EBK MICROSOFT VISUAL C#: AN INTRODUCTIO
EBK MICROSOFT VISUAL C#: AN INTRODUCTIO
7th Edition
ISBN: 9781337516303
Author: FARRELL
Publisher: YUZU
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Chapter 6, Problem 10E
Program Plan Intro

Program plan:

  • Create a class Program under namespace GuessAWord.
  • Declare two variables wrongGuessChance and lettersLeft of type int.
  • Define the following functions inside the class:
    • Define a function getGuessWord: This function store eight words in array words and use Random class to pick a random word from this array and return it.
    • Define a function hideWord: This function takes as input the randomly selected word and masks it by using asterisks.
    • Define a function DisplayCharacters: This function displays the remaining unguessed letters of the guessing word.
    • Define a function testGuess: This function takes the userLetter, word and characters array as a parameter. This function then uses for loop to check if the userLetter matches with any of the letters of guessWord. If yes it changes the masked guessWord, else it displays the message for the wrong guess and reduces the guessing chances.
    • Define main functions and call the above functions in order to generate the guessing game.

Program Description: The following program will create a word guessing game named as GuessAWord.

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