Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
4th Edition
ISBN: 9780134787961
Author: Tony Gaddis, Godfrey Muganda
Publisher: PEARSON
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Chapter 6, Problem 19PC

Fishing Game Simulation

For this assignment, you will write a program that simulates a fishing game, in this game, a six-sided die is rolled to determine what the user has caught. Each possible item is worth a certain number of fishing points. The points will remain hidden until the user is finished fishing, and then a message is displayed congratulating the user, depending on the number of fishing points gained.

Here are some suggestions for the game’s design:

  • Each round of the game is performed as an iteration of a loop that repeats as long as the player wants to fish for more items.
  • At the beginning of each round, the program will ask the user whether or not he or she wants to continue fishing.
  • The program simulates the rolling of a six-sided die (use the Die class that was shown in Code Listing 6-14).
  • Each item that can be caught is represented by a number generated from the die; for example, 1 for “a huge fish”, 2 for “an old shoe”, 3 for “a little fish”, and so on.
  • Each item the user catches is worth a different amount of points.
  • The loop keeps a running total of the user’s fishing points.
  • After the loop has finished, the total number of fishing points is displayed, along with a message that varies depending on the number of points earned.
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Dice game Rules of the game: The players roll three dice, and the program adds the sides that turn up. After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice. When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player. Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins. If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins. If both of the players got the same scores, print the scores of the players. These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to. Here is the provided starter code: # A program to play a Dice game. import random def roll_die(): ''' Simulate a die roll ''' def…
Assignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…
check_game_over(): as the name suggests, this function should check to see if the game is over (if one side has no stones left in all of its pockets). It takes as an argument the game board and should return True if the game is over and False otherwise.

Chapter 6 Solutions

Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)

Ch. 6.2 - A string literal, such as Joe, causes what type of...Ch. 6.2 - Prob. 6.12CPCh. 6.2 - Prob. 6.13CPCh. 6.2 - Prob. 6.14CPCh. 6.2 - Prob. 6.15CPCh. 6.2 - What is a stale data item?Ch. 6.3 - Assume that r1 and r2 are variables that reference...Ch. 6.4 - How is a constructor named?Ch. 6.4 - What is a constructors return type?Ch. 6.4 - Prob. 6.20CPCh. 6.7 - Prob. 6.21CPCh. 6.7 - What is a methods signature?Ch. 6.7 - Look at the following class: public class...Ch. 6.7 - How many default constructors may a class have?Ch. 6.9 - Prob. 6.25CPCh. 6.9 - When designing an object-oriented application, who...Ch. 6.9 - How do you identify the potential classes in a...Ch. 6.9 - What are a classs responsibilities?Ch. 6.9 - What two questions should you ask to determine a...Ch. 6.9 - Will all of a classs actions always be directly...Ch. 6 - This is a collection of programming statements...Ch. 6 - A class is analogous to a(n) _______. a. house b....Ch. 6 - An object is a(n) ________. a. blueprint b....Ch. 6 - This is a class member that holds data. a. method...Ch. 6 - This key word causes an object to be created in...Ch. 6 - This is a method that gets a value from a classs...Ch. 6 - This is a method that stores a value in a field or...Ch. 6 - When the value of an item is dependent on other...Ch. 6 - This is a method that is automatically called when...Ch. 6 - When a local variable has the same name as a...Ch. 6 - This is automatically provided for a class if you...Ch. 6 - Prob. 12MCCh. 6 - Prob. 13MCCh. 6 - A classs responsibilities are __________. a. the...Ch. 6 - True or False: The new operator creates an...Ch. 6 - True or False: Each instance of a class has its...Ch. 6 - True or False: When you write a constructor for a...Ch. 6 - True or False: A class may not have more than one...Ch. 6 - True or False: To find the classes needed for an...Ch. 6 - Find the error in the following class: public...Ch. 6 - Prob. 2FTECh. 6 - The following statement attempts to create a...Ch. 6 - Find the error in the following class: public...Ch. 6 - Find the error in the following class: public...Ch. 6 - Design a class named Pet, which should have the...Ch. 6 - Look at the following partial class definition,...Ch. 6 - Consider the following class declaration: public...Ch. 6 - Look at the following description of a problem...Ch. 6 - The bank offers the following types of accounts to...Ch. 6 - Assume that you are writing an application that...Ch. 6 - What is the difference between a class and an...Ch. 6 - A contractor uses a blueprint to build a set of...Ch. 6 - What is an accessor method? What is a mutator...Ch. 6 - is it a good idea to make fields private? Why or...Ch. 6 - If a class has a private field, what has access to...Ch. 6 - Prob. 6SACh. 6 - Assume a program named MailList.java is stored in...Ch. 6 - Why are constructors useful for performing...Ch. 6 - Under what circumstances does Java automatically...Ch. 6 - What do you call a constructor that accepts no...Ch. 6 - Prob. 11SACh. 6 - How does method overloading improve the usefulness...Ch. 6 - Employee Class Write a class named Employee that...Ch. 6 - Car Class Write a class named Car that has the...Ch. 6 - Personal Information Class Design a class that...Ch. 6 - Retail Item Class Write a class named RetailItem...Ch. 6 - Payroll Class Design a Payroll class that has...Ch. 6 - TestScores Class Design a TestScores class that...Ch. 6 - Circle Class Write a Circle class that has the...Ch. 6 - Temperature Class Write a Temperature class that...Ch. 6 - Days in a Month Write a class named MonthDays, The...Ch. 6 - A Game of Twenty-One For this assignment, you will...Ch. 6 - Freezing and Boiling Points The following table...Ch. 6 - SavingsAccount Class Design a SavingsAccount class...Ch. 6 - Deposit and Withdrawal Files Use Notepad or...Ch. 6 - Patient Charges Write a class named Patient that...Ch. 6 - Dice Game Write a program that uses the Die class...Ch. 6 - Roulette Wheel Colors On a roulette wheel, the...Ch. 6 - Coin Toss Simulator Write a class named Coin. The...Ch. 6 - Tossing Coins for a Dollar For this assignment you...Ch. 6 - Fishing Game Simulation For this assignment, you...
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