C++ for Engineers and Scientists
C++ for Engineers and Scientists
4th Edition
ISBN: 9781133187844
Author: Bronson, Gary J.
Publisher: Course Technology Ptr
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Chapter 7.5, Problem 14E
Program Plan Intro

To modify the program 7.13 to plot the water pressure in a pipe at the base of the water tower.

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 7 Solutions

C++ for Engineers and Scientists

Ch. 7.2 - (Practice) Write array declarations, including...Ch. 7.2 - (Data processing) Write an array declaration...Ch. 7.2 - (Data processing) Write a program that uses an...Ch. 7.2 - (Electrical eng.) Write a program that stores the...Ch. 7.2 - (Practice) a. Write a declaration to store the...Ch. 7.3 - (Practice) Write specification statements for the...Ch. 7.3 - (Desk check) Determine the output produced by the...Ch. 7.3 - (Practice) a. Write a C++ program that adds the...Ch. 7.3 - (Practice) Write a C++ program that adds...Ch. 7.3 - Prob. 5ECh. 7.3 - (Electrical eng.) a. An engineer has constructed a...Ch. 7.4 - Prob. 1ECh. 7.4 - Prob. 2ECh. 7.4 - Prob. 3ECh. 7.4 - Prob. 4ECh. 7.4 - Prob. 5ECh. 7.4 - (Electrical eng.) Write a program that declares...Ch. 7.4 - (Statistics) Write a program that includes two...Ch. 7.5 - Prob. 1ECh. 7.5 - (Practice) Run Program 7.10 to determine the...Ch. 7.5 - Prob. 3ECh. 7.5 - (List maintenance) a. Write a complete C++ program...Ch. 7.5 - Prob. 5ECh. 7.5 - (List maintenance) The following letters are...Ch. 7.5 - (File creation) Write a C++ program that creates...Ch. 7.5 - Prob. 8ECh. 7.5 - Prob. 9ECh. 7.5 - Prob. 10ECh. 7.5 - Prob. 11ECh. 7.5 - Prob. 12ECh. 7.5 - Prob. 13ECh. 7.5 - Prob. 14ECh. 7.5 - Prob. 15ECh. 7.6 - Prob. 1ECh. 7.6 - Prob. 2ECh. 7.6 - Prob. 3ECh. 7.6 - Prob. 4ECh. 7.6 - Prob. 5ECh. 7.6 - Prob. 6ECh. 7.6 - Prob. 7ECh. 7.6 - Prob. 8ECh. 7.6 - (Practice) Use the max_element and min_element...Ch. 7 - (Statistics) a. Write a C++ program that reads a...Ch. 7 - (Practice) Define an array named peopleTypes that...Ch. 7 - (Numerical) Given a one-dimensional array of...Ch. 7 - (Numerical) Write and test a function that returns...Ch. 7 - (Sorting) Read a set of numerical grades from the...Ch. 7 - (Numerical) a. Define an array with a maximum of...Ch. 7 - (Numerical) Using the srand() and rand() C++...Ch. 7 - (Statistical) In many statistical analysis...Ch. 7 - (Data processing) Your professor has asked you to...Ch. 7 - (Modify) Modify the program written for Exercise 9...Ch. 7 - Prob. 11PPCh. 7 - (Data processing) The answers to a true-false test...Ch. 7 - Prob. 13PPCh. 7 - (Data processing) Construct a three-dimensional...Ch. 7 - (Computation) A magic square is a square of...Ch. 7 - (Computation) Among other applications, Pascal’s...
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