Database Systems: Design, Implementation, & Management
12th Edition
ISBN: 9781305627482
Author: Carlos Coronel, Steven Morris
Publisher: Cengage Learning
expand_more
expand_more
format_list_bulleted
Expert Solution & Answer
Chapter 7, Problem 100C
Explanation of Solution
UPDATE command:
- The UPDATE command is employed to update information present in a table.
- It is always used with SET keyword either in bulk or individually.
Syntax for update the value in the table is given as follows:
UPDATE table_name
SET column1 = data1, column2 = data2, .....
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Add a timer in the following code.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long elapsedTime;
public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; String playerName = JOptionPane.showInputDialog("Enter your name:"); player.setName(playerName); elapsedTime = 0; timer = new Timer(1000, e -> { elapsedTime++; repaint(); }); timer.start();
}
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted.
public static void main(String[] args) { Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Random rand = new Random(); Dragon dragon = new Dragon(rand.nextInt(10), 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.setLayout(new BorderLayout()); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gui, BorderLayout.CENTER); frame.pack(); frame.setResizable(false); frame.setVisible(true); }
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level.
When the restart is pressed, the restarted game should ask the player' name (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon…
Chapter 7 Solutions
Database Systems: Design, Implementation, & Management
Ch. 7 - Prob. 1RQCh. 7 - Explain why the following command would create an...Ch. 7 - Prob. 3RQCh. 7 - Explain why it might be more appropriate to...Ch. 7 - What is the difference between a column constraint...Ch. 7 - What are referential constraint actions?Ch. 7 - Rewrite the following WHERE clause without the use...Ch. 7 - Explain the difference between an ORDER BY clause...Ch. 7 - Explain why the following two commands produce...Ch. 7 - What is the difference between the COUNT aggregate...
Ch. 7 - Prob. 11RQCh. 7 - Prob. 12RQCh. 7 - Write the SQL code that will create the table...Ch. 7 - Having created the table structure in Problem 1,...Ch. 7 - Prob. 3PCh. 7 - Prob. 4PCh. 7 - Write the SQL code to change the job code to 501...Ch. 7 - Write the SQL code to delete the row for William...Ch. 7 - Write the SQL code that will restore the data to...Ch. 7 - Write the SQL code to create a copy of EMP_1,...Ch. 7 - Write the SQL code to change the EMP_PCT value to...Ch. 7 - Using a single command sequence, write the SQL...Ch. 7 - Prob. 11PCh. 7 - Write the SQL code that will change the PROJ_NUM...Ch. 7 - Write the two SQL command sequences required to:...Ch. 7 - Prob. 14PCh. 7 - Prob. 15PCh. 7 - Using the EMPLOYEE, JOB, and PROJECT tables in the...Ch. 7 - Write the SQL code that will produce the same...Ch. 7 - Write the SQL code to find the average bonus...Ch. 7 - Prob. 19PCh. 7 - Prob. 20PCh. 7 - Write the SQL code to calculate the ASSIGN_CHARGE...Ch. 7 - Using the data in the ASSIGNMENT table, write the...Ch. 7 - Prob. 23PCh. 7 - Write the SQL code to generate the total hours...Ch. 7 - Prob. 25PCh. 7 - Prob. 26PCh. 7 - Prob. 27PCh. 7 - Generate a listing of all purchases made by the...Ch. 7 - Using the output shown in Figure P7.29 as your...Ch. 7 - Prob. 30PCh. 7 - Prob. 31PCh. 7 - Use a query to compute the average purchase amount...Ch. 7 - Prob. 33PCh. 7 - Prob. 34PCh. 7 - Prob. 35PCh. 7 - Prob. 36PCh. 7 - Prob. 37PCh. 7 - Using the results of the query created in Problem...Ch. 7 - Create a query to find the balance characteristics...Ch. 7 - Prob. 40PCh. 7 - Prob. 41PCh. 7 - Prob. 42PCh. 7 - Prob. 43PCh. 7 - Prob. 44PCh. 7 - Write a query to display the SKU (stock keeping...Ch. 7 - Prob. 46PCh. 7 - Prob. 47PCh. 7 - Prob. 48PCh. 7 - Prob. 49PCh. 7 - Prob. 50PCh. 7 - Prob. 51PCh. 7 - Prob. 52PCh. 7 - Prob. 53PCh. 7 - Prob. 54PCh. 7 - Prob. 55PCh. 7 - Prob. 56PCh. 7 - Prob. 57PCh. 7 - Prob. 58PCh. 7 - Prob. 59PCh. 7 - Prob. 60PCh. 7 - Prob. 61PCh. 7 - Prob. 62PCh. 7 - Prob. 63PCh. 7 - Prob. 64PCh. 7 - Prob. 65PCh. 7 - Prob. 66PCh. 7 - Prob. 67PCh. 7 - Prob. 68PCh. 7 - Prob. 69PCh. 7 - Prob. 70PCh. 7 - Prob. 71PCh. 7 - Prob. 72PCh. 7 - Prob. 73PCh. 7 - Prob. 74PCh. 7 - Prob. 75PCh. 7 - Prob. 76PCh. 7 - Prob. 77PCh. 7 - Prob. 78PCh. 7 - Prob. 79PCh. 7 - Prob. 80PCh. 7 - Prob. 81PCh. 7 - Prob. 82PCh. 7 - Prob. 83PCh. 7 - Prob. 84PCh. 7 - Prob. 85PCh. 7 - Prob. 86PCh. 7 - Prob. 87PCh. 7 - Prob. 88PCh. 7 - Prob. 89PCh. 7 - Prob. 90PCh. 7 - Prob. 91PCh. 7 - Prob. 92PCh. 7 - Prob. 93PCh. 7 - Prob. 94PCh. 7 - Prob. 95PCh. 7 - Write the SQL code to create the table structures...Ch. 7 - The following tables provide a very small portion...Ch. 7 - Write the SQL command to save the rows inserted in...Ch. 7 - Write the SQL command to change the movie year for...Ch. 7 - Prob. 100CCh. 7 - Prob. 101CCh. 7 - Prob. 102CCh. 7 - Prob. 103CCh. 7 - Prob. 104CCh. 7 - Prob. 105CCh. 7 - Prob. 106CCh. 7 - Prob. 107CCh. 7 - Prob. 108CCh. 7 - Prob. 109CCh. 7 - Prob. 110CCh. 7 - Prob. 111CCh. 7 - Prob. 112CCh. 7 - Prob. 113CCh. 7 - Prob. 114CCh. 7 - Prob. 115CCh. 7 - Prob. 116CCh. 7 - Prob. 117CCh. 7 - Prob. 118CCh. 7 - Prob. 119CCh. 7 - Prob. 120CCh. 7 - Prob. 121CCh. 7 - Prob. 122CCh. 7 - Prob. 123CCh. 7 - Prob. 124CCh. 7 - Write a query to display the movie number, movie...
Knowledge Booster
Similar questions
- Please original work Analyze the complexity issues of processing big data What are five complexities and talk about the reasons they make the implementation complex. Please cite in text references and add weblinksarrow_forwardCreate a Database in JAVA Netbeans that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); } if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over."); System.exit(0); } } } public…arrow_forwardCreate a Database in JAVA OOP that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores. Also, create a menu item which restarts the game. public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); } if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over.");…arrow_forward
- Change the following code so that the player can see only the neighboring fields at a distance of 3 units. public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon emptyIcon = new ImageIcon("data/images/empty.png"); public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; setFocusable(true); addKeyListener(new KeyAdapter() { @Override public void keyPressed(KeyEvent e) { char move = switch (e.getKeyCode()) { case KeyEvent.VK_W -> 'W'; case…arrow_forwardQ/ Fill in the table below with the correct answers for the network devices and components required, then draw the topology diagram for the network of this three-story building: I want a drawing Cisco Packet tracer Ground Floor: This floor will house the main server room, reception area, and a few conference rooms. The server room should contain the core network devices that will connect the entire building. The reception area and conference rooms need network access require access for mobile devices for visitors and guests with devices. First Floor: This floor is dedicated to offices with workstations, each needing reliable network connectivity for staff computers, IP phones, IP camera, and printers. Second Floor (Education Department): This floor consists of educational spaces requiring controlled internet access. Only the educational website (https://uokerbala.edu.iq) should be accessible, with all other sites restricted.. Device Media type Location floor Type of IP Static/dynamic…arrow_forwardProblem Statement You are working as a Devops Administrator. Y ou’ve been t asked to deploy a multi - tier application on Kubernetes Cluster. The application is a NodeJS application available on Docker Hub with the following name: d evopsedu/emp loyee This Node JS application works with a mongo database. MongoDB image is available on D ockerHub with the following name: m ongo You are required to deploy this application on Kubernetes: • NodeJS is available on port 8888 in the container and will be reaching out to por t 27017 for mongo database connection • MongoDB will be accepting connections on port 27017 You must deploy this application using the CL I . Once your application is up and running, ensure you can add an employee from the NodeJS application and verify by going to Get Employee page and retrieving your input. Hint: Name the Mongo DB Service and deployment, specifically as “mongo”.arrow_forward
- I need help in server client project. It is around 1200 lines of code in both . I want to meet with the expert online because it is complicated. I want the server send a menu to the client and the client enters his choice and keep on this until the client chooses to exit . the problem is not in the connection itself as far as I know.I tried while loops but did not work. please help its emergentarrow_forwardI need help in my server client in C languagearrow_forwardExercise docID document text docID document text 1 hot chocolate cocoa beans 7 sweet sugar 2345 9 cocoa ghana africa 8 sugar cane brazil beans harvest ghana 9 sweet sugar beet cocoa butter butter truffles sweet chocolate 10 sweet cake icing 11 cake black forest Clustering by k-means, with preprocessing tokenization, term weighting TFIDF. Manhattan Distance. Number of cluster is 2. Centroid docID 2 and docID 9.arrow_forward
- Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position public class Labyrinth { private final int size; private final Cell[][] grid; public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); } private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…arrow_forwardChange the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game. Main(): Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon); frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…arrow_forwardMake the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units. Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- A Guide to SQLComputer ScienceISBN:9781111527273Author:Philip J. PrattPublisher:Course Technology PtrDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781285196145Author:Steven, Steven Morris, Carlos Coronel, Carlos, Coronel, Carlos; Morris, Carlos Coronel and Steven Morris, Carlos Coronel; Steven Morris, Steven Morris; Carlos CoronelPublisher:Cengage Learning
- Database Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781305627482Author:Carlos Coronel, Steven MorrisPublisher:Cengage Learning
A Guide to SQL
Computer Science
ISBN:9781111527273
Author:Philip J. Pratt
Publisher:Course Technology Ptr
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781285196145
Author:Steven, Steven Morris, Carlos Coronel, Carlos, Coronel, Carlos; Morris, Carlos Coronel and Steven Morris, Carlos Coronel; Steven Morris, Steven Morris; Carlos Coronel
Publisher:Cengage Learning
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781305627482
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning