Ai P4 Workbook
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Fast Forward Academy, LLC *
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Course
3202729540
Subject
Mechanical Engineering
Date
Jan 9, 2024
Type
docx
Pages
5
Uploaded by JusticeMusicSnail42
Name: Date: Period: BRAINBUFFET | ILLUSTRATOR CC21 GAMER MISSION HANDBOOK
Freely use and copy this unmodified workbook with this footer intact.
Page 1
Project
4
Badges
Name: Date: Period: BRAINBUFFET | ILLUSTRATOR CC21 GAMER MISSION HANDBOOK
Freely use and copy this unmodified workbook with this footer intact.
Page 2
Project 4 S.E.T.
S
cenario
Every video-gamer knows the thrill of receiving that “level up” message, and many hard-core gamers play in pursuit of collecting all the achievement badges and points available in a game. Badges are a common tool used online to encourage participation in many different fields: social media interactions, video game achievements, and even with online educational content. Now it’s time to level up your Illustrator skills and create some custom badges of your own!
E
xpectation
Create a minimum of 6 custom badges, using advanced techniques in Illustrator to design custom strokes, shapes, and text.
T
imeline
This mission may take you 5-6 hours of class time to complete.
Make sure to finish your BrainBuffet P.L.A.T.E. for every day you’re working on a
tutorial!
(Progress Learning, Activity, Timestamp, Experience.)
Day 1 Date:
Day 2 Date:
Videos Completed: Screenshots to document progress? What was the coolest thing you learned?
Videos Completed: Screenshots to document progress? What was the coolest thing you learned?
Name: Date: Period: BRAINBUFFET | ILLUSTRATOR CC21 GAMER MISSION HANDBOOK
Freely use and copy this unmodified workbook with this footer intact.
Page 3
Make sure to finish your BrainBuffet P.L.A.T.E. for every day you’re working on a
tutorial!
(Progress, Learning, Activity, Timestamp, Experience.)
Day 3 Date:
Day 4 Date:
Videos Completed: Screenshots to document progress? What was the coolest thing you learned?
Videos Completed: Screenshots to document progress? What was the coolest thing you learned?
Day 5 Date:
Day 6 Date:
Videos Completed: Screenshots to document progress? What was the coolest thing you learned?
Videos Completed: Screenshots to document progress? What was the coolest thing you learned?
Your preview ends here
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Name: Date: Period: BRAINBUFFET | ILLUSTRATOR CC21 GAMER MISSION HANDBOOK
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Page 4
Project 4 Worksheets
NOTES: Using the BrainBuffet Project 4 tutorials, please answer the following questions.
Question
Answer
1.
What color mode should you use when you know your project will be printed on a commercial printing press? (4.02)
2.
How do you turn on your rulers, and then change their unit of measurement? (4.02)
3.
In which menu can you find all the settings for locking, hiding, and clearing guides? (4.03)
4. What does the Blend tool do? (4.06)
5. Which setting in the Blend Options allows me to say
how many copies of my object I want in between
the originals? (4.06)
6.
What happens when you use the Paste in Front command? (4.08)
7.
Which panel allows you to add multiple strokes to an object? (4.09)
8.
Which panel shows you the effects that have been added to an object? (4.10)
9.
Which tool allows you to create text that follows along the shape of a path? (4.12)
10. What are Live Corners? (4.13)
11. How do you modify the properties of an object’s Live Corners? (4.13)
12. How is the Pathfinder panel different from the Shape Builder tool? (4.14)
13. What is the Gestalt theory of design? (4.17)
14. What is a good reason to enter Isolation mode while you are working? (4.18)
15. What are Symbols in Illustrator? (4.19)
16. What is the benefit of using the Export for Screens menu? (4.20)
17. What does SVG stand for? (4.20)
Name: Date: Period: BRAINBUFFET | ILLUSTRATOR CC21 GAMER MISSION HANDBOOK
Freely use and copy this unmodified workbook with this footer intact.
Page 5
Project 4 Checklist
SPECIFICATIONS CHECKLIST
Artboard
#1
and
#2:
6 unique badges that demonstrate different techniques of combining and aligning shapes. Students may follow along with Rob’s designs or they may create their own. They should still include examples of the following techniques:
●
A blend to create copies of a shape in a row
●
A stroke that uses custom dashes
●
A star that is modified using live corners
●
Type on a path
●
An object with multiple strokes
●
Shapes that have been customized using the
Shape Builder or Pathfinder
●
Text elements that use carefully chosen typographical settings
Completed folder should have:
●
Ai2021-Project4.ai
●
Asset@2x.png
●
Asset.png
●
Asset.svg
Student should be able to:
●
Turn on rulers and change units of measurement
●
Create, move, hide, and delete guides
●
Use the Blend tool and modify its options
●
Use the Appearance panel to add multiple strokes to an object
●
Use the Stroke panel to customize stroke size and pattern
●
Create text along a path
●
Modify Live Corners individually and as a group, and
change the corner properties
●
Create and use Symbols
●
Use the Export for Screens menu
SCORING RUBRIC
Student
Score
Required Badge
Iterations
6 unique badge designs
3.3 points per badge (20 points possible)
Custom Effects
10 points:
A variety of custom effects, such as Pucker and Bloat, Zig Zag, and multiple strokes are applied throughout the project.
6 points:
Custom effects are used sparingly or repetitively.
2 points:
Custom effects are missing.
Typography
10 points:
Text is carefully styled for good
font choice, typographical settings,
and makes effective use of effects.
6 points:
Text is styled with basic attention to font choice and effects, but settings are not customized.
2 points:
Text is barely styled
and remains in its default appearance.
Creativity and
Effort
10 points:
The design demonstrates good effort and creativity. A variety of unique logo designs are created with attention to detail and style.
7 points:
Effort and creativity are not apparent. Logos are simplistic and repetitive.
4 points:
The design lacks effort overall.
Extra Credit
3 points each: Additional badge designs
Total Points Earned
(50 points possible)
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k
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100
150
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150
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In
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