Pearson eText for Starting out with Visual C# -- Instant Access (Pearson+)
Pearson eText for Starting out with Visual C# -- Instant Access (Pearson+)
5th Edition
ISBN: 9780137502783
Author: Tony Gaddis
Publisher: PEARSON+
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Chapter 9, Problem 3PP
Program Plan Intro

SLOT MACHINE SIMULATION

Program plan:

  • Design the page.
    • Add title to the form as “Slot Machine”.
    • Place three picture box controls in the form.
    • Place a label control and edit its text property as “Amount Inserted: $”.
    • Place two buttons and edit their text property as “Spin” and “Exit” respectively.
  • In the code window, write the code to:
    • If amount is inserted then execute the form.

Form design:

  • Open Microsoft Visual Studio 2010.
  • Select C# and click Windows Forms Application.
  • Name the project as Slot_Machine.
  • Store the file in D:\Clearly C#\ Slot_Machine.
  • The crated project displayed with a form with the name of Form1.
  • Select the Form1 and add the necessary components.
  • In property window, change the Form name and add changes for Form elements properties.
  • Click the File menu->Save All.

View of the form design in the IDE:

Pearson eText for Starting out with Visual C# -- Instant Access (Pearson+), Chapter 9, Problem 3PP

The form control properties in the properties window are as follows:

ObjectPropertySetting
Form1TextSlot Machine
pictureBox1ImageLocation of the image
pictureBox2ImageLocation of the image
pictureBox3ImageLocation of the image
label1TextAmount inserted: $
button1TextSpin
button2TextExit
  • Add three picture box control in the form.
  • Add a label control to display the amount inserted.
  • Add the button control spin to execute the slot machine.
  • Add the button control exit to stop the execution the program.

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Chapter 9 Solutions

Pearson eText for Starting out with Visual C# -- Instant Access (Pearson+)

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