Problem Solving with C++ plus MyProgrammingLab with Pearson eText-- Access Card Package (9th Edition)
Problem Solving with C++ plus MyProgrammingLab with Pearson eText-- Access Card Package (9th Edition)
9th Edition
ISBN: 9780133862218
Author: Walter Savitch
Publisher: PEARSON
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Chapter 3.4, Problem 36STE

Write a loop that will write the word Hello to the screen ten times (when embedded in a complete program).

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Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

Chapter 3 Solutions

Problem Solving with C++ plus MyProgrammingLab with Pearson eText-- Access Card Package (9th Edition)

Ch. 3.2 - What output will be produced by the following...Ch. 3.2 - Write a multiway if-else statement that classifies...Ch. 3.2 - Given the following declaration and output...Ch. 3.2 - Given the following declaration and output...Ch. 3.2 - What output will be produced by the following...Ch. 3.2 - What would be the output in Self-Test Exercise 15...Ch. 3.2 - What would be the output in Self-Test Exercise 15...Ch. 3.2 - What would be the output in Self-Test Exercise 15...Ch. 3.2 - Prob. 19STECh. 3.2 - Though we urge you not to program using this...Ch. 3.3 - Prob. 21STECh. 3.3 - Prob. 22STECh. 3.3 - What is the output of the following (when embedded...Ch. 3.3 - What is the output of the following (when embedded...Ch. 3.3 - Prob. 25STECh. 3.3 - What is the output of the following (when embedded...Ch. 3.3 - Prob. 27STECh. 3.3 - For each of the following situations, tell which...Ch. 3.3 - Rewrite the following loops as for loops. a.int i...Ch. 3.3 - What is the output of this loop? Identify the...Ch. 3.3 - What is the output of this loop? Comment on the...Ch. 3.3 - What is the output of this loop? Comment on the...Ch. 3.3 - What is the output of the following (when embedded...Ch. 3.3 - What is the output of the following (when embedded...Ch. 3.3 - What does a break statement do? Where is it legal...Ch. 3.4 - Write a loop that will write the word Hello to the...Ch. 3.4 - Write a loop that will read in a list of even...Ch. 3.4 - Prob. 38STECh. 3.4 - Prob. 39STECh. 3.4 - What is an off-by-one loop error?Ch. 3.4 - You have a fence that is to be 100 meters long....Ch. 3 - Write a program to score the paper-rock-scissor...Ch. 3 - Write a program to compute the interest due, total...Ch. 3 - Write an astrology program. The user types in a...Ch. 3 - Horoscope Signs of the same Element are most...Ch. 3 - Write a program that finds and prints all of the...Ch. 3 - Buoyancy is the ability of an object to float....Ch. 3 - Write a program that finds the temperature that is...Ch. 3 - Write a program that computes the cost of a...Ch. 3 - (This Project requires that you know some basic...Ch. 3 - Write a program that accepts a year written as a...Ch. 3 - Write a program that scores a blackjack hand. In...Ch. 3 - Interest on a loan is paid on a declining balance,...Ch. 3 - The Fibonacci numbers F are defined as follows. F...Ch. 3 - The value ex can be approximated by the sum 1 + x...Ch. 3 - Prob. 8PPCh. 3 - Prob. 9PPCh. 3 - Repeat Programming Project 13 from Chapter 2 but...Ch. 3 - The keypad on your oven is used to enter the...Ch. 3 - The game of 23 is a two-player game that begins...Ch. 3 - Holy digits Batman! The Riddler is planning his...

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