Starting Out with Programming Logic and Design (4th Edition)
Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 3, Problem 3TF

Module names should be as short as possible.

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Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

Chapter 3 Solutions

Starting Out with Programming Logic and Design (4th Edition)

Ch. 3.3 - What is a variables scope?Ch. 3.3 - Prob. 3.12CPCh. 3.3 - Prob. 3.13CPCh. 3.4 - Prob. 3.14CPCh. 3.4 - What are the variables that receive pieces of data...Ch. 3.4 - Prob. 3.16CPCh. 3.4 - Prob. 3.17CPCh. 3.4 - Prob. 3.18CPCh. 3.5 - What is the scope of a global variable?Ch. 3.5 - Give one good reason that you should not use...Ch. 3.5 - Prob. 3.21CPCh. 3 - A group of statements that exist within a program...Ch. 3 - Prob. 2MCCh. 3 - The first line of a module definition is known as...Ch. 3 - Prob. 4MCCh. 3 - Prob. 5MCCh. 3 - A design technique that programmers use to break...Ch. 3 - Prob. 7MCCh. 3 - A _____ is a variable that is declared inside a...Ch. 3 - A(n) ____ is the part of a program in which a...Ch. 3 - A(n) ____ is a piece of data that is sent into a...Ch. 3 - A(n) ____ is a special variable that receives a...Ch. 3 - When _____, only a copy of the argument's value is...Ch. 3 - When ____, the module can modify the argument in...Ch. 3 - A variable that is visible to every module in the...Ch. 3 - When possible, you should avoid using _____...Ch. 3 - The phrase divide and conquer means that all of...Ch. 3 - Prob. 2TFCh. 3 - Module names should be as short as possible.Ch. 3 - Prob. 4TFCh. 3 - A flowchart shows the hierarchical relationships...Ch. 3 - Prob. 6TFCh. 3 - A statement in one module can access a local...Ch. 3 - In most programming languages, you cannot have two...Ch. 3 - Programming languages typically require that...Ch. 3 - Most languages do not allow you to write modules...Ch. 3 - When an argument is passed by reference, the...Ch. 3 - Prob. 12TFCh. 3 - Prob. 1SACh. 3 - Prob. 2SACh. 3 - Prob. 3SACh. 3 - What is a local variable? What statements are able...Ch. 3 - In most languages, where does a local variables...Ch. 3 - What is the difference between passing an argument...Ch. 3 - Prob. 7SACh. 3 - Design a module named timesTen. The module should...Ch. 3 - Examine the following pseudocode module header,...Ch. 3 - Look at the following pseudocode module header:...Ch. 3 - Assume that a pseudocode program contains the...Ch. 3 - Design a module named getNumber, which uses a...Ch. 3 - What will the following pseudocode program...Ch. 3 - What will the following pseudocode program...Ch. 3 - Find the error in the following pseudocode. Module...Ch. 3 - Find the error in the following pseudocode. Module...Ch. 3 - Find the potential error in the following...Ch. 3 - Prob. 4DECh. 3 - Kilometer Converter Design a modular program that...Ch. 3 - Prob. 2PECh. 3 - How Much Insurance? Many financial experts advise...Ch. 3 - Prob. 4PECh. 3 - Prob. 5PECh. 3 - Prob. 6PECh. 3 - Calories from Fat and Carbohydrates A nutritionist...Ch. 3 - Prob. 8PECh. 3 - Prob. 9PECh. 3 - Monthly Sales Tax A retail company must file a...Ch. 3 - Prob. 11PE
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