Problem Solving with C++ plus MyProgrammingLab with Pearson eText-- Access Card Package (9th Edition)
Problem Solving with C++ plus MyProgrammingLab with Pearson eText-- Access Card Package (9th Edition)
9th Edition
ISBN: 9780133862218
Author: Walter Savitch
Publisher: PEARSON
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Chapter 3, Problem 12PP

The game of “23” is a two-player game that begins with a pile of 23 toothpicks. Players take turns, withdrawing either 1, 2, or 3 toothpicks at a time. The player to withdraw the last toothpick loses the game. Write a human vs. computer program that plays “23”. The human should always move first. When it is the computer’s turn, it should play according to the following rules:

  • If there are more than 4 toothpicks left, then the computer should withdraw 4 – X toothpicks, where X is the number of toothpicks the human withdrew on the previous turn.
  • If there are 2 to 4 toothpicks left, then the computer should withdraw enough toothpicks to leave 1.
  • If there is 1 toothpick left, then the computer has to take it and loses.

When the human player enters the number of toothpicks to withdraw, the program should perform input validation. Make sure that the entered number is between 1 and 3 and that the player is not trying to withdraw more toothpicks than exist in the pile.

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Chapter 3 Solutions

Problem Solving with C++ plus MyProgrammingLab with Pearson eText-- Access Card Package (9th Edition)

Ch. 3.2 - What output will be produced by the following...Ch. 3.2 - Write a multiway if-else statement that classifies...Ch. 3.2 - Given the following declaration and output...Ch. 3.2 - Given the following declaration and output...Ch. 3.2 - What output will be produced by the following...Ch. 3.2 - What would be the output in Self-Test Exercise 15...Ch. 3.2 - What would be the output in Self-Test Exercise 15...Ch. 3.2 - What would be the output in Self-Test Exercise 15...Ch. 3.2 - Prob. 19STECh. 3.2 - Though we urge you not to program using this...Ch. 3.3 - Prob. 21STECh. 3.3 - Prob. 22STECh. 3.3 - What is the output of the following (when embedded...Ch. 3.3 - What is the output of the following (when embedded...Ch. 3.3 - Prob. 25STECh. 3.3 - What is the output of the following (when embedded...Ch. 3.3 - Prob. 27STECh. 3.3 - For each of the following situations, tell which...Ch. 3.3 - Rewrite the following loops as for loops. a.int i...Ch. 3.3 - What is the output of this loop? Identify the...Ch. 3.3 - What is the output of this loop? Comment on the...Ch. 3.3 - What is the output of this loop? Comment on the...Ch. 3.3 - What is the output of the following (when embedded...Ch. 3.3 - What is the output of the following (when embedded...Ch. 3.3 - What does a break statement do? Where is it legal...Ch. 3.4 - Write a loop that will write the word Hello to the...Ch. 3.4 - Write a loop that will read in a list of even...Ch. 3.4 - Prob. 38STECh. 3.4 - Prob. 39STECh. 3.4 - What is an off-by-one loop error?Ch. 3.4 - You have a fence that is to be 100 meters long....Ch. 3 - Write a program to score the paper-rock-scissor...Ch. 3 - Write a program to compute the interest due, total...Ch. 3 - Write an astrology program. The user types in a...Ch. 3 - Horoscope Signs of the same Element are most...Ch. 3 - Write a program that finds and prints all of the...Ch. 3 - Buoyancy is the ability of an object to float....Ch. 3 - Write a program that finds the temperature that is...Ch. 3 - Write a program that computes the cost of a...Ch. 3 - (This Project requires that you know some basic...Ch. 3 - Write a program that accepts a year written as a...Ch. 3 - Write a program that scores a blackjack hand. In...Ch. 3 - Interest on a loan is paid on a declining balance,...Ch. 3 - The Fibonacci numbers F are defined as follows. F...Ch. 3 - The value ex can be approximated by the sum 1 + x...Ch. 3 - Prob. 8PPCh. 3 - Prob. 9PPCh. 3 - Repeat Programming Project 13 from Chapter 2 but...Ch. 3 - The keypad on your oven is used to enter the...Ch. 3 - The game of 23 is a two-player game that begins...Ch. 3 - Holy digits Batman! The Riddler is planning his...

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