Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Chapter 3, Problem 53E

Explanation of Solution

Given: The better-ticket-machine project.

To find: The steps to use the debugger in the method named insertMoney present in the class TicketMachine and apply test conditions that executes if-statement as well as else-statement.

Solution:

In order to set the breakpoint in the first line of insertMoney method, it is necessary to open the editor of class TicketMachine.

An editor window will appear on screen.

Now, create an object of TicketMachine class and set the cost to 500.

Now, invoke the method named insertMoney and enter the amount as 1000.

When the user clicks ok button, a new debugger window will pop-out on the screen.

Now, click the Step command in the debugger window.

The line of execution has now been changed from the first line to the second line. It has now been entered inside the if-statement.

Again, click the Step command in the debugger window. The value of the variable named balance present in the section of instance variables has now been changed from 0 to 1000 and the line of execution has now been moved to the last line of the insertMoney method...

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Chapter 3 Solutions

Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)

Ch. 3 - Prob. 11ECh. 3 - Prob. 12ECh. 3 - Which of the following expressions return...Ch. 3 - Write an expression using boolean variables a and...Ch. 3 - Write an expression using boolean variables a and...Ch. 3 - Consider the expression (a && b). Write an...Ch. 3 - Does the getDisplayValue method work correctly in...Ch. 3 - Prob. 18ECh. 3 - In Exercise 2.79 you were asked to investigate...Ch. 3 - Explain the modulo operator. You may need to...Ch. 3 - What is the result of the expression 83?Ch. 3 - Try out the expression in the Code Pad. Try other...Ch. 3 - Prob. 23ECh. 3 - Prob. 24ECh. 3 - Explain in detail how the increment method works. Ch. 3 - Rewrite the increment method without the modulo...Ch. 3 - Open the clock-display project and create a...Ch. 3 - Prob. 28ECh. 3 - Prob. 29ECh. 3 - Prob. 30ECh. 3 - Look at the second constructor in C1ockDisplay's...Ch. 3 - Prob. 32ECh. 3 - Given a variable Printer p1; which currently holds...Ch. 3 - Open the house project from Chapter 1 and review...Ch. 3 - Prob. 35ECh. 3 - Does the Picture class contain any internal method...Ch. 3 - Remove the following two statements from the draw...Ch. 3 - Prob. 38ECh. 3 - Prob. 39ECh. 3 - Assume a class Tree has a field of type Triangle...Ch. 3 - Prob. 41ECh. 3 - Open the mail-system project, which you can find...Ch. 3 - Prob. 43ECh. 3 - Prob. 44ECh. 3 - Open the editor for the MailClient class and set a...Ch. 3 - Step one line forward in the execution of the...Ch. 3 - Prob. 47ECh. 3 - Prob. 48ECh. 3 - Prob. 49ECh. 3 - Set a breakpoint in the first line of the sendMai1...Ch. 3 - Use a combination of code reading, execution of...Ch. 3 - Use the debugger to investigate the clock-display...Ch. 3 - Prob. 53ECh. 3 - Prob. 54ECh. 3 - Prob. 55ECh. 3 - Describe the changes that would be required to the...Ch. 3 - Write the code for the timeTick method in...Ch. 3 - Discuss whether the current design of the...Ch. 3 - Challenge exercise In the current design of...
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