Th64-CSE360-Phase-3.docx
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Arizona State University *
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Course
360
Subject
Computer Science
Date
Feb 20, 2024
Type
Pages
30
Uploaded by MinisterExplorationMouse17
CSE 360 Project Report Number 3
Team Th64
Team Member Names:
1.
William Adams
2.
Jaden Thomas
3.
Quan Nguyen
4.
David Williams
5.
Evan Gittens
Team Project Phase 3
Table of Contents
1.
Executive Summary
...............................................................................................................................
1
2.
Customer Problem
................................................................................................................................
2
3.
Concept of Operations
..........................................................................................................................
3
4.
Received Requirements
......................................................................................................................
10
5.
Derived Requirements
........................................................................................................................
12
6.
High-Level System Architecture
..........................................................................................................
13
7.
Requirements Analysis
........................................................................................................................
16
8.
Conclusion
..........................................................................................................................................
23
9.
Appendix A: Credit Sheet
....................................................................................................................
25
10.
Appendix B: Current Team Norms
.................................................................................................
26
1
Team Project Phase 3
Executive Summary
1. Executive Summary
Since its inception in 2005, EffortLogger has been an indispensable cog in streamlining our
customers' project tracking and management process. However, as our client’s organization
burgeons and adapts to dynamic currents, a flood of new challenges have emerged, it’s
incredibly clear that these challenges require our attention to ensure EffortLogger not only
retains functionality, but also adapts to the clients rapidly changing environment.
The upcoming challenge navigates the careful balance between insatiable appetite for
increasing productivity and accuracy against the imperative of safeguarding the covert
sanctuary of employee privacy. Our client aspires to improve their planning accuracy by
collecting more data, all while preserving the confidentiality surrounding their workforce.
Simultaneously, the ominous specter of data security casts a long shadow. The
competitive arena sees rivals arming themselves with sophisticated hacking strategies with the
goal of infiltrating and stealing sensitive data. The clarion call is for EffortLogger to bolster its
data security bastions, creating robust barriers between threat actors and our clients precious
data.
Moreover, as our client faces exponential growth the indispensable need for a more
robust EffortLogger grows as well. With the establishment of a Quality Assurance Engineering
entity and the expansion of agile teams, EffortLogger must evolve. The envisioned
enhancements include: agile framework integration for expedited poker planning sessions that
include real-time data sharing amongst crew members. Additionally, the tool will include
measures to enhance security by anonymizing individual effort and defect reports, this sets the
tone for a secure yet productive environment.
EffortLogger V2.0 is not merely an upgrade but also a strategic move towards adjusting
with more modern project management tools and paradigms. This will ensure our client
remains operational, running efficiently and safely in a sea of competitors.
1
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Team Project Phase 3
Customer Problem
2. Customer Problem
2.1 Customer Problem 1: Employee Privacy and Data Security
2.1.1 Need to Find Automated Way to Identify Opportunities for Improvement Without
Violating Employee Privacy
●
The firm has recently been pressured for workers to provide more detail about their
productivity rates, defect rates, and other data.
●
This would enable the firm to reduce the size of the contingencies that must be added to
deal with “surprises.”
●
The online drop box used for submitting efforts and defects contain user information
which concerns users.
●
The firm used a third-party tool for anonymizing user information in the metadata. This
provides a lack of adequate measures to protect and prevent potential risks.
●
Transparency in pay raises and promotions is valued importantly in the firm. Since the
system is transitioned to a data-driven system, it could negatively impact the
transparency
2.2 Customer Problem 2: Confidential Information Security
2.2.1 Competitors Rumored to Employ an Array of Hacking Methods to Gain Access to
Confidential Planning and Operational Data
●
The entire leadership team is equally concerned about hackers gaining access to the
firm’s confidential information.
●
Access to this information would give unfair insights into the firm’s capabilities,
competencies, and other sensitive information
2.3 Customer Problem 3: Enterprise-Scale Support for Agile and Quality
●
The system solutions the customer produces have increased in size by a factor of 20
since the first EffortLogger tool was produced and delivered. Costs have gone up by a
larger factor leading to the creation of a Quality Assurance Engineering organization with
interesting cross-functional links to the firm’s Human Resources and Customers Services
organizations.
●
Need for a generic system product to address what the firm see’s as the potential for
significant demand to support enterprise-scaled agile teams.
2
Team Project Phase 3
Concept of Operations
3. Concept of Operations
4.
Key Operational Scenarios
4.1. Overview of the Operational Scenarios
4.1.1.
The user wants to track their effort on a deliverable.
●
The system will generate a spreadsheet of the user’s effort log based on the
information provided. When the user is entering the project they are working on,
the user will also be able to specify the stakeholder they’re working with.
4.1.2.
The user is in a “planning poker” session with their colleagues
●
The system will show the user relevant user stories from their backlog, sorted by
their average weight based on prior user input. The user can then change
weights on-the-fly to re-order the importance of these user stories.
4.1.3.
The user wants to share their “planning poker” card
●
Once the “share” button is clicked, the system will generate a stylized “card” that
will be sent to their team’s applications as well.
4.2. Proposed Solution Summary
●
Our proposed solution is to keep EffortLogger relatively similar to how it has worked in
the past but add extra features such as support for enterprise scale operations, the ability
to include identifying information about individuals in an entirely new user interface
overhaul, improved user story based estimations, and an all new planning poker tool. We
choose this specific approach due to the problems and needs given to us by the
documents that were provided to us by our customers and stakeholders.
4.3. Major Processes and Functions
●
Attributes
Start/Stop an activity and then log it as an
entry
Process Name
Create an Effort Log entry
Purpose
This process is relatively the same as it is
in the original EffortLogger but now
includes the ability to include identifying
information about the user logging the
activity and the option to include more
enterprise scale information in the
activity.
Description
The user can press the Start Activity
3
Team Project Phase 3
Concept of Operations
button to start the current activity. After
the activity is finished and the user has
entered all relevant information to log,
then the user can press the Stop Activity
button to stop and log that activity.
Priority
High
Frequency
Duration of the process will continue until
the user stops the current activity that
they are logging.
●
Attributes
Edit attributes of an activity
Process Name
Edit an Effort Log entry
Purpose
This process is largely identical to the
original Effort Log entry editing process
but it must now include support for
entering/editing more enterprise scale
information about the activity.
Description
The user can select a Project and an Effort
Log entry from said project to modify.
Alternatively, they can clear all entries
from a project. All attributes of the entry
log should be able to be modified and
then edited. The entry itself should be
able to be split into two entries or
deleted. Beyond this, the user should be
able to return to the effort log console.
Priority
High
Frequency
This process may not occur during every
use of the Effort Logger, however, it is
essential for a user to be able to correct
any initial errors in their log.
●
Attributes
Create a defect log
Process Name
Create a defect log
4
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Team Project Phase 3
Concept of Operations
Purpose
This process is largely identical to the
original effort logger but must include
identifying information of the user logging
the defect.
Description
The user can select the project that they
want to log the defect to. They can then
select a defect from the following drop
down menu or click the “Create a New
Defect” button to make a new one. The
user can then establish attributes of that
defect. In addition, the user may remove
all defects from the defect log, delete the
current defect, or return to the effort log
console.
Priority
High
Frequency
This process will be used accordingly
when defects pop up.
●
Attributes
List every log with its key attributes
Process Name
View all logs
Purpose
This process is largely identical to the
original Effort Log entry viewing process,
with the exception of new information
that may be a key attribute.
Description
The user is presented with a table of every
Effort Log and Defect entry for a project
with 1000 rows of cells. Each row contains
key details about an entry but all
identifying information will be removed
prior to viewing it. There is a counter for
the total number of entries. When a user
is done viewing the entries, there is a
button to return to the console.
Priority
High
Frequency
This process will infrequently occur when
it is necessary to summarize a project and
5
Team Project Phase 3
Concept of Operations
its Effort Log entries, as this process does
not allow the user to interact with the
entries. Interaction with entries is the
main purpose behind the app, and this
process deviates from that.
●
Attributes
Prepare user stories before going into a
planning poker session
Process Name
Planning Poker Prep
Purpose
This process is new, and within our scope
of development for the project.
Developers need to be able to quickly
reference relevant user stories in their
planning poker sessions.
Description
Prior to and during Planning Poker
sessions, Developers may give user stories
certain weights and assign their relevance
to certain projects. This will then be
reflected in the planning poker session,
where only relevant User Stories will be
presented, ordered by the average of their
weights.
Priority
High
Frequency
This will occur relatively frequently, as it is
effectively a second primary purpose of
the program.
●
Attributes
Share Planning Poker cards with
teammates concurrently
Process Name
Planning Poker Share
Purpose
This process is new and within our scope
of development for the project.The
developers need to be able to quickly
share their Planning Poker cards with
their teammates all at the same time, in
6
Team Project Phase 3
Concept of Operations
order to avoid bias.
Description
After a planning poker session the user
will have the ability to press a “share”
button to create a stylized planning poker
card with several statistics (e.g., range,
average, discard high and low and average
remainder) and then send to every
member part of the system.
Priority
Medium
Frequency
This will occur probably as frequent as the
planning poker prep process since usually
after a planning poker session the user
will want a planning card of the session.
4.1.4.
Process Flow
7
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Team Project Phase 3
Concept of Operations
4.1.5.
Classes/Categories of Users
●
Boundary class that will be the User Interface for the program, will group various
processes and functions in a less complex and more user friendly way.
●
2 controller classes, one for creating and editing effort logs and one for creating and
editing defect logs. And a third controller class for the planning poker tool.
●
Entity class will be where the controller classes store and edit the logs.
5.
Scenario 1
After logging their effort logs and possible defects they had while working on a specific project,
the user wants to be able to track their effort on a deliverable. The user is able to go to the
“view logs” page and be able to enter their project name to view their effort and defect logs
from that project. The software will then load a spreadsheet containing the effort logs based on
the information provided but will remove all identifying information before being accessed by
the user as per requested in the “EffortLogger Supervisor Input” document.
6.
Scenario 2
After prepping and creating a planning poker with their colleges, the system will show the user
relevant user stories from their backlog, sorted by the average weight based on prior user input.
The user will then be able to edit weights from 0 to 4(0 = no relevance, 4 = extreme relevance)
whenever needed to re-order the importance of these user stories. Then finally the user will be
able to press a “share” button to share a stylized planning poker card to all users in the session.
The “EffortLogger User Input” document helped us understand what the customer and
8
Team Project Phase 3
Concept of Operations
stakeholders wanted from a planning poker tool, so we developed our idea for the solution
based on that.
7.
Scenario 3
After a planning poker session, usually the user will want to generate a stylized planning poker
card and then have that card be sent to their team’s applications as well. They can do this by
pressing the “share” button after their session. Doing so will create the planning poker card
that’ll be stylized after a poker card and will contain several statistics(e.g. range, average,
discard high and low, and average remainder). Then it will prompt the user if they are sure they
want to share the card, if they click yes, it will be sent to all members of the session, if they click
no, the prompt goes away and nothing happens. We based this solution on the customer and
stakeholder wants from the “EffortLogger User Input” document.
9
Team Project Phase 3
Received Requirements
4. Received Requirements
5.1.
Source 1 - EffortLogger Customer Need V2-0 Document V1-1
5.1.1. User Story 1
As the chief information security officer, I want to ensure that our confidential information is
kept safe and secure from hackers, so as to prevent competitors from gaining unfair insights into
our firm's capabilities.
●
Data security should be a core feature of EffortLogger V2.0
●
Proactive measures must be taken to avoid known security weaknesses
●
The firm must be able to respond to ongoing threats while maintaining design integrity
and traceability across all key work products
5.1.2. User Story 2
As a member of upper management, I want EffortLogger V2.0 to include support for the key
attributes of enterprise-scaled agile-based development so that our company can better adapt
to the growth it’s been undergoing.
●
EffortLogger V2.0 should offer extensive support for detailed user-story-based
estimations
●
It should be easy to trace issues that occur later in the development process back to
inadequate user stories
●
EffortLogger V2.0 should be more suited to enterprise-sized applications
●
EffortLogger V2.0 should support use by diverse cross-functional teams
●
EffortLogger V2.0 should support projects with multiple cross-functional teams
5.2.
Source 2 - EffortLogger Supervisor Input
5.2.1. User Story 1
As a first-level supervisor, I want EffortLogger V2.0 to nurture our company's culture of privacy,
transparency, and honesty, so that our employees feel comfortable providing necessary
performance data.
●
All individual-identifying information should be removed prior to being accessed by any
team, project, program, or organizational analysis tool
●
When not enough reports are received to ensure anonymity, access to the source must
not be provided and summary data must not be displayed
●
The process flow of information must be transparent and how privacy is ensured must
be clearly specified in terms that both technical and non-technical people can
appreciate.
●
EffortLogger V2.0 should implement professional role levels(e.g., developer 1, engineer
3, supervisor 2)
10
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Team Project Phase 3
Received Requirements
5.2.2. User Story 2
As a team manager, I want all of our company's teams to have access to a wide array of past
performance data, so that both workflow and communication can be improved.
●
Data should be available for specific teams/groups
●
There should be a way to identify underperforming groups that need predictability
improvement
●
There should be a way to gather best-practice information from over-performing groups
that exceed expectations
5.3.
Source 3 - EffortLogger User Input
5.3.1. User Story 1
As someone who’s responsible for overseeing team meetings, I want the new version of
EffortLogger to have an interface for setting up Planning Poker sessions. This is so we can spend
less time choosing important items and more time discussing them.
●
Prior to the poker session, there should be a way to list items that shouldn’t be
discussed at the meeting
●
For items that pass the screening, there should be a simple way for users to weigh them
from 0 to 4(0 = no relevance, 4 = extreme relevance)
●
A weighted average of story points should be calculated
5.3.2. User Story 2
As a senior software engineer, I want an interface that can be used during Planning Poker
sessions to display and manipulate collected data. This will make discussing outlying estimates
much more efficient.
●
There should be a tool that shows the contribution of every item
●
There should be a “quick look” button that lets users see details of a specific item
●
The “quick look” button should also let users change item weights
●
Story point weighted average should be recalculated after each weight change
5.3.3. User Story 3
As a junior software engineer, I want the Planning Poker application to have some design
elements from a real game of poker. This will make Planning Poker a more enjoyable exercise
and hopefully increase productivity during meetings.
●
Interface should include a “Share” button that’s stylized after a poker card
●
“Share” button should be colored based on the user's story point weighted average
●
After pressing share, the user's card should show up on the screen of every member a
part of the session
●
There should be a section containing several statistics(e.g., range, average, discard high
and low and average remainder)
11
Team Project Phase 3
Derived Requirements
5. Derived Requirements
5.1.
Security
5.1.1.
Source 1 - Received Requirements 5.1.1.
●
Passwords should be required to enter the EffortLogger application and access certain
functionalities
-
Missing authorization checks are a major security weakness
●
An encrypted password file should be stored separately from the application
-
This is a powerful proactive measure to improve security
●
EffortLogger data should be stored on a database server
-
This will allow the company to cut off remote access, change vulnerable
passwords, or disconnect the database from the internet in the case of a
cyber-attack
5.2.
Data Collection and Analysis
5.2.1.
Source 1 - Received Requirements 5.1.2.
●
Within the database, each project should have a list of teams associated with it, and each
team should have associated user stories, effort reports, defect reports, etc.
-
This will make it easier to track down inadequate user stories
●
The database server should have lots of storage
-
An extensive database server will be necessary to store the large amounts of
data associated with scaled enterprise agile development(e.g., user stories, effort
reports, defect reports, team info, and project info)
5.2.2.
Source 2 - Received Requirements 5.2.1.
●
Our team will have to determine the number of reports required to ensure employee
anonymity
6.2.3.
Source 3 - Received Requirements 5.2.2.
●
Our team will have to determine some metrics for measuring if a team is
underperforming or overperforming
5.3.
User Interface
5.3.1.
Source 1 - Received Requirements 5.3
●
The EffortLogger and Planning Poker applications will have to be run on a web application
server
-
This will allow the applications to send data to and receive data from the
database server
-
This will also allow employees to interact with each other’s screens during
planning poker sessions
12
Team Project Phase 3
High-Level Architecture
6. High-Level System Architecture
5.1.
Architectural Overview
In the vanguard of project management and agile development, our tool emerges as a
paradigm of comprehensive excellence, meticulously architected to orchestrate a
transformative user experience characterized by unparalleled efficacy and robust security
protocols. The architectural landscape unfolds as a carefully curated symphony of interwoven
components, each a purposeful entity contributing to the seamless fusion of functionality and
user-centric precision.
5.1.1.
Integrated Project Management and Agile Support:
●
Seamless User Interface Symphony: Harmonizing the disparate elements of Effort Log,
Defect Log, and Planning Poker, our user interface stands as a cohesive tapestry utilizing
JavaFX. It is not merely a dashboard; it is a digital nexus empowering project managers
and agile teams to navigate the complexities of project evolution with a symphonic blend
of finesse and ease.
●
Agile Prowess at Core: At the centric of our architectural tapestry lies an agile engine,
with User Story Management serving as a robust foundation for the creation,
organization, and tracking of user stories. At the same time, Poker Session Management,
orchestrates Planning Poker sessions, infusing the estimation process with a collaborative
precision akin to a finely tuned symphony.
5.1.2.
Data Security and Privacy Bastion: With the use of Java
●
Anonymization: In meticulous adherence to the most stringent data privacy standards,
our tool employs anonymization techniques.; This not only shields sensitive data but also
erects an impregnable bastion of ethical and legal fortitude.
●
Security Privacy: The Security Layer shrouding data in an impenetrable cloak of secrecy
during the transmission and storage of information.
7.1.3.
Data Management: Linked List
●
Data Nexus Mastery: The Data Management component, akin to a technological nexus,
embraces cutting-edge data storage solutions, establishing a secure repository for
information. Simultaneously, the retrieval Data functionality empowers users with the
agility to extract pertinent data.
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Team Project Phase 3
High-Level Architecture
5.2.
Draft Architectural Diagram
5.3.
Architectural Element 1: User Interface
5.3.1.
Architectural Purpose: Quality Attribute
5.3.1.1.
Purpose (Quality attribute, Reuse, or Other purpose):
●
Provide an intuitive and user-friendly interface for users to interact with.
●
Facilitate the creation, editing, and viewing of effort logs, defect logs, and
planning poker sessions.
5.3.1.2.
Rationale:
●
Utilized JavaFX for the design of User Interface
●
A well-designed user interface system is crucial for user satisfaction and
system usability.
●
Facilitating an easy interaction with the system’s core functionalities
enhances user productivity.
5.4.
Architectural Element 2: Data Privacy Layer
5.4.1.1.
Purpose (Quality attribute, Reuse, or Other purpose):
14
Team Project Phase 3
High-Level Architecture
●
Ensure data privacy and confidentiality by applying anonymization and
access control measures.
●
Provide users with privacy settings to manage their data privacy
preferences.
5.4.1.2.
Rationale:
●
Data privacy is a crucial concern for users and stakeholders, and ensuring
data privacy helps in building trust and compliance with legal
requirements.
5.5.
Architectural Element 3: Data Management
5.5.1.1.
Purpose (Quality attribute, Reuse, or Other purpose):
●
Centralize data storage, retrieval, and management to ensure data
accuracy and consistency across the system.
●
Provide a reliable and efficient means of managing data to support the
system’s core functions.
5.5.1.2.
Rationale:
6.
Centralized data management facilitates easier maintenance, better performance, and
enhanced data integrity.
7.
Efficient data management is crucial for supporting real-time interactions and ensuring the
reliability of the system.
15
Team Project Phase 3
Requirements Analysis
7. Requirements Analysis
7.1.
Data Semantic Map
To first start a planning poker session, 3 things need to be imported and provided to the Setup
phase, Historical Data, Keywords, and a User Story. The Setup provides the description of the
user story and a list of historical projects to the first round of planning poker which is then
started. During the first round, the end user will use this information to remove irrelevant
historical items from what will become the round estimate. The end user uses that estimate to
create physical Planning Poker Cards to share with the others and then the round concludes. If
all participants agree on the number of story points for the user story, then they go into the
Finalization stage, if not, they have another planning poker round which can include previously
excluded historical items. The Finalization stage allows the user to make final updates to the
user story and/or keywords, make additional notes, and save results for potential future use.
Highest Priority Data Items 1-8:
7.1.1.
User Story
7.1.2.
Historical Data
7.1.3.
Keywords
7.1.4.
Setup
7.1.5.
First Planning Poker Round
7.1.6.
Round Estimate
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Team Project Phase 3
Requirements Analysis
7.1.7.
Planning Poker Card
7.1.8.
Subsequent Planning Poker Rounds
7.1.9.
Finalization
7.2.
Storyboards supporting Architectural and Detailed Designs
7.2.1.
EffortLogger V2 Storyboard 1 (there might be more than just 1)
7.2.1.1.
Overview (A single textual paragraph of the purpose of the storyboard)
This storyboard gives a simplified overview of what using EffortLogger would
look like. It includes, a start page that prompts the user if they want to start an Effort or Defect
log or edit an Effort or Defect log, a login page that the user must pass in order to access specific
EffortLogger functionality, and after being successfully logged in, the user can use the features
of EffortLogger as shown in the images below.
7.2.1.2.
Storyboard (Images with very short title text for each image)
EffortLogger Start Page
EffortLogger Login Page
EffortLogger Create Effort Log Console
EffortLogger Create Defect Log Console
17
Team Project Phase 3
Requirements Analysis
Spreadsheet that Lists Editable Activities
After Clicking on an Activity it will List All
Details the User Can Edit
7.2.1.3.
Explanation
●
In the Effort Logger Console, Stop Activity is dotted because it won’t be available until an
Activity is started
●
In the Defect Console, Clear Defect Log is dotted because it won’t be available a Defect is
selected
7.2.2.
Planning Poker Storyboard 1
7.2.2.1.
This storyboard follows a Product Manager as they log into EffortLoggerV2, add a
new User Story to a project, and then host a Planning Poker Session. This graphic will
serve as an example for how to (1) implement received requirements into the Planning
Poker user interface(poker cards, quick look, group statistics, etc.) and (2) properly
structure Planning Poker sessions so that they will go smoothly for both the moderator
and the estimators.
7.2.2.2.
Storyboard
1. Logging In
2. Creating New User Story
18
Team Project Phase 3
Requirements Analysis
3. Creating Session
4. Successfully Hosting Session
5. Selecting User Story + Team Poker Cards
6. Reshuffle + Quick Look At Outlier
7.2.2.3.
Explanation
●
In image 5, the moderator has used the scroll down menu to select a user story. This
displays the user story on the screens of everyone in the session and allows then to start
creating estimates and submitting their poker cards.
●
In image 6, the moderator decided to reshuffle or start another round of planning poker
because the user story point estimates were too spread out. Then the moderator
selected the last poker card to take a quick look at its historical data. Finally they entered
an effort estimate of 10 because the team reached a consensus.
7.2.3.
Planning Poker Storyboard 2
7.2.3.1.
This storyboard follows a team member who logs into EffortLoggerV2 and then
joins a live Planning Poker session. This graphic will serve as an example for how to (1)
display personal historical data so that employees can quickly estimate their own effort
and (2) display group historical data so that teams can efficiently discuss disagreements.
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Team Project Phase 3
Requirements Analysis
7.2.3.2.
Storyboard
1. Logging In
2. Joining Session
3. Selecting Personal Historical Data
3. Submitting Personal Poker Card Estimate
7.2.3.3.
Explanation
●
In image 3, the team member scrolls through their relevant personal historical data and
selects items that will help them make an effort estimation for the user story selected by
the moderator. They are unable to see the poker cards of other team members until
they submit their own card.
●
In image 4, the team member has submitted their poker card estimate. They are taking a
quick look at one of their team member poker cards.
7.3. Risk-Reduction Prototypes
7.3.1.
Primary Effort Logger User Interface
7.3.1.1.
None of our team members have used JavaFX to develop a product before. This
means that, with the exception of being able to go to certain members for basic
knowledge, we need practical experience to develop the user interface driving Effort
Logger.
20
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Team Project Phase 3
Requirements Analysis
7.3.1.2.
Risk-Reduction Prototype
●
William Adams is responsible for this prototype
●
The prototype will lay out a working skeleton of the final Effort Logger product’s UI. This
prototype will use dummy data, since there is no proper back-end for the app yet.
●
This prototype will provide the practical experience necessary for our team members to feel
confident with JavaFX. It will also help mitigate any risk of a clunky user experience, as we
will have the prototype UI developed early enough that we can significantly polish it.
7.3.2.
Robust Log-in System Prototype
7.3.2.1.
None of our team members have developed a successful and secure log-in type
system. In order to satisfy our security requirement we need to gain experience with
coding secure solutions.
7.3.2.2.
Risk-Reduction Prototype
●
David Williams is responsible for this prototype
●
This prototype will be the new log-in system that the final Effort Logger product will have to
insure employee security and privacy. It will act as a typical log-in system that will require
the user to log in to perform certain Effort Logger functionality. It will also require robust
usernames and passwords in order to register and allow users to sign in with factors such as
long character length and case sensitivity.
●
This prototype will provide experience in creating robust log-in systems and reduce the
system insecurity since having the log-in prototype developed early enough will allow us to
refine it and debug possible exploits.
7.3.3.
Definitions Page Prototype
7.3.3.1.
None of our team members have developed an application that can reference
definitionsof recorded projects, life cycles, and other related details. This will mitigate that
risk by teaching the team user input and displaying recorded data.
7.3.3.2.
Risk-Reduction Prototype
●
Jaden Thomas is responsible for this prototype
●
The prototype will enhance the Effort Logger tool, adding intuitive user interface elements
and providing users with an in-depth understanding of its tailoring capabilities. This includes
an interactive definitions tab where users can specify the names of projects, life cycles, and
other related details. This tool will automatically populate the effort log and defect console
based on the user inputs.
●
This prototype will make Effort Logger more user-friendly by allowing its users to more
accurately log and track their project activities. As a result they can make more informed
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Team Project Phase 3
Requirements Analysis
decisions to further improve their efficiency as software developers and mitigate the risk of
decreased productivity.
7.3.4.
Activity Screen and Timer Prototype
7.3.4.1.
Risk
●
The risk is the required level of coding experience regarding making this Activity Screen
work smoothly and without as much lag as possible. There will be a need for proper
functions and algorithms setup so the buttons and tabs will operate coherently.
7.3.4.2.
Risk-Reduction Prototype
●
Quan Nguyen is responsible for this prototype
●
The prototype will focus on the user experience during the sessions, by providing helpful
tabs and buttons such as Start and Stop buttons, current user information tab, title of
session, etc. This will help improve the session quality and cut unnecessary setup coming
from the person hosting prior to the session.
●
For this, each of the key functionalities will be stored in separate functions and safe
variables for prevention of race conditions for buffer overflow/underflow. A further
precaution step can be an implementation of threading and queue, which is the use of locks.
7.3.5.
Log Prototype
7.3.5.1.
Risk
●
Since we will be dealing with 1000’s of entries for multiple projects, there is a risk of them
being displayed improperly and/or being difficult to navigate through.
7.3.5.2.
Risk-Reduction Prototype
●
Evan Gittens is responsible for this prototype.
●
This prototype will include (1) a loop that generates thousands of entries that mimic the
kind of data that would be entered into EffortLogger and (2) a very long page that stores
that data and that can be easily navigated through.
●
This prototype will mitigate risk by testing the functionality of separating and displaying
large amounts of data. It will also test different ways to efficiently navigate through the data
(scrolling, project tabs, search criteria, etc).
22
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Team Project Phase 3
Conclusion
8. Conclusion
8.1.
The most important conclusions
8.1.1.
Data Semantic Map for EffortLogger: The necessity of a clear and comprehensive
semantic map to ensure alignment among all stakeholders and clearer development
process.
●
Data items like User Story, Historical Data, and Keywords play a pivotal role.
●
The Planning Poker session’s iterative nature ensures rigorous user story evaluation.
8.1.2.
EffortLogger V2 Storyboard Overview: An essential visual representation that aids in
visualizing the user’s experience and flow.
●
The start page helps users decide their action (start, or edit an effort/defect log).
●
The login page safeguards specialized features of EffortLogger and maintains user security.
8.1.3.
Importance of Prototypes for Risk Reduction: Early identification and addressing of
potential challenges ensure product quality and security.
●
Specific prototypes like the Effort Logger User Interface and the Robust Log-in systems.
●
Assigning responsibility to team members ensures focused development and accountability.
8.2.
Upcoming Important Activities
8.2.1.
Effort Logger UI Development: A crucial next step in creating a user-friendly interface for
the product.
●
Use dummy data to create a working prototype.
●
Feedback collection and refinement to enhance user experience.
8.2.2.
Robust Log-in System Creation: Addressing the security concerns and ensuring user data
protection.
●
Implementing a system requiring robust usernames and passwords.
●
Continual test and debugging to ward off potential security breaches.
8.3.
Parking Lot for Items we need to address moving forward
8.3.1.
Deep Dive into JavaFX: Given the team’s unfamiliarity, more exploration and training
sessions are required.
●
Organizing team workshops or external training sessions.
●
Regular updates on JavaFX best practices and new features
8.3.2.
Enhancing the Security Framework: Given the utmost importance of user data, a
constant review of security measures is required.
●
Vulnerability testing.
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Team Project Phase 3
Conclusion
●
Patching and updates.
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Team Project Phase 3
Credit Sheet
9. Appendix A: Credit Sheet
Team Member Name
Contributions
Quan Nguyen
Executive Summary
High-Level System Architecture
Requirement Analysis: Storyboards and Prototype
William Adams
Team Norms
UI Mockup (effort Logger console and defect console)
UI Prototype
Copying Old Phase In
Evan Gittens
Planning Poker Storyboards 1 and 2
Prototype 5
David Williams
Robust Log-in System Prototype
Requirements Analysis 7.1.-7.1.9., 7.2.1.
Jaden Thomas
Conclusion
Definitions Page Prototype
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Team Project Phase 3
Current Team Norms
10.
Appendix B: Current Team Norms
Team Norms (Th64)
https://drive.google.com/file/d/1Qnkm8RHfKUr1U7AdqQGyj2LmRGIHDsVK/view?usp=drive_
link
Team Norms (Th64)
Introduction
This contract specifies the terms by which group
Th64
, formed of the five members:
1.
William Adams
2.
David Williams
3.
Evan Gittens
4.
Quan Anh Nguyen
5.
Jaden Thomas
agree to work as a team through the development process of the CSE 360 Fall 2023 Group
Project. This contract consists of 5 sections:
1.
Goals
2.
Communication Norms
3.
Work Norms
4.
Decision-Making Norms
5.
Signatures
Goals
1. Score high on deliverables.
2. Improve individual communication and collaboration skills.
3. Apply topics learned in class in a practical environment.
4. Build a cohesive and communicative team.
5. Maintain respect between all members of the team.
Potential Obstacles to Goals, With Solutions
1.
One or multiple members become incapacitated
- Acute Solution: The work originally placed upon that member will be distributed across the
remaining available members to lessen the impact.
- Preemptive Solutions:
- All members of the team are expected to openly communicate any blocks in their
schedule where their availability will decline from the status quo.
- All members of the team are expected to work on their assigned section of an
assignment ahead of the due date. This will lessen the impact if a member is
incapacitated near the due date of an assignment.
2.
There is a significant decline in team morale
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Team Project Phase 3
Current Team Norms
- Solution: The team will regularly meet in person as well as online to maintain internal
relationships.
3.
Communication is poor or sparse
- Solution: Communication will be made as frictionless as possible with frequent meetings and
communication through Discord/Slack.
4.
Meetings or individual work is plagued with distractions
- Solution: Meetings will be scheduled ahead of time so members may remove any distractions
they know of ahead of time.
5.
The team experiences harsh internal conflicts
- Solution: Internal conflicts will be raised early. Team members are expected to maintain
respect with each other in the event of a conflict. If it is not able to be handled individually, the
team will put it up to a vote.
Communication Norms
1. There will be a fifteen minute informal in-person meeting after class each Thursday.
2. Supplementary meetings, averaging about thirty minutes each, will be scheduled as needed
throughout the week between members collaborating on their assigned section of an
assignment.
3. Communication will primarily take place over discord, in a designated server to parse through
relevant discussions and maintain a log of our communications.
4. Members are expected to show up to meetings as they are available.
5. Members are also expected to contribute significantly at these meetings for a full grade in
both the “attended meetings” and “contributes to group discussions” category.
Work Norms
1. The number of individuals assigned to a section in a deliverable will vary based on the
complexity of the deliverable.
- The "complexity" of the deliverable will be determined by the length in pages, as well
as how many section prerequisites it requires at a given point in time. Complexity is
greater the greater the length is in pages. Complexity is lower when it has more
incomplete prerequisites.
- For example, a twelve-page section would have many people assigned to it,
unless it could only be completed at the end, in which case it would gradually
have more people assigned as sections got completed.
2. The informal due date we will hold ourselves to is Saturday at twelve pm (noon). Any changes
made past this due date must not affect the work of those who have declared they're done
working. In order to get full points in the “work completed on time” category, team members
need to complete their work by this time or communicate ahead of time why it will take them
until later.
3. If any member(s) has an issue with another member(s) lack of communication or the speed at
which they're getting an assignment done, they will bring it up through three stages:
1. Individually
2. With the team as a whole
3. With a TA
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Team Project Phase 3
Current Team Norms
Escalation from stage two to stage three will only occur if no explanation or improvement has
been provided after the next two deliverables.
4. Members are expected to make significant contributions to the project while maintaining a
positive attitude in communications with the team in order to receive full points in the
“contributions were significant to the team’s success,” “maintained a positive and cooperative
attitude with teammates” and the “work met or exceed the team’s agreed-to norms and
expectations” categories.
Decision Making Norms
1. Conflicts require the consensus of everyone who will be directly affected by the issue at hand.
- e.g. If one member has an issue with the spacing in a section, they should discuss it
with their section collaborators. If they have an issue with the format of the deliverable as a
whole, it must be brought up to the team as a whole.
2. If one person cannot let go of an individual idea, it will go to a group vote.
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