
Java: An Introduction To Problem Solving And Programming Plus Mylab Programming With Pearson Etext -- Access Card Package (8th Edition)
8th Edition
ISBN: 9780134710754
Author: Walter Savitch
Publisher: PEARSON
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Question
Chapter 5, Problem 9PP
Program Plan Intro
Modified “Dog” class
Program Plan:
Modified “Dog.java”:
- • Define “Dog” class.
- ○ Declare instance variables for “Dog” class.
- ○ Create accessor and mutator methods to set dog’s name, breed and age.
- ○ Define “equals” method.
- ■ This method returns “true”, if name, breed and age of one dog is equal to other dog. Otherwise returns “false”.
- ○ Define “writeOutput” method for displays all details of dog.
- ○ Define “getAgeInHumanYears” method as “Listing 5.1” of chapter 5.
“Main.java”:
- • Define “Main” class.
- ○ Define main function.
- ■ Create objects “dog1”, “dog2”, “dog3” and “dog4” from “Dog” class.
- ■ Set name for each object by calling the method “setDogName()”.
- ■ Set breed for each object by calling the method “setDogBreed()”.
- ■ Set age for each object by calling the method “setDogAge()”.
- ■ Call "writeOutput" method for object “dog1” and “dog2”.
- ■ Check the object of “dog1” and “dog2” are equal or not by calling method “equals”.
- ■ Check the object of “dog3” and “dog1” are equal or not by calling method “equals”.
- ■ Check the object of “dog4” and “dog1” are equal or not by calling method “equals”.
- ○ Define main function.
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Chapter 5 Solutions
Java: An Introduction To Problem Solving And Programming Plus Mylab Programming With Pearson Etext -- Access Card Package (8th Edition)
Ch. 5.1 - Consider the program in Listing 5.4 . Suppose you...Ch. 5.1 - Prob. 2STQCh. 5.1 - Prob. 3STQCh. 5.1 - Suppose every species in the world has a peculiar...Ch. 5.1 - Revise the definition of the method writeOutput in...Ch. 5.1 - Revise the definition of the method readInput in...Ch. 5.1 - Revise the definition of the method...Ch. 5.1 - What is the meaning of (int) that appears in the...Ch. 5.1 - Prob. 9STQCh. 5.1 - Define a method called getDensity that could be...
Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.2 - In Listing 5.12, we set the data for the object...Ch. 5.2 - Give preconditions and postconditions for the...Ch. 5.2 - What is an accessor method? What is a mutator...Ch. 5.2 - Give the complete definition of a class called...Ch. 5.2 - Prob. 17STQCh. 5.2 - In the definition of the method in Listing 5.15,...Ch. 5.2 - What is a well-encapsulated class definition?Ch. 5.2 - When should an instance variable in a class...Ch. 5.2 - Prob. 21STQCh. 5.2 - In a class definition, is anything private ever...Ch. 5.2 - In a class definition, is the body of any method...Ch. 5.3 - What is a reference type? Are class types...Ch. 5.3 - When comparing two quantities of a class type to...Ch. 5.3 - Prob. 26STQCh. 5.3 - Write a method definition for a method called...Ch. 5.3 - Given the class Species as defined in Listing...Ch. 5.3 - After correcting the program in the previous...Ch. 5.3 - What is the biggest difference between a parameter...Ch. 5.3 - Prob. 31STQCh. 5.3 - Write an equals method for the class Person...Ch. 5.4 - Rewrite the method drawFaceSansMouth in Listing...Ch. 5 - Design a class to represent a credit card. Think...Ch. 5 - Repeat Exercise 1 for a credit card account...Ch. 5 - Repeat Exercise 1 for a coin instead of a credit...Ch. 5 - Repeat Exercise 1 for a collection of coins...Ch. 5 - Consider a Java class that you could use to get an...Ch. 5 - Consider a class that keeps track of the sales of...Ch. 5 - Consider a class MotorBoat that represents...Ch. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a program to answer questions like the...Ch. 5 - Define a class called Counter. An object of this...Ch. 5 - Prob. 3PCh. 5 - Define a Trivia class that contains information...Ch. 5 - Define a Beer class that contains the following...Ch. 5 - Write a grading program for an instructor whose...Ch. 5 - Add methods to the Person class from Self-Test...Ch. 5 - Create a class that represents a grade...Ch. 5 - Write a program that uses the Purchase class in...Ch. 5 - Write a program to answer questions like the...Ch. 5 - Consider a class that could be used to play a game...Ch. 5 - Consider a class BasketballGame that represents...Ch. 5 - Consider a class ConcertPromoter that records the...Ch. 5 - Prob. 9PPCh. 5 - Consider a class Movie that contains information...Ch. 5 - Repeat Programming Project 18 from Chapter 4, but...Ch. 5 - Prob. 12PP
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