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Chapter 5.3, Problem 30STQ

What is the biggest difference between a parameter of a primitive type and a parameter of a class type?

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Q.1. Architecture performance [10 marks] Answer A certain microprocessor requires either 2, 4, or 6 machine cycles to perform various operations. ⚫ (40+g+f)% require 2 machine cycles, ⚫ (30-g) % require 4 machine cycles, and ⚫ (30-f)% require 6 machine cycles. (a) What is the average number of machine cycles per instruction for this microprocessor? Answer (b) What is the clock rate (machine cycles per second) required for this microprocessor to be a "1000 MIPS" processor? Answer (c) Suppose that 35% of the instructions require retrieving an operand from memory which needs an extra 8 machine cycles. What is the average number of machine cycles per instruction, including the instructions that fetch operands from memory?
Q.2. Architecture performance [25 marks] Consider two different implementations, M1 and M2, of the same instruction set. M1 has a clock rate of 2 GHz and M2 has a clock rate of 3.3 GHz. There are two classes of instructions with the following CPIs: Class A CPI for M1 CPI for M2 2.f 1.g B 5 3 C 6 4 Note that the dots in 2 fand 1.g indicate decimal points and not multiplication. a) What are the peak MIPS performances for both machines? b) Which implementation is faster, if half the instructions executed in a certain program are from class A, while the rest are divided equally among classes B and C. c) What speedup factor for the execution of class-A instructions would lead to 20% overall speedup? d) What is the maximum possible speedup that can be achieved by only improving the execution of class-A instructions? Explain why. e) What is the clock rate required for microprocessor M1 to be a "1000 MIPS" (not peak MIPS) processor?
PLEASE SOLVE STEP BY STEP WITHOUT ARTIFICIAL INTELLIGENCE OR CHATGPT I don't understand why you use chatgpt, if I wanted to I would do it myself, I need to learn from you, not from being a d amn robot. SOLVE  STEP BY STEP I WANT THE DIAGRAM PERFECTLY IN SIMULINK

Chapter 5 Solutions

Java: An Introduction To Problem Solving And Programming Plus Mylab Programming With Pearson Etext -- Access Card Package (8th Edition)

Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.2 - In Listing 5.12, we set the data for the object...Ch. 5.2 - Give preconditions and postconditions for the...Ch. 5.2 - What is an accessor method? What is a mutator...Ch. 5.2 - Give the complete definition of a class called...Ch. 5.2 - Prob. 17STQCh. 5.2 - In the definition of the method in Listing 5.15,...Ch. 5.2 - What is a well-encapsulated class definition?Ch. 5.2 - When should an instance variable in a class...Ch. 5.2 - Prob. 21STQCh. 5.2 - In a class definition, is anything private ever...Ch. 5.2 - In a class definition, is the body of any method...Ch. 5.3 - What is a reference type? Are class types...Ch. 5.3 - When comparing two quantities of a class type to...Ch. 5.3 - Prob. 26STQCh. 5.3 - Write a method definition for a method called...Ch. 5.3 - Given the class Species as defined in Listing...Ch. 5.3 - After correcting the program in the previous...Ch. 5.3 - What is the biggest difference between a parameter...Ch. 5.3 - Prob. 31STQCh. 5.3 - Write an equals method for the class Person...Ch. 5.4 - Rewrite the method drawFaceSansMouth in Listing...Ch. 5 - Design a class to represent a credit card. Think...Ch. 5 - Repeat Exercise 1 for a credit card account...Ch. 5 - Repeat Exercise 1 for a coin instead of a credit...Ch. 5 - Repeat Exercise 1 for a collection of coins...Ch. 5 - Consider a Java class that you could use to get an...Ch. 5 - Consider a class that keeps track of the sales of...Ch. 5 - Consider a class MotorBoat that represents...Ch. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a program to answer questions like the...Ch. 5 - Define a class called Counter. An object of this...Ch. 5 - Prob. 3PCh. 5 - Define a Trivia class that contains information...Ch. 5 - Define a Beer class that contains the following...Ch. 5 - Write a grading program for an instructor whose...Ch. 5 - Add methods to the Person class from Self-Test...Ch. 5 - Create a class that represents a grade...Ch. 5 - Write a program that uses the Purchase class in...Ch. 5 - Write a program to answer questions like the...Ch. 5 - Consider a class that could be used to play a game...Ch. 5 - Consider a class BasketballGame that represents...Ch. 5 - Consider a class ConcertPromoter that records the...Ch. 5 - Prob. 9PPCh. 5 - Consider a class Movie that contains information...Ch. 5 - Repeat Programming Project 18 from Chapter 4, but...Ch. 5 - Prob. 12PP

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Introduction to Classes and Objects - Part 1 (Data Structures & Algorithms #3); Author: CS Dojo;https://www.youtube.com/watch?v=8yjkWGRlUmY;License: Standard YouTube License, CC-BY