over the past dozen years has been video games. Taking form nearly four decades ago, video games have been one of the major embodiments of the growth of entertainment technology. Today, video games have taken many shapes, from the general PC and console games to special applications that can be found on social networks and even millions of cell phones around the world. However, video games have not always been, and even today still aren't, a completely accepted mode of recreation. These games have caused a large amount of controversy, dating back to one of the first games to come under fire ...show more content... were both labeled as violent when they were released simply because they featured the destruction of enemies (Kooijmans). However, there was little worry about the content of such games until graphics started to improve and games received a more realistic look. A major landmark was the creation of the game Mortal Kombat. Due to its realistic look added with being one of the first games to show blood and gore, Mortal Kombat came under extremely heavy fire, including court cases trying to restrain its contents. Although this did lead to Nintendo removing the blood from the NES version, it was judged that video games fall under the First Amendment like other forms of media, and are free to express whatever contents it wished. As graphics in these games improve and become more lifelike, the fear that this will negatively affect its players, both children and adults alike, have continued to increase, and today games are still a scapegoat and receive heavy criticism and false accusations. A prime example for today is the recently released Bulletstorm, a first–person shooter that is known in the gaming community for its innovation and creativity. The game inspires players to kill the enemies in creative and unheard–of combinations that haven't been seen in previous games. This idea has been met with plenty of obstacles from game critics, however. In a recent report done by Fox News, the game is attacked for its violent and sexual content and marketing. Get more content on StudyHub.Vip
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Video Game Violence Essay Video Game Violence Violence in video games has been a hot topic ever since the beginnings of the industry. From depictions of a polygonal frog being run over in Frogger, to stealing cars in a realistic environment a la Grand Theft Auto, this topic has sparked serious debate. The traditional liberal stance is that the government should forcefully regulate the video game industry . The conservative stance is that the industry does a good job of rating itself, and that government should not get involved. The liberal stance has its points, in the fact that video games are getting more realistic and more violent. With increasing technology in computers, the video game industry also makes advances in graphics and what they can display. The ...show more content... Most of the sources I found were psychology journals or publications dedicated to adolescent health. These articles tended to lean both ways. Some articles claimed that there was a link between video game violence and violence in real life. Others said that no such link existed. Neither side quoted any solid sources, however. Many of the medical journals lumped together TV, movies, and video games in their articles. Most of the psychology journals advocated more parent involvement and more social interaction. Of the non–medical sources, most were news articles. A few used the articles previously mentioned about how video games and violence were supposedly linked to prove their point. Some were about courts who had thrown out cases that claimed that video games were responsible for causing children to commit horrible acts like Columbine. Most of the major news sources tended to stay neutral on this issue. They only reported games that had record–breaking sales or the 'must have' games. What I was hoping to find, however, were articles that argued from the government point of view. I was hoping to find articles for and against mandatory government– enforced ratings of video games. However, none of those came up. As a video gamer, I believe that video game companies should be allowed to freely develop games as they please. I am personally aware of several cases of extreme censorship. For example, a World War 2 based game was Get more content on StudyHub.Vip
Video Game Violence and Its Effects on Children As we enter the 21st Century, video games are becoming more popular each and everyday. People of all ages can and do enjoy video games as a way to spend there free–time. These games allow the player to live in the game whether it's about sports or a role playing game . The problem with the video games in the market is that they are becoming too violent in some people's minds. Also, many of these violent video games are being advertised and directed to America's children. This is my question for America; can video games influence violence and aggression in children? In this paper, I will include American's view on this issue, what tests have shown and what the video game industry has to say ...show more content... Video games can also lower the violence in the world since people can perform violence virtually in games instead in real life. But still, even though players aren't actually killing, they are still possibly involved emotionally in the idea of killing. This occurs when players play first person shooter games. These types of games allow the player to experience everything that the killer goes through. Players feel emotions like anger, nervousness, power and pride while killing its opponent or being killed. So video games can be seen as a safe way for players to release rage and emotions. However, Columbine did happen and in a way it took images from a computer game to the real life. Video games have been around since 1974 when Pong, the first video game by Atari , was released in the United States. Since then video games have grown into a huge industry for all ages. The biggest group of customers for the industry is young males. Boys aged 8–18 spend an average of 40 minutes a day playing video games. Girls on the other hand are increasing their game playing but only play (Smith 2). According to Cassel and Jenkins, editors of From Barbie to Mortal Kombat, found out that approximately 80 percent of game playing among nine to fifteen year olds was done by boys in 1990. The reason that for this percentage is due to the type of video games that are out in the market today. Violence is the key component to most video games that boys are Get more content on StudyHub.Vip
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Essay On Video Game Violence Have you ever had the urge to harm or kill someone after playing a game of football? People of all ages love to play this sport whether it be for fun or bragging rights. We watch two people almost tear each other apart in boxing or Ultimate Fighting Championship (UFC). Chances are you probably just looked at these events and went on with your day afterwards. We have faced dangerous events such as wars, natural disasters, and terrorist attacks. What these events have in common is that they are actually real examples of violence. With events like these around, why would someone take the time to blame a piece of digital media that is only meant for fun? Parents, Ralph Nader a political activist and even our current president Donald Trump all ...show more content... Andrew Leonard, who is a technology reporter, editor, blogger, and staff writer at Salon, speaks about how his very own son works together with people while playing games. The game his son plays is Minecraft. This is a game where you can build huge structures, fight monsters, interact with other players, and more. Andrew had this to say about gaming with others: "The platform and the mode of interaction make a big difference–something that explains why your grandmother might be willing to play a game on her iPhone while never daring to pick up an Xbox 360 game controller. So cool it with the cesspool naysaying: Games that encourage collaboration and community feed fountains of positivity." (Andrew Leonard, 2013). We already established that video games can bring people together, but they can also help their players remain healthy. Video games can also be seen as a virtual therapist or doctor. The type of game that will offer therapeutic relief will depend on the person. It could be a racing game, because some people feel that driving helps them feel better, or it could be a strategy game that exercises your brain. No matter what game is used to help the person feel better, it will still help improve their health. There are plenty of games that promote physical fitness. Game systems such as the Wii, Xbox, and PlayStation all have external devices that can be hooked up to them so you can play the more Get more content on StudyHub.Vip
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Violence And Video Games According to the Entertainment Software Association, a study in 2015 shows more than one hundred and fifty million Americans play video games; Around 42% of Americans play regularly. There is an ongoing debate whether video games cause an increase in violence in crimes. Video games do not increase violence. Video games affects the lives of the players positively, and help children learn how to deal with violence. Video games have a positive effect on the lives of people who play them. Cheryl K. Olson, a public health consultant and media researcher, states in the Review of General Psychology, "Getting wrapped up in a violent game, it's good. 'Cause if you're mad, when you come home, you can take your anger out on the people in the game" (" Video Game Violence Does Not Cause Violent Behavior"). Video games are used as an outlet for players to release their negative feelings. Games help to reduce a player's aggression, stress, and frustration from a bad day by channeling their anger into a virtual world instead of reality. According to a study in 2013, organized by Brad J. Bushman, showed people who did not steal and cheat even though they were given the opportunity were more likely to say they were attracted to violent video games ("Video Game Violence Does Not Cause Violent Behavior"). This study suggests that the people who had demonstrated their good morals used violent video games as an outlet to their frustration. Video games have positive effects on the lives of the Get more content on StudyHub.Vip
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Argumentative Essay On Video Game Violence Did you know that according to Dr. Bret Conrad, the majority of gamers believe that video game violence has few, if any harmful effects on them personally? Well, many people today play games with simulated violence ranging from games like "Killer" to games like Grand Theft Auto. One example, "Killer", takes place in multiple New York City high schools at the end of the year. It consists of two teams, each student is assigned a person to shoot and they have to shoot them before they are shot. The students have to use water pistols to shoot their person. Once they are killed, their game is over. While some agree that games with simulated violence are perilous for teens, games with simulated violence are beneficial for teens because they help kids with problem solving skills, keep them busy and helps them help others. To start with, videogames can help kids improve their problem solving skills. In the game "killer" the students are allowed to shoot their enemy whenever they want, except at school safe zone. One of the students, Jake Protell chased his prey to the Newark airport. After recent events at airports guns are not allowed to be brought into the airport. instead. In the article "High–Jinks: Shoot–Out", by Guy Martin, Martin states "Protell took a car to Newark Airport, found the victims before they passed through security, and dispatched them using two bathtub 'squirt fish.'" By using "squirt fish" Protell was able to go near his target without being seen and shoot him with water. Since Protell was quick at thinking, he was able to shoot them before they passed through security where he would have needed a passport to pass through. He also followed the rule of not bringing firearms into the airport. If he did he might have been arrested for being thought of having a firearm. Violent role playing games also help with problem solving because they help kids make decisions under pressure. In the game Grand Theft Auto people can choose how they want their game to be played (sandbox). In the article "Do Games Like 'Grand Theft Auto V' Cause Real–World Violence?" by Erik Kain, he states, "We can drive through stop lights, mow over civilians, crash and die and start over, get in ridiculous gunfights and still Get more content on StudyHub.Vip
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Video Game Violence Essay Video Game Violence Concerns about the effect of media violence on children extends back at least to the beginning of the mass media, with the issue raised with reference to films, radio, television, comic books, and so on. As technology brings new types of media to the fore, the issue shifts to depictions of violence in these new media. Both popular sources and scholarly address this issue, asking in effect how violent video games change children's behavior and make them more violent, assuming that it is believed that this is the case. The first issue is clearly whether or not violent video games have a detrimental effect at all. This issue has ...show more content... 1, 3). Of course, not all such games are violent, though Gale says 80 percent have violent content and then writes, The American Psychological Association, the American Academy of Pediatrics and the American Medical Association have all concluded that there is a relationship between television violence and aggression among children (Gale, 2003, para. 9). As Provenzo (1992) shows, concerns about this are not new, though the spread of such games has increased greatly over the past decade. As Provenzo notes, one of the greatest appeals of the video game is also one of the major reasons for concern: Part of the appeal of video games might lie in giving children a means to activate the "passive" medium of television. In video games, children can enter into the character of movie and television heroes and take action as that character. The idea that video games are a means by which children can activate television is of crucial importance (Provenzo, 1992, para. 3). Children acting out violent actions as television heroes may transfer this behavior to other situations. Television heroes have an influence on the behavior of children in any case, and when the child puts him or herself in the role of that hero, the lesson learned can be even Get more content on StudyHub.Vip
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Persuasive Essay On Video Games And Violence Video Games and Violence In today's world, one of the big topics is whether video games cause violence. I strongly believe that it isn't the case. Having been an avid gamer for most of my life and knowing thousands more, I have seen first–hand video games do not cause violence. I know you don't want to just take my word for it, so I will show you through others as well. Video games in their entirety do not cause violence. When you look at the games that are out now, most depict events in life past or present. Others go on a fairy tale ride that most people can discern the difference. One of the biggest games of all time that go on the fairy tale ride is Grand Theft Auto. GTA has been one of the best–selling and most controversial games ever made Kids from all ages play it with many adults advocating for its ban. I have played and enjoyed this game myself over the years with friends and random people on the internet. Everyone that I have come across can always discern the difference between the game and real life. The game itself has a beginning, middle, and end. The main goal is to get to the end. Sure, you have to do some questionable things along the way but at the end of the day there has been no proof to link this game to the real–world violence and crimes. A study was preformed and written on called Grand Theft Childhood. In this study/book it states that "They found a correlation between boys playing Mature–rated games and certain aggressive acts and other Get more content on StudyHub.Vip
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Essay Violence in Video Games Video game violence has been a controversial subject for many years. Even the most simple, classic video games have had this topic pop up, dating back to the 1980's, games like Space Invaders, Pac– Man, and Donkey Kong. But more especially in modern video games, such as the Call of Duty and Grand Theft Auto series. Many investigations attempt to analyze the idea that video games are making people more prone to violence, and even point to violence related events, some of said research information may be faulty. Within these investigations there will be evidence and proof for both parties and analyzing if they may or may not be valid, and considering the people behind the statistics and their claims. Most people that live in somewhat ...show more content... A good explanation of that comes from Marc Prensky: "The most explicit kind of learning in video and computer games is how to do something. As you play you learn, gradually or quickly, the moves of the game–how various characters, pieces, or anything else operate and what you can make them do."(Prensky 20) He also has another article that explains exactly what is gained from these types of activities, stated here: "At the second level, players learn what to do in any particular game (and, equally important, what not to do)."(Prensky 21). So with that information, just because a game isn't made for learning, doesn't mean that said person cannot learn from said game. Many people also claim that video games cause people to become dumb and cause children to have poor grades in school. Some may say that belongs to the responsibility of the person playing the game or the parents of the child, limiting their play time and making time for them to study instead of playing video games. Video games also tend to generate a massive amount of revenue. A large part of the revenue has violence contained in those products. Ranging from cartoon violence to hyper realistic violence, it is still contained and still marked as such. "97% of 12–17 year olds in the US played video games in 2008, thus fueling an $11.7 billion domestic Get more content on StudyHub.Vip
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Video Games And Violent Violence One cannot avoid them; they are everywhere. On television, iPads, cell phones, and even specially made devices for babies and children. Video games are interwoven with our daily lives. For many, it is just an innocent way to relax or enjoy themselves. For others, it has become an addiction in which they cannot escape. Not all video games are violent, but what about those that are? Does society have an obligation to monitor every type of video game children and adults play simply because they believe it may lead to acts of violence ? Psychologists, Sociologists, Anthropologist, Schools, and Law Enforcement not only in the United States but across the world, have been seeking out a correlation between violent video games and violence in youth. They are desperately trying to find an answer for the increase in violent attacks in many venues such as malls, churches, random shootings, and sadly on our school campuses. All leading to little evidence, or evidence that may have become bias and needs to be excluded from the study. The jury is still out on this decision as some studies suggest there is no relationship and other studies say there is. This researcher begins her investigation into this research by examining the results of many different studies. Her reasoning behind this is to discover if there is a real psychological connection between violence and video games, or if it lays in the aggressiveness of the player himself. According to one study done by Oxford University( Get more content on StudyHub.Vip
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Video Games and Violence Essay Video games and Violence Like any other thing in the world video games have positive and negative aspects too. According to a study, those who spend hours and hours in playing 'civic games' were found to take more part in different community services like social work, politics or protests, as compared to those who never took interest in video games. Hence video games are proved to increase one's social interaction skills. The kind of friendship and ethics those are knowledgeable by the young gamers while playing video games provide evidence that they are not completely harmful to our society. (Heins, 62) The chief argument why video games are harmful according to the media: violence. These games apparently brainwash children into ...show more content... So if little ten–year–old Jimmy wants to get Resident Evil 4 his parents have to buy it, and they therefore should be considered as responsible for Jimmy playing this M rated game as they would be if they served him scotch on the rocks. If parents of young children are buying their kids games they know are too violent for their age group, it is not the child's fault that they are unable to handle it and think the violence may be okay. However for games played by the age group they were intended for, it is thought to actually be beneficial. Violent entertainment is considered by many psychologists to have therapeutic or calming abilities (Heins, 9). This is due to it being used as a release. Is it not better to come home from a frustrating day at work and beat up a few baddies on Street Fighter II rather than throttle your boss to death? After an act of violence by a child or teen though, video games seem to be the easiest scapegoat for the media to grab onto. Many news reports focus on how the kid 'liked to play video games', overlooking or not even mentioning other factors that would have more understandably lead to the act, like social isolation, lack of a family structure, or even psychological unbalance (Sternheimer, 16). They also never consider that perhaps these kids play enormously violent games for the reason that they are violent, because of these reasons of neglect (Sternheimer, 15). For children video games are usually used as a Get more content on StudyHub.Vip
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In today's world, video games have come along way since the birth of game consoles, with such games as Pac Man, Donkey Kong, and Frogger. Not only have the graphics done a complete turn but the violence has also on video games. There have been many people discussing on the topic of video games that have violence and the effect it has on kids. It brings out more aggression on kids that play those types of games than those who does not. Video games are considered harmful to society. MSNBC.msn.com Kristin Kaining games editor states that in a recent research study (Does game violence make teens aggressive) teens played two different types of games for thirty minutes each. The one who played the violence games showed a higher level of ...show more content... With that said society must think about the millions who played these games every day. Why are there not more crimes like this if video games have something to do with violence? Amanda Schaffer said that pathological acts of course have multiple complex causes and are hard to predict. About.com states that one of the most arguable and a violent game in history is the Grand Theft Auto series. This may be one of the best games to discuss when you are fighting your case on the violence of video games. The series, which started back in 1997, focuses on many different protagonists who attempt to rise through the ranks of the criminal underworld, although their motives for doing so vary in each game. The game play consists of a mixture of action adventure, driving, and occasional role playing, stealth, and racing. This game has gain controversy nationwide for it is adult nature. Although the game is rated M for mature most know that young children are still playing this popular game. The limitation of violence is endless because all the action that goes on from robbing people, stealing cars, and walking up to someone and shooting them point blank and this game have many reasons to argue against it. About.com Michael Klappenbach states that doom is a land mark 1993 first person shooter computer game by ID software. Known for popularizing the first person shooter genre, it is graphic and Get more content on StudyHub.Vip
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