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Chapter 28, Problem 28.10PE
Program Plan Intro

Find the shortest path

Program Plan:

Exercise.java:

  • Import the required packages.
  • Create a class “Exercise”:
    • Define the main method
      • Prompt user to enter the file.
      • Validate whether the file exists or not.
      • Prompt user to enter the vertices.
      • Loop that read the contents of the file.
      • The token that are present in the file are removed.
      • Add the edges and vertices of the graph into the list.
      • New graph gets created
      • Perform the breadth first search for the graph.
      • Display the path of the graph.

UnweightedGraph.java:

  • Import the required packages.
  • Create a class “UnweightedGraph”:
    • New list for the vertices gets created.
    • New list for the neighbor node gets created.
    • Create an empty constructor.
    • Method to create new graph gets created and adjacency list gets created.
    • Method to create an adjacency list gets created.
    • Method to return the size of the vertices.
    • Method to return the index of the vertices gets defined.
    • Method to gets the neighbor node gets defined.
    • Method to return the degree of the vertices gets created.
    • Method to print the Edges gets created.
    • New to clear the graph gets created.
    • Method to add vertex gets created.
    • Method to add edge gets created.
    • Method to perform the depth first search gets defined.
    • Method to perform breadth first search gets defined.
      • Search tree gets returned.
  • Create a class “SearchTree”
    • Define the method to return the root.
    • Method to return the parent of the vertices
    • Method to return the search order gets defined.
    • Method to return the number of vertices found gets defined.
    • Method to get the path of the vertices gets defined.
      • Loop to validate the path gets defined.
      • Path gets returned.
    • Method to print the path gets defined.
    • Method to print the tree gets defined.
      • Display the edge.
      • Display the root.
      • Condition to validate the parent node to display the vertices gets created.

Graph.java:

  • A graph interface gets created.
  • Method to return the size gets defined.
  • Method to return the vertices gets defined.
  • Method to return the index gets created.
  • Method to get the neighbor node gets created.
  • Method to get the degree gets created.
  • Method to print the edges.
  • Method to clear the node gets created.
  • Method to add the edges, add vertex gets created.
  • Method to remove the vertices gets defined.
  • Method for the depth first search gets defined.
  • Method for the breadth first search gets defined.

Edge.java

  • Create a class “Edge”
    • Define and declare the required variables.
    • Constructor gets defined.
    • Method that defines Boolean objects gets defined.
      • Return the value after validating the vertices.

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Q.1. Architecture performance [10 marks] Answer A certain microprocessor requires either 2, 4, or 6 machine cycles to perform various operations. ⚫ (40+g+f)% require 2 machine cycles, ⚫ (30-g) % require 4 machine cycles, and ⚫ (30-f)% require 6 machine cycles. (a) What is the average number of machine cycles per instruction for this microprocessor? Answer (b) What is the clock rate (machine cycles per second) required for this microprocessor to be a "1000 MIPS" processor? Answer (c) Suppose that 35% of the instructions require retrieving an operand from memory which needs an extra 8 machine cycles. What is the average number of machine cycles per instruction, including the instructions that fetch operands from memory?
Q.2. Architecture performance [25 marks] Consider two different implementations, M1 and M2, of the same instruction set. M1 has a clock rate of 2 GHz and M2 has a clock rate of 3.3 GHz. There are two classes of instructions with the following CPIs: Class A CPI for M1 CPI for M2 2.f 1.g B 5 3 C 6 4 Note that the dots in 2 fand 1.g indicate decimal points and not multiplication. a) What are the peak MIPS performances for both machines? b) Which implementation is faster, if half the instructions executed in a certain program are from class A, while the rest are divided equally among classes B and C. c) What speedup factor for the execution of class-A instructions would lead to 20% overall speedup? d) What is the maximum possible speedup that can be achieved by only improving the execution of class-A instructions? Explain why. e) What is the clock rate required for microprocessor M1 to be a "1000 MIPS" (not peak MIPS) processor?

Chapter 28 Solutions

MyLab Programming with Pearson eText -- Access Card -- for Introduction to Java Programming and Data Structures, Comprehensive Version

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