Week 8 Assignment 4
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1
Making Money from Apps: Strategies and Considerations
Anwar Hussain Shaik
University of the Cumberland
Info Tech & Mobile Application (ITS-537-B02)
Professor James B. Price, PhD
August 12, 2023
2
Making Money from Apps: Strategies and Considerations
Making money from apps is a challenging endeavor due to the saturated market and app
stores taking a significant portion of revenue. While it's difficult, it's certainly possible with the
right approach (
Chiauzzi & Newell, 2019)
. To succeed, developers need to carefully consider
their monetization strategy, target audience, and platform choice. Let's delve into these aspects.
Monetization Strategies: There are several ways to generate revenue from apps:
Paid Apps: Charging users upfront for app access. This approach requires a compelling
value proposition to convince users to pay.
Freemium: Offering a free version with limited features and enticing users to upgrade to a
premium version with advanced functionalities.
In-App Purchases (IAPs): Providing free access to the app and offering additional
content, features, or virtual goods for purchase within the app. Subscription Model: Charging
users a recurring fee to access premium content or ongoing services (
Chiauzzi & Newell, 2019)
.
This can provide a steady stream of revenue. Ad-Based Revenue: Offering the app for free and
generating income through advertisements displayed within the app. Sponsorship and
Partnerships: Collaborating with brands or organizations for sponsored content or partnerships.
Donations: Allowing users to voluntarily contribute funds to support the app's
development. Getting Users to Pay: To encourage users to pay for your app, you need to focus on
the following: Value Proposition: Clearly communicate the unique benefits and features of your
app that justify its cost. Free Trials: Provide a taste of premium features through free trials,
enticing users to upgrade for the complete experience (
Mhaidli et al., 2019)
. Limited-Time
Offers: Create urgency by offering discounts or exclusive content for a limited time. User
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Engagement: Keep users engaged with regular updates, new features, and responsive customer
support.
Target Audience and Platform Choice: Choosing the right platform (Android or iOS)
depends on your target audience and development resources (
Calder, 2015)
. Audience: If your
target audience primarily uses one platform, prioritize that platform. Research market share and
user demographics to make an informed decision. Monetization Differences: iOS users tend to
spend more on apps and in-app purchases, which can be advantageous for revenue generation.
Development Resources: Consider the development skills available in your team. iOS
development often requires specific expertise in Swift, while Android development uses Java or
Kotlin (
Calder, 2015)
. Recommendations for Organizations: Considering your current industry,
audience, and resources, you can decide on the suitable platform:
Android: Choose Android if your target audience is diverse and includes a wide range of
devices. Android's larger global market share and customization options can be beneficial.
iOS: Opt for iOS if your audience is more affluent and concentrated in regions where iOS
devices are popular. iOS users are often more willing to pay for apps and in-app purchases.
Conclusion: Earning money from apps requires careful planning and execution.
Developers must choose effective monetization strategies, entice users to pay through value and
engagement, and make informed platform choices based on their audience and resources.
Success in this competitive landscape demands ongoing innovation and responsiveness to user
needs.
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References
Calder, N. (2015). Apps: appropriate, applicable, and appealing?.
Digital games and
mathematics learning: Potential, promises and pitfalls
, 233-250.
Mhaidli, A. H., Zou, Y., & Schaub, F. (2019). " We Can't Live Without {Them!}" App
Developers' Adoption of Ad Networks and Their Considerations of Consumer Risks.
In
Fifteenth Symposium on Usable Privacy and Security (SOUPS 2019)
(pp. 225-244).
Chiauzzi, E., & Newell, A. (2019). Mental health apps in psychiatric treatment: a patient
perspective on real world technology usage.
JMIR mental health
,
6
(4), e12292.