
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
11th Edition
ISBN: 9780134743356
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 6, Problem 25.1E
Program Plan Intro
Guess Number
Program Plan:
- Import required packages.
- Declare the class “GuessNumber”.
- Create an object for “random()”.
- Declare the variable “crtAnswer”.
- Define the main method.
- Create an object for scanner class.
- Declare the variable “GuessNum”.
- Call the method “Question()”.
- Get the guess number from the user.
- Check whether the “GuessNum” is not equal to “-1”.
- Call the method “Response()”.
- Get the number from the user.
- Definition of method “getNumber()”.
- Return the random number between 1 and 1000.
- Definition of method “CheckGuess()”.
- Check whether the “userGuess” is not equal to “crtAnswer”
- Print the statement.
- Check whether the “userGuess” is greater than “crtAnswer”
- Print the statement..
- Otherwise, call the method “dispalyMessage()”.
- Call the method “dispalyMessage()”.
- Check whether the “userGuess” is not equal to “crtAnswer”
- Definition of method “displayMessage()”.
- Check whether the “guess” is less than 10.
- Print the statement.
- Check whether the “guess” is equals to 10.
- Print the statement.
- Otherwise, print the statement.
- Check whether the “guess” is less than 10.
SampleTest.java:
- Definition of class “SampleTest”.
- Definition of main method.
- Create an object for “GuessNumber” class.
- Call the method “play()”.
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Chapter 6 Solutions
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
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