Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
7th Edition
ISBN: 9780134802213
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 3.2, Problem 3.9CP
Write an if-else statement that assigns 1 to x when y is equal to 100. Otherwise, it should assign 0 to x.
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Add a timer in the following code.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long elapsedTime;
public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; String playerName = JOptionPane.showInputDialog("Enter your name:"); player.setName(playerName); elapsedTime = 0; timer = new Timer(1000, e -> { elapsedTime++; repaint(); }); timer.start();
}
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted.
public static void main(String[] args) { Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Random rand = new Random(); Dragon dragon = new Dragon(rand.nextInt(10), 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.setLayout(new BorderLayout()); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gui, BorderLayout.CENTER); frame.pack(); frame.setResizable(false); frame.setVisible(true); }
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level.
When the restart is pressed, the restarted game should ask the player' name (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon…
Chapter 3 Solutions
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
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The...Ch. 3 - Find the errors in the following code: 6. The...Ch. 3 - The following statement should determine whether...Ch. 3 - Find the errors in the following code: 8. The...Ch. 3 - Prob. 9FTECh. 3 - Prob. 10FTECh. 3 - Write an if statement that assigns 100 to x when y...Ch. 3 - Write an if-else statement that assigns 0 to x...Ch. 3 - Using the following chart, write an if-else-if...Ch. 3 - Write an if statement that sets the variable hours...Ch. 3 - Write nested if statements that perform the...Ch. 3 - Write an if statement that prints the message The...Ch. 3 - Write an if statement that prints the message The...Ch. 3 - Write an if statement that prints the message The...Ch. 3 - Write an if-else statement that displays the...Ch. 3 - Convert the following if-else-if statement into a...Ch. 3 - Match the conditional expression with the if-else...Ch. 3 - Prob. 12AWCh. 3 - Prob. 13AWCh. 3 - Prob. 14AWCh. 3 - Explain what is meant by the phrase conditionally...Ch. 3 - Explain why a misplaced semicolon can cause an if...Ch. 3 - Why is it good advice to indent all the statements...Ch. 3 - What happens when you compare two String objects...Ch. 3 - Explain the purpose of a flag variable. 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