![Starting Out with C++ from Control Structures to Objects (9th Edition)](https://www.bartleby.com/isbn_cover_images/9780134498379/9780134498379_largeCoverImage.gif)
Concept explainers
Word Game
Write a
• His or her name
• His or her age
• The name of a city
• The name of a college
• A profession
• A type of animal
• A pet’s name
After the user has entered these items, the program should display the following story, inserting the user’s input into the appropriate locations:
There once was a person named NAME who lived in CITY. At the age of AGE, NAME went to college at COLLEGE. NAME graduated and went to work as a PROFESSION. Then, NAME adopted a(n) ANIMAL named PETNAME. They both lived happily ever after!
![Check Mark](/static/check-mark.png)
Learn your wayIncludes step-by-step video
![Blurred answer](/static/blurred-answer.jpg)
Chapter 3 Solutions
Starting Out with C++ from Control Structures to Objects (9th Edition)
Additional Engineering Textbook Solutions
Java: An Introduction to Problem Solving and Programming (8th Edition)
Web Development and Design Foundations with HTML5 (8th Edition)
Java: An Introduction to Problem Solving and Programming (7th Edition)
Starting Out with C++: Early Objects
Software Engineering (10th Edition)
Starting out with Visual C# (4th Edition)
- Number Guessing Game. The program will generate a random number from 1 to 1000. The player will be given several chances to guess the number. The program gives a hint that the given number is lower or higher. If the player's guess is correct, give the player a single point. Tally the number of correct and wrong guesses that the player has made. After every round, display the tally (correct, wrong, and score) After a cycle the program will ask the user if he wants to continue playing. This is a console project. Below source code is my answer with the Question. Kindly check it sir/maam if i have the problem with the code. Thank you using System;using System.Collections.Generic;using System.Text;class Program{static void Main(string[] args){while (true){int randno = Newnum(1, 1001);int count = 1;while (true){Console.Write("Enter a number between 1 and 1000(0 to quit):");int input = Convert.ToInt32(Console.ReadLine());if (input == 0)return;else if (input <…arrow_forwardSlot Machine SimulationA slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. If none of the randomly selected words match, the…arrow_forwardRock, Paper, Scissors Game Create a application using (C#) in Microsoft Visual Studio that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you use clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules: •If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)•If one player chooses scissors and the other player chooses paper, then scissors wins.…arrow_forward
- Dice game Rules of the game: The players roll three dice, and the program adds the sides that turn up. After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice. When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player. Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins. If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins. If both of the players got the same scores, print the scores of the players. These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to. Here is the provided starter code: # A program to play a Dice game. import random def roll_die(): ''' Simulate a die roll ''' def…arrow_forwardAssignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forward9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forward
- 9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forwardTime CalculatorWrite a program that asks the user to enter a number of seconds.-There are 60 seconds in a minute. If the number of seconds entered by the user is greater than or equal to 60, the program should display the number of minutes and leftover seconds in that many seconds.-There are 3,600 seconds in an hour. If the number of seconds entered by the user is greater than or equal to 3,600, the program should display the number of hours, minutes, and leftover seconds in that many seconds.-There are 86,400 seconds in a day. If the number of seconds entered by the user is greater than or equal to 86,400, the program should display the number of days, hours, minutes, and leftover seconds in that many seconds.arrow_forward17. Math Tutor Write a program that can be used as a math tutor for a young student. The program should display two random numbers to be added, such as 247 +129 The program should then pause while the student works on the problem. When the student is ready to check the answer, he or she can press a key and the program will display the correct solution: 247 +129 376arrow_forward
- Pythonarrow_forwardSlot Machine Simulation- I need to get answer in Pseudocode A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars The program will select and display a word from this list three times. If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words…arrow_forwardC++ with Text Artsarrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning
![Text book image](https://www.bartleby.com/isbn_cover_images/9781133187844/9781133187844_smallCoverImage.gif)
![Text book image](https://www.bartleby.com/isbn_cover_images/9781305480537/9781305480537_smallCoverImage.jpg)
![Text book image](https://www.bartleby.com/isbn_cover_images/9781337671385/9781337671385_smallCoverImage.jpg)
![Text book image](https://www.bartleby.com/isbn_cover_images/9781337102087/9781337102087_smallCoverImage.gif)