EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
8th Edition
ISBN: 9781305480537
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Chapter 3, Problem 10PE
Program Plan Intro

Craft Pricing

Program Plan:

Define the class “CraftPricing”.

  • Define the main method.
    • Declare the required variables.
    • Get the values from the user using the scanner class.
    • Get the product name from the user.
    • Get the number of materials from the user.
    • Get the hours worked from the user.
    • Call the method “computePrice()”.
    • Print the result.
  • Definition of method “computePrice ()”.
    • Declare the variable.
    • Calculate the price.
    • Return the value of price.

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You are given a class that processes purchases for an online store. The class receives calls to: • Retrieve the prices for items from a database • Record the sold items • Update the database • Refresh the webpage a. What architectural pattern is suitable for this scenario? Illustrate your answer by drawing a model for the solution, showing the method calls/events. b. Comment on how applying this pattern will impact the modifiability of the system. c. Draw a sequence diagram for the update operation.
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