EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
6th Edition
ISBN: 8220102010314
Author: Horstmann
Publisher: YUZU
Question
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Chapter 7, Problem 10PP
Program Plan Intro

Game of life

Program plan:

  • Import necessary package.
  • Create a class “PlayLifeg”,
    • Define the method “displayBoard”,
      • Initialize the row and column.
      • Execute loop till number of rows,
        • Execute loop till number of columns,
          • Execute for the value in the board location,
            • Print “X”.
          • Otherwise, print “O”.
        • Print new line.
    • Define the method “advanceBoard()”,
      • Initialize the row and column.
      • Declare 2D array.
      • Execute loop till number of rows,
        • Execute loop till number of columns,
          • Initialize the count variable to count surrounding cells.
          • Check the condition,
            • Execute for the value in the location “y-1, x”,
              • Increment the count.
                • Check the condition,
                  • Execute for the value in the location “y-1, x-1”,
                    • Increment the count.
                • Check the condition,
                  • Execute for the value in the location “y-1, x+1”.
          • Check the condition,
            • Execute for the value in the location “y+1, x”,
              • Increment the count.
                • Check the condition,
                  • Execute for the value in the location “y+1, x-1”,
                    • Increment the count.
                • Check the condition,
                  • Execute for the value in the location “y+1, x+1”.
          • Check the condition,
            • Execute for the value in the location “y, x-1”,
              • Increment the count.
          • Check the condition,
            • Execute for the value in the location “y, x+1”,
              • Increment the count.
          • Assign the value to the next board location.
          • Execute the condition for the value in “y,x”,
            • Check the condition for cell death from overcrowding,
              • Set the Boolean value as false.
                • Check the condition for cell death from loneliness,
                  • Set the Boolean value as false.
                • Otherwise,
                  • Check the condition  for cell birth,
                    • Set the Boolean value to true.
      • Return the array.
    • Define the Boolean method “main()”,
      • Create “Scanner” object.
      • Prompt the user a board row and column.
      • Get the row and column from the user.
      • Declare 2D array.
      • Prompt the user to enter the input to fill the board.
      • Execute loop till number of rows,
        • Execute loop till number of columns,
          • Check whether the input is “1”,
            • Set the Boolean value to true.
          • Otherwise,
            • Set the value to false.
        • Create object “PlayLifeg”.
        • Call the method “displayBoard()”.
        • Prompt the user a number of iterations.
        • Get the number of iterations from the user.
        • Create a loop till number of iterations,
          • Assign the value returned from “advanceBoard()”.
          • Check the condition,
            • Print the string.
            • Call the method “displayBoard()”.
      • Print the message.
      • Call the method “displayBoard()”.

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Chapter 7 Solutions

EBK BIG JAVA: EARLY OBJECTS, INTERACTIV

Ch. 7.2 - Prob. 11SCCh. 7.2 - Prob. 12SCCh. 7.3 - Prob. 13SCCh. 7.3 - Prob. 14SCCh. 7.3 - Prob. 15SCCh. 7.3 - Prob. 16SCCh. 7.3 - Prob. 17SCCh. 7.3 - Prob. 18SCCh. 7.3 - Prob. 19SCCh. 7.4 - Prob. 20SCCh. 7.4 - Prob. 21SCCh. 7.4 - Prob. 22SCCh. 7.4 - Prob. 23SCCh. 7.4 - Prob. 24SCCh. 7.5 - Prob. 25SCCh. 7.5 - Prob. 26SCCh. 7.5 - Prob. 27SCCh. 7.5 - Prob. 28SCCh. 7.5 - Prob. 29SCCh. 7.6 - Prob. 30SCCh. 7.6 - Prob. 31SCCh. 7.6 - Prob. 32SCCh. 7.6 - Prob. 33SCCh. 7.6 - Prob. 34SCCh. 7.7 - Declare an array list of integers called primes...Ch. 7.7 - Prob. 36SCCh. 7.7 - Prob. 37SCCh. 7.7 - Prob. 38SCCh. 7.7 - Prob. 39SCCh. 7.7 - Prob. 40SCCh. 7.7 - Prob. 41SCCh. 7.8 - Prob. 42SCCh. 7.8 - Prob. 43SCCh. 7.8 - Prob. 44SCCh. 7 - Prob. 1RECh. 7 - Prob. 2RECh. 7 - Write a program that contains a bounds error. Run...Ch. 7 - Write a loop that reads ten numbers and a second...Ch. 7 - Prob. 5RECh. 7 - Consider the following array: int[] a = { 1, 2, 3,...Ch. 7 - Consider the following array: int[] a = { 1, 2, 3,...Ch. 7 - Prob. 8RECh. 7 - Write Java code for a loop that simultaneously...Ch. 7 - What is wrong with each of the following code...Ch. 7 - Write enhanced for loops for the following...Ch. 7 - Rewrite the following loops without using the...Ch. 7 - Rewrite the following loops using the enhanced for...Ch. 7 - What is wrong with each of the following code...Ch. 7 - For the operations on partially filled arrays...Ch. 7 - Trace the flow of the loop in Section 7.3.4 with...Ch. 7 - Prob. 17RECh. 7 - Prob. 18RECh. 7 - Trace the algorithm for removing an element...Ch. 7 - Give pseudocode for an algorithm that rotates the...Ch. 7 - Prob. 21RECh. 7 - Suppose values is a sorted array of integers. Give...Ch. 7 - A run is a sequence of adjacent repeated values....Ch. 7 - What is wrong with the following method that aims...Ch. 7 - You are given two arrays denoting x- and...Ch. 7 - Solve the quiz score problem described in Section...Ch. 7 - Prob. 27RECh. 7 - Develop an algorithm for finding the most...Ch. 7 - Write Java statements for performing the following...Ch. 7 - Prob. 30RECh. 7 - Section 7.7.7 shows that you must be careful about...Ch. 7 - True or false? All elements of an array are of the...Ch. 7 - How do you perform the following tasks with array...Ch. 7 - Prob. 34RECh. 7 - Prob. 35RECh. 7 - Prob. 36RECh. 7 - Write a program that initializes an array with ten...Ch. 7 - Modify the LargestInArray.java program in Section...Ch. 7 - Write a method sumWithoutSmallest that computes...Ch. 7 - Add a method removeMin to the Student class of...Ch. 7 - Prob. 5PECh. 7 - Write a method that reverses the sequence of...Ch. 7 - Write a program that produces ten random...Ch. 7 - Write a method that implements the algorithm...Ch. 7 - Prob. 9PECh. 7 - Prob. 10PECh. 7 - Consider the following class: public class...Ch. 7 - Add a method public boolean sameValues(Sequence...Ch. 7 - Add a method public boolean sameValues(Sequence...Ch. 7 - Prob. 14PECh. 7 - Prob. 15PECh. 7 - Add a method to the Table class below that...Ch. 7 - Given the Table class of Exercise E7.16, add a...Ch. 7 - Prob. 18PECh. 7 - Prob. 19PECh. 7 - Prob. 20PECh. 7 - Improve the program of Exercise E7.17 by adding...Ch. 7 - Consider the following class: public class...Ch. 7 - Prob. 23PECh. 7 - Prob. 24PECh. 7 - Prob. 1PPCh. 7 - Prob. 2PPCh. 7 - Prob. 3PPCh. 7 - Prob. 4PPCh. 7 - Prob. 5PPCh. 7 - Prob. 6PPCh. 7 - Prob. 7PPCh. 7 - Prob. 8PPCh. 7 - Prob. 9PPCh. 7 - Prob. 10PPCh. 7 - A pet shop wants to give a discount to its clients...Ch. 7 - Prob. 12PPCh. 7 - Prob. 13PPCh. 7 - Prob. 14PPCh. 7 - Prob. 15PPCh. 7 - Prob. 16PPCh. 7 - Prob. 17PPCh. 7 - Prob. 18PPCh. 7 - Prob. 19PPCh. 7 - Prob. 20PPCh. 7 - Prob. 21PPCh. 7 - Prob. 22PPCh. 7 - Prob. 23PPCh. 7 - Prob. 24PPCh. 7 - Prob. 25PP
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