Pearson eText for Starting out with Visual C# -- Instant Access (Pearson+)
5th Edition
ISBN: 9780137502783
Author: Tony Gaddis
Publisher: PEARSON+
expand_more
expand_more
format_list_bulleted
Question
Chapter 9, Problem 3PP
Program Plan Intro
SLOT MACHINE SIMULATION
Program plan:
- Design the page.
- Add title to the form as “Slot Machine”.
- Place three picture box controls in the form.
- Place a label control and edit its text property as “Amount Inserted: $”.
- Place two buttons and edit their text property as “Spin” and “Exit” respectively.
- In the code window, write the code to:
- If amount is inserted then execute the form.
Form design:
- Open Microsoft Visual Studio 2010.
- Select C# and click Windows Forms Application.
- Name the project as Slot_Machine.
- Store the file in D:\Clearly C#\ Slot_Machine.
- The crated project displayed with a form with the name of Form1.
- Select the Form1 and add the necessary components.
- In property window, change the Form name and add changes for Form elements properties.
- Click the File menu->Save All.
View of the form design in the IDE:
The form control properties in the properties window are as follows:
Object | Property | Setting |
Form1 | Text | Slot Machine |
pictureBox1 | Image | Location of the image |
pictureBox2 | Image | Location of the image |
pictureBox3 | Image | Location of the image |
label1 | Text | Amount inserted: $ |
button1 | Text | Spin |
button2 | Text | Exit |
- Add three picture box control in the form.
- Add a label control to display the amount inserted.
- Add the button control spin to execute the slot machine.
- Add the button control exit to stop the execution the program.
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Kinetic Energy In physics, an object that is in motion is said to have kinetic energy. The following formula can be used to determine a moving object’s kinetic energy: KE =1/2mv2 In the formula KE is the kinetic energy, m is the object’s mass in kilograms, and v is the object’s velocity in meters per second. Create an application that allows the user to enter an object’s mass and velocity and then displays the object’s kinetic energy. The application should have a method named KineticEnergy that accepts an object’s mass (in kilograms) and velocity (in meters per second) as arguments. The method should return the amount of kinetic energy that the object has.
Java Programming Joyce Farrell 9th edition Chapter 15-8
Write a JavaFX application that allows the user to choose insurance options. Use a ToggleGroup to allow the user to select only one of two insurance types—HMO (health maintenance organization) or PPO (preferred provider organization). Use CheckBoxes for dental insurance and vision insurance options; the user can select one option, both options, or neither option. As the user selects each option, display its name and price in a TextField; the HMO costs $200 per month, the PPO costs $600 per month, the dental coverage adds $75 per month, and the vision care adds $20 per month.
Slot Machine SimulationA slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user.
Create a program that simulates a slot machine. When the program runs, it should do the following:
Asks the user to enter the amount of money he or she wants to enter into the slot machine.
Instead of displaying images, the program will randomly select a word from the following list:
Cherries, Oranges, Plums, Bells, Melons, Bars
To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words.
If none of the randomly selected words match, the…
Chapter 9 Solutions
Pearson eText for Starting out with Visual C# -- Instant Access (Pearson+)
Ch. 9.2 - Prob. 9.1CPCh. 9.2 - Prob. 9.2CPCh. 9.2 - Prob. 9.3CPCh. 9.2 - Prob. 9.4CPCh. 9.2 - Prob. 9.5CPCh. 9.2 - Prob. 9.6CPCh. 9.2 - Prob. 9.7CPCh. 9.2 - Prob. 9.8CPCh. 9.3 - Prob. 9.9CPCh. 9.3 - Prob. 9.10CP
Ch. 9.3 - Prob. 9.11CPCh. 9.3 - Prob. 9.12CPCh. 9.3 - Prob. 9.13CPCh. 9.3 - Prob. 9.14CPCh. 9.3 - Prob. 9.15CPCh. 9.3 - Prob. 9.16CPCh. 9.4 - Prob. 9.17CPCh. 9.4 - Prob. 9.18CPCh. 9.4 - Prob. 9.19CPCh. 9.5 - Prob. 9.20CPCh. 9.5 - Prob. 9.21CPCh. 9.5 - Prob. 9.22CPCh. 9.5 - Prob. 9.23CPCh. 9.5 - Prob. 9.24CPCh. 9 - Prob. 1MCCh. 9 - Prob. 2MCCh. 9 - Prob. 3MCCh. 9 - Prob. 4MCCh. 9 - Prob. 5MCCh. 9 - Prob. 6MCCh. 9 - Prob. 7MCCh. 9 - Prob. 8MCCh. 9 - Prob. 9MCCh. 9 - Prob. 10MCCh. 9 - Prob. 11MCCh. 9 - Prob. 12MCCh. 9 - Prob. 13MCCh. 9 - Prob. 14MCCh. 9 - Prob. 1TFCh. 9 - Prob. 2TFCh. 9 - Prob. 3TFCh. 9 - Prob. 4TFCh. 9 - Prob. 5TFCh. 9 - Prob. 6TFCh. 9 - Prob. 7TFCh. 9 - Prob. 8TFCh. 9 - Prob. 9TFCh. 9 - Prob. 10TFCh. 9 - Prob. 11TFCh. 9 - Prob. 12TFCh. 9 - Prob. 13TFCh. 9 - Prob. 1SACh. 9 - Prob. 2SACh. 9 - Prob. 3SACh. 9 - Prob. 4SACh. 9 - Prob. 5SACh. 9 - Prob. 6SACh. 9 - Prob. 7SACh. 9 - Prob. 1AWCh. 9 - Prob. 2AWCh. 9 - Prob. 3AWCh. 9 - Prob. 4AWCh. 9 - Prob. 5AWCh. 9 - Prob. 6AWCh. 9 - Prob. 7AWCh. 9 - Prob. 8AWCh. 9 - Prob. 9AWCh. 9 - WEATHER DATA In the student sample progr4n files...Ch. 9 - Prob. 2PPCh. 9 - Prob. 3PPCh. 9 - Prob. 4PPCh. 9 - Prob. 5PPCh. 9 - COURSE INFORMATION Write a program that creates a...Ch. 9 - Prob. 7PPCh. 9 - Prob. 8PPCh. 9 - Prob. 9PPCh. 9 - Prob. 10PPCh. 9 - Prob. 11PPCh. 9 - Prob. 12PP
Knowledge Booster
Similar questions
- In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.arrow_forwardCarpet Calculator The Westfield Carpet Company has asked you to write an application that calculates the price of carpeting for rectangular rooms. To calculate the price, you multiply the area of the floor (width times length) by the price per square foot of carpet. For example, the area of floor that is 12 feet long and 10 feet wide is 120 square feet. To cover that floor with carpet that costs $8 per square foot would cost $960. First, you should create a class named RoomDimension that has two fields: one for the length of the room and one for the width. The RoomDimension class should have a method that returns the area of the room. (The area of the room is the room’s length multiplied by the room’s width.) Next you should create a RoomCarpet class that has a RoomDimension object as a field. It should also have a field for the cost of the carpet per square foot. The RoomCarpet class should have a method that returns the total cost of the carpet. Figure 8-20 is a UML…arrow_forwardWeb page bill calculator. User inputs the "item name" and "item amount" on the webpage. The webpage will return the total money he need to pay. If the payment is more than 30 dollars, the user can have a 10% off discount. Bill = (item cost )* (# of items) Item cost apple orange peach $1.2 $2arrow_forward
- Driver’s License Exam The local driver’s license office has asked you to create an application that grades the written portion of the driver’s license exam. The exam has 20 multiple-choice questions. Here are the correct answers: 1. B 2. D 3. A 4. A 5. C 6. A 7. B 8. A 9. C 10. D 11. B 12. C 13. D 14. A 15. D 16. C 17. C 18. B 19. D 20. A Your program should store these correct answers in an array. The program should read the student’s answers for each of the 20 questions from a text file and store the answers in another array. (Create your own text file to test the application.) After the student’s answers have been read from the file, the program should display a message indicating whether the student passed or failed the exam. (A student must correctly answer 15 of the 20 questions to pass the exam.) It should then display the total number of correctly answered questions, the total number of incorrectly answered questions, and a list showing the question numbers of the incorrectly…arrow_forwardJavaarrow_forwardFor each of the following exercises, you may choose to write a console-based or GUI application, or both. Write a program for The Carefree Resort named ResortPrices that prompts the user to enter the number of days for a resort stay. Then display the price per night and the total price. Nightly rates are $200 for one or two nights; $180 for three or four nights; $160 for five, six, or seven nights; and $145 for eight nights or more.arrow_forward
- For each of the following exercises, you may choose to write a console-based or GUI application, or both. Write a program named TestScoreList that accepts eight int values representing student test scores. Display each of the values along with a message that indicates how far it is from the average.arrow_forwardFor each of the following exercises, you may choose to write a console-based or GUI application, or both. Write a program named CheckZips that is used by a package delivery service to check delivery areas. The program contains an array that holds the 10 zip codes of areas to which the company makes deliveries. Prompt a user to enter a zip code, and display a message indicating whether the zip code is in the companys delivery area.arrow_forwardIn this exercise, you modify the Grade Calculator application from this chapter’s Apply lesson. Use Windows to make a copy of the Grade Solution folder. Rename the copy Grade Solution-Intermediate. Open the Grade Solution.sln file contained in the Grade Solution-Intermediate folder. Open the CourseGrade.vb file. The DetermineGrade method should accept an integer that represents the total number of points that can be earned in the course. (Currently, the total number of points is 200: 100 points per test.) For an A grade, the student must earn at least 90% of the total points. For a B, C, and D grade, the student must earn at least 80%, 70%, and 60%, respectively. If the student earns less than 60% of the total points, the grade is F. Make the appropriate modifications to the DetermineGrade method and then save the solution. Unlock the controls on the form. Add a label control and a text box to the form. Change the label control’s Text property to “&Maximum points:” (without the quotation marks). Change the text box’s name to txtMax. Lock the controls and then reset the tab order. Open the form’s Code Editor window. The txtMax control should accept only numbers and the Backspace key. Code the appropriate procedure. The grade should be cleared when the user makes a change to the contents of the txtMax control. Code the appropriate procedure. Modify the frmMain_Load procedure so that each list box displays numbers from 0 through 200. Locate the btnDisplay_Click procedure. If the txtMax control does not contain a value, display an appropriate message. The maximum number allowed in the txtMax control should be 400; if the control contains a number that is more than 400, display an appropriate message. The statement that calculates the grade should pass the maximum number of points to the studentGrade object’s DetermineGrade method. Make the necessary modifications to the procedure. Save the solution and then start and test the application.arrow_forward
- Specifications: Lions, Tigers, and Bears Pet Clinic needs an application that displays basic services. The application should be designed with checkboxes to select the various services (such as office call, vaccination, grooming, etc). As each service is selected, the charge for the service should display in an associated label. (When the checkmark is removed, the amount should be removed). As each selection is made, the charges should be added into the total (a variable… consider scope), and displayed in a Total Due area on the application (currency format). Align all numeric data appropriately. Consider what should happen when the checkmark is removed. Include at least 8 services that your pet clinic performs. Include a Clear and Exit button. The clear should clear all checkboxes, appropriate labels, and the total variable. Use the standard Microsoft naming conventions for all controls. Include appropriate comments in your code. This is for intro to C# Can't use parse. Thank…arrow_forwardJava Programming A bakery company provides a bonus of a new bakery product package for customers who buy at least 10 breads in the company anniversary award which will be celebrated in the next three months. To get the bonus, the customer is given the opportunity three times to guess a number determined by the application from numbers 1 to 20. For each guess number given by the customer, the application will respond as follows:• If the guessed number is smaller than the lucky number, you will see the words "Bigger Number"• If the guessed number is greater than the lucky number, you will see the words "Smaller Number"• If the guessed number is the same as a lucky number, it will match the words "Congratulations ... you found a LUCKY number"As part of the company's IT team, you serve to create a lucky number guessing game console.A. Determine the inputs and outputs of the design programb. Draw a Flowchart of the programc. Write Coding to make the applicationd. Give Screen shoot the…arrow_forwardUsing C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming with Microsoft Visual Basic 2017Computer ScienceISBN:9781337102124Author:Diane ZakPublisher:Cengage LearningEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:CengageMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,