C++ for Engineers and Scientists
C++ for Engineers and Scientists
4th Edition
ISBN: 9781133187844
Author: Bronson, Gary J.
Publisher: Course Technology Ptr
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Chapter 5.2, Problem 6E

(Practice) An automobile travels at an average speed of 55 mph for 4 hours. Write a C++ program that displays the distance, in miles, the car has traveled after 1, 2, and so on hours until the end of the trip.

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(C++ OOP) We have a house with 3 rooms.We need the user to enter 1 integer as the window number, 2 doubles as depth and width of the room, 1 double as the useless area, 1 boolean as the door's opening direction (e.g. 0 is outward).Program will compute and print the air condition as a string and the total useful area of the house as a double. Calculating the air condition: Name it air_c. Divide the useful area by the window number. If air_c >20, output "bad". If air_c <11 output "good". If 11<=air_c<=20, output "ideal". Attention: If the window number is 0, air condition is bad. Calculating the useful area of room: Width*Depth-(useless area)if the door is inward;Width*Depth-(useless area)-0.8The worst air condition of the 3 is the final air condition of house. --- 1)The information about the home must be all private within a class.2)The class must get these inputs within constructor func.3)Calculating the useful area of a room must be done within a function of a class.4)Air…
2. (Guess the Number) Write a C program that plays the game of "guess the number" as fol- lows: Your program chooses the number to be guessed by selecting an integer at random in the range 1 to 1000. The program then types: 5.32 I have a number between 1 and 1000. Can you guess my number? Please type your first guess. The player then types a first guess. The program responds with one of the following: 1. Excellent! You guessed the number! Would you like to play again (y or n)? 2. Too low. Try again. 3. Too high. Try again. If the player's guess is incorrect, your program should loop until the player finally gets the number right. Your program should keep telling the player Too high or Too low to help the player “zero in" on the correct answer. [Note: The searching technique employed in this problem is called binary search. We'll say more about this in the next problem.]
(C prog. language)

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