Building Java Programs: A Back to Basics Approach (4th Edition)
Building Java Programs: A Back to Basics Approach (4th Edition)
4th Edition
ISBN: 9780134322766
Author: Stuart Reges, Marty Stepp
Publisher: PEARSON
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Chapter 5, Problem 6PP
Program Plan Intro

Random walk

Program plan:

  • Include the required header files.
  • Define the “Random_Walk” class
    • Define the main method.
      • Declare an object for “Random” class.
      • Create an object for the “DrawingPanel” class.
      • Call the method “walk()” with the arguments.
  • Define the “walk” method.
    • Declare the required variables with the values
    • Create an object for “Graphics” class
    • Set the color
    • Draw the oval
    • Iterate “i” until it reaches “steps” value
      • Check the result of “getDistance” method value is greater than 100 or not.
        • If the condition is true, then break the loop.
          • Otherwise,
            • Call the “drawRect” method with the arguments
            • Call the “getDirection” method with an argument and store the result in “move” variable
            • Check the “move” value is equal to 1
              • Calculate the “yCenter” value.
            • Check the “move” value is equal to 2
              • Calculate the “xCenter” value.
            • Check the “move” value is equal to 3
              • Calculate the “yCenter” value
            • Otherwise, calculate the “xCenter” value
            • Call the “sleep” method
  • Define the “getDirection” method
    • Return the random value
  • Define the “getDistance” method
    • Return the distance.

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Building Java Programs: A Back to Basics Approach (4th Edition)

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