Vincent Cooper SCS 200 project one

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Feb 20, 2024

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1 Project One: Research investigation Vincent K. Cooper SCS-200-H7407 Applied Social Sciences September 28 th , 2023
2 Project One: Research investigation I. A. Describe the issue in the social sciences that you have selected to investigate. Why is this issue significant? Online multiplayer videogames almost always require social interactions. Due to this, the way people interact with eachother isn’t always positive and the effects can carry over into the real world in many ways including, a negative impact on mental and emotional health or even a negative impact on the relationships the people involved have with others outside of the video game community. The negative impact comes from the toxic behavior within the online gaming community in the form of using ill-intent choice of words both over a text and/or voice chat that is usually hosted by the company that created the game. I believe this is a major issue because it not only grants people the ability to use the internet to harm and bully others. The harm caused by the behavior can impact people’s day-to-day lives in a very negative way. People who are part of the community can become desensitized to this kind of behavior and find it okay to do especially outside of the online gaming community. People who aren’t used to the ‘online gaming culture’ will not typically have a ‘tolerance’ built up towards this behavior unlike many online gamers who experience toxic behavior practically on a daily basis. I. B. Describe at least three social science resources that you could use to investigate the issue you selected. The article titled "Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming" delves into the concept that toxic behavior observed in online multiplayer games is indicative of underlying problems that are associated with negative conduct. These problems encompass antisocial behavior, which directly impacts the well-being, enjoyment, and retention of players in an adverse manner. Furthermore, the article explores the perceptions of
3 Project One: Research investigation toxicity within the online gaming community and how these perceptions can be used to predict player characteristics. In a similar vein, the resource entitled "Why Are You Playing Games? You Are a Girl!: Exploring Gender Biases in Esports" elucidates the influence of gender biases on inclusivity, participation, and the sense of community within the esports domain, which encompasses competitive online multiplayer video games. The majority of concerns raised by individuals interviewed by the authors of the article revolve around issues of harassment and toxicity, with women being the primary targets of such behavior. In the third resource examined, titled "STFU NOOB!: predicting crowdsourced decisions on toxic behavior in online games," the authors concentrate on the utilization of crowdsourced decisions to address toxic behavior in online games. They also delve into the development of models aimed at assessing the severity of toxic behavior specifically within games such as League of Legends. When comparing these three resources, it becomes evident that they share both similarities and differences. Firstly, all three articles center around the issue of toxic behavior within the online gaming community and its impact on participants. However, "Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming" also explores social norms and individuals' perceptions of behavior that is typically deemed inappropriate and harmful. It delves into how some online gamers consider such behavior acceptable and normal. On the other hand, the resource "STFU NOOB!: predicting crowdsourced decisions on toxic behavior in online games" primarily focuses on detecting the severity of toxicity within the online gaming community and its social implications for players and gameplay. The authors gather data to construct models that can determine the prevalence of toxic behavior and its various sub-genres,
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4 Project One: Research investigation such as intentionally sabotaging the game to ensure one's team loses or engaging in inappropriate communication through text chat. In the article entitled "Why Are You Playing Games? You Are a Girl!: Exploring Gender Biases in Esports" centers on the examination of social roles and their impact on gender biases that are present within the esports community. The article delves into how individuals within the community are personally affected by toxic behavior. These resources are pertinent to the social concerns surrounding toxic behavior within the online gaming community as they offer diverse perspectives on the issue and are specifically focused on the topic of toxic behavior within the community. In selecting these resources, a mental checklist was employed, including the c.r.a.a.p.o test, and a thorough review of the summary and abstract of each resource to ensure that the information is germane to the research topic at hand. II. A. Identify an audience that would be interested in your issue? II. B. Describe how and why you can tailor your message to your audience, providing specific examples. The application of social science principles in the context of multiplayer online videogame communities is evident through the concepts of social roles and social norms. These principles play a crucial role in shaping and influencing the issues prevalent within these communities. Specifically, the issue of toxic social behavior observed on multiplayer online game platforms can be directly linked to the dynamics of social roles and norms, as these principles are heavily influenced by the prevailing culture within the online gaming community. To illustrate, it is not uncommon for certain games to foster a distinct culture characterized by the use of specific slang within their respective communities. Additionally, these games often
5 Project One: Research investigation establish specific social roles, wherein women are expected to assume certain predefined roles while men are encouraged to adopt more aggressive and combative roles. II. C. Identify the social science principle(s) that apply to your issue. In other words, which principles of social science apply to the issue you selected? The issue at hand pertains to the application of social science principles, specifically social norms and social roles, in the context of the online gaming community. The primary focus lies in examining the exertion of pressure on individuals to conform to a predetermined 'standard' and meet the expectations set forth by certain members within this community. II. D. Explain how the principle(s) you identified apply to your issue. In other words, how are the social science principle(s) you identified relevant to your issue? Social roles and social norms are relevant to the issues that exist within the online gaming community because social roles within the online gaming community essentially dictate how someone is going to interact and be treated by the community in most cases. Whenever someone like a girl plays a video game like Valorant for example, majority of the time it is made into a big deal that they’re a girl and usually get sexually harassed by the male members of their team for majority of the match or are told they suck because they’re girl if they aren’t doing the best on the team. Social roles are very prevalent within the community and correlate heavily with the toxic behavior and issues within the community so, that’s why I chose this principle. Social norms within the community are actually a big reason why the toxic behavior continues and is
6 Project One: Research investigation basically, brushed over most of the time. People normalize the behavior by actually choosing to ignore it and pretend it doesn’t exist rather than doing something about it like reporting the player for their toxic behavior which, could potentially help the next player who has to deal with them. Social norms within the community in my opinion, cause the desensitization of the toxic behavior because people actively normalizing and also choosing to participate and accept the behavior cause it to continue on and become a bigger problem without people caring or noticing which is them being desensitized to the behavior. Another impact of social roles is women being expected to play feminine characters while men being expected to do the opposite. That is a social norm that comes from our society outside of the game but, nonetheless contributes to the toxic behavior because it causes situations like men being shamed for using feminine characters. III. A. Based on your investigation, develop a research question related to the issue you selected. In other words, what would you like to know more about? In what ways can the development of software that expeditiously and effectively manages reports pertaining to toxic conduct, thereby facilitating the issuance of appropriate sanctions and filtering out unsuitable language, contribute to the amelioration of social issues associated with such behavior?
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7 Project One: Research investigation III. B. Explain how a social scientist would go about investigating the research question you developed. In other words, what would the next steps be if a social scientist were to continue researching your question? In order to ensure the accuracy and comprehensiveness of their research, social scientists employ a series of methodical steps. Initially, they may compile a list of keywords to facilitate their investigation of the research question. Subsequently, they delve deeper into the subject matter related to the research question, aiming to identify relevant concepts and generate inquiries that will serve as guiding principles throughout their research process, ultimately leading to the formulation of a hypothesis. Finally, social scientists undertake the crucial task of processing the gathered information, which involves evaluating, categorizing, analyzing, and integrating the data in a manner that is tailored to effectively address the research question at hand.
8 References IV. Provide a reference list that includes all of the social science resources you used to investigate your issue and question. Beres, N., Frommel, J., Reid, E., Mandryk, R., & Klarkowski, M. (2021). Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 438, 1–15. https://doi.org/10.1145/3411764.3445157 Blackburn, J. & Kwak, H. (2014).STFU NOOB!: predicting crowdsourced decisions on toxic behavior in online games https://doi.org/10.1145/2566486.2567987 Madden, D, Liu, Y., Yu, H., Sonbudak, M., Troiano, G., & Harteveld, C. (2021). “Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports. 1-15. 10.1145/3411764.3445248. https://www.researchgate.net/publication/351421640_Why_Are_You_Playing_Games_You_Are _a_Girl_Exploring_Gender_Biases_in_Esports
9
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