Java How To Program (Early Objects) (10th Edition)
Java How To Program (Early Objects) (10th Edition)
10th Edition
ISBN: 9780133807806
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 7, Problem 17.3E
Program Plan Intro

Program plan:The variables used in the program are given below:

  1. int[] horizontal, vertical: arrays containing the horizontal and vertical displacement values for each of the knight's moves respectively.
  2. int[][] board: a 2-dimensional array representing the chessboard.
  3. int currentRow, currentColumn, moveNumber, minAccessibility, accessibility: int variables representing the current row position of the knight, current column position of the knight, current move number of the knight, minimum accessibility of all possible moves for the knight, and the number of possible moves from a given position, respectively.

The methods used in the program are as follows:

  1. run(): a public void method that initializes the knight's starting position and iterates through all possible moves until the end of the tour or no more valid moves are available
  2. getNextMove(int currentRow, int currentColumn): a private static method that determines the next best move for the knight based on accessibility and validity of the move
  3. isValidMove(int row, int column): a private static method that checks whether a given move is valid based on the chessboard's boundaries
  4. getAccessibility(int row, int column): a private static method that calculates the number of possible moves from a given position on the chessboard.

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17. A chessboard is an 8 x 8 grid. A knight can move up two squares plus one square to the left or right, or up one plus two squares to the left or right. For a knight in the position shown, determine the number of paths to the top of the board, moving upward at all times. Describe how you solved the problem. (A: /2)(C: 14)
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Java How To Program (Early Objects) (10th Edition)

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