
EBK STARTING OUT W/JAVA:...DATA...
4th Edition
ISBN: 9780134757179
Author: GADDIS
Publisher: PEARSON CO
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Textbook Question
Chapter 5, Problem 17PC
Rock, Paper, Scissors Game
Write a
- 1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)
- 2. The user enters his or her choice of “rock”, “paper”, or “scissors” at the keyboard. (You can use a menu if you prefer.)
- 3. The computer’s choice is displayed.
- 4. A winner is selected according to the following rules:
- If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.)
- If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)
- If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)
- If both players make the same choice, the game must be played again to determine the winner.
Be sure to divide the program into methods that perform each major task.
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Brand managers know that increasing promotional budgets eventually result in diminishing returns. The first one million dollars typically results in a 26% increase in awareness, while the second million results in adding another 18% and the third million in a 5% increase. Andrews’s product Alan currently has an awareness level of 80% . While an important product for Andrews, Alan’s promotion budget will be reduced to one million dollars for the upcoming year. Assuming that Alan loses one-third of its awareness each year, what will Alan’s awareness level be next year?
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Chapter 5 Solutions
EBK STARTING OUT W/JAVA:...DATA...
Ch. 5.1 - Prob. 5.1CPCh. 5.1 - Prob. 5.2CPCh. 5.1 - Prob. 5.3CPCh. 5.1 - What message will the following program display if...Ch. 5.1 - Prob. 5.5CPCh. 5.2 - What is the difference between an argument and a...Ch. 5.2 - Prob. 5.7CPCh. 5.2 - Prob. 5.8CPCh. 5.2 - Prob. 5.9CPCh. 5.2 - What will the following program display? public...
Ch. 5.4 - Prob. 5.11CPCh. 5.4 - Prob. 5.12CPCh. 5.4 - Prob. 5.13CPCh. 5.4 - Prob. 5.14CPCh. 5 - Prob. 1MCCh. 5 - Prob. 2MCCh. 5 - Prob. 3MCCh. 5 - Prob. 4MCCh. 5 - A value that is passed into a method when it is...Ch. 5 - Prob. 6MCCh. 5 - Prob. 7MCCh. 5 - Prob. 8MCCh. 5 - Prob. 9MCCh. 5 - True or False: You terminate a method header with...Ch. 5 - Prob. 11TFCh. 5 - Prob. 12TFCh. 5 - Prob. 13TFCh. 5 - Prob. 14TFCh. 5 - Prob. 15TFCh. 5 - Prob. 16TFCh. 5 - Prob. 17TFCh. 5 - True or False: No two methods in the same program...Ch. 5 - True or False: It is possible for one method to...Ch. 5 - True or False: You must have a return statement in...Ch. 5 - Prob. 1FTECh. 5 - Look at the following method header: public static...Ch. 5 - Prob. 3FTECh. 5 - Prob. 4FTECh. 5 - Prob. 1AWCh. 5 - Here is the code for the displayValue method,...Ch. 5 - Prob. 3AWCh. 5 - What will the following program display? public...Ch. 5 - A program contains the following method...Ch. 5 - Prob. 6AWCh. 5 - Prob. 7AWCh. 5 - Write a method named square that accepts an...Ch. 5 - Write a method named getName that prompts the user...Ch. 5 - Write a method named quartersToDol1ars. The method...Ch. 5 - Prob. 1SACh. 5 - Prob. 2SACh. 5 - What is the difference between an argument and a...Ch. 5 - Where do you declare a parameter variable?Ch. 5 - Prob. 5SACh. 5 - Prob. 6SACh. 5 - Prob. 1PCCh. 5 - Retail Price Calculator Write a program that asks...Ch. 5 - Rectangle AreaComplete the Program If you have...Ch. 5 - Paint Job Estimator A painting company has...Ch. 5 - Prob. 5PCCh. 5 - Celsius Temperature Table The formula for...Ch. 5 - Test Average and Grade Write a program that asks...Ch. 5 - Conversion Program Write a program that asks the...Ch. 5 - Distance TraveLed Modification The distance a...Ch. 5 - Stock Profit The profit from the sale of a stock...Ch. 5 - Multiple Stock Sales Use the method that you wrote...Ch. 5 - Kinetic Energy In physics, an object that is in...Ch. 5 - isPrime Method A prime number is a number that is...Ch. 5 - Prime Number List Use the isPrime method that you...Ch. 5 - Even/Odd Counter You can use the following logic...Ch. 5 - Present Value Suppose you want to deposit a...Ch. 5 - Rock, Paper, Scissors Game Write a program that...Ch. 5 - ESP Game Write a program that tests your ESP...
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