Modern Database Management
13th Edition
ISBN: 9780134773650
Author: Hoffer
Publisher: PEARSON
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Question
Chapter 2, Problem 2.33PAE
Program Plan Intro
(a)
Minimum Cardinality and Maximum Cardinality notation to the given figure.
Program Plan Intro
(b)
Minimum Cardinality and Maximum Cardinality notation to the given figure.
Program Plan Intro
(c)
Minimum Cardinality and Maximum Cardinality notation to the given figure.
Program Plan Intro
(d)
To Add: Minimum Cardinality and Maximum Cardinality notation to the figure 2.13c
Program Plan Intro
(e)
Minimum Cardinality and Maximum Cardinality notation to the figure 2.14
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Q4: Consider the LIBRARY relational database schema shown in Figure below
a. Edit Author_name to new variable name where previous
surname was 'Al - Wazny'.
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عرفنه شنو الحل
BOOK
Book id Title Publisher_name
BOOK AUTHORS
Book id Author_name
PUBLISHER
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insert into publisher(name, address, phone)
value('ali','uk',78547889), ('karrar', 'uk', 78547889)
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عرفته شنو الحل
e. Add one book as variables data?
عرفته شنو الحل
Add a timer in the following code.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long elapsedTime;
public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; String playerName = JOptionPane.showInputDialog("Enter your name:"); player.setName(playerName); elapsedTime = 0; timer = new Timer(1000, e -> { elapsedTime++; repaint(); }); timer.start();
}
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted.
public static void main(String[] args) { Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Random rand = new Random(); Dragon dragon = new Dragon(rand.nextInt(10), 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.setLayout(new BorderLayout()); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gui, BorderLayout.CENTER); frame.pack(); frame.setResizable(false); frame.setVisible(true); }
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long…
Chapter 2 Solutions
Modern Database Management
Ch. 2 - Define each of the following terms: entity type...Ch. 2 - Match the following terms and definitions....Ch. 2 - Contrast the following terms: stored attribute;...Ch. 2 - Prob. 2.4RQCh. 2 - Prob. 2.5RQCh. 2 - Prob. 2.6RQCh. 2 - State six general guidelines for naming data...Ch. 2 - Prob. 2.8RQCh. 2 - Prob. 2.9RQCh. 2 - State three conditions that suggest the designer...
Ch. 2 - List the four types of cardinality constraints,...Ch. 2 - Give an example, Other than those described in...Ch. 2 - What is the degree of a relationship? List the...Ch. 2 - Give an example (Other than those described in...Ch. 2 - Give an example of each of the following, other...Ch. 2 - Give an example of the use of effective (or...Ch. 2 - State a rule that says when to extract an...Ch. 2 - Prob. 2.18RQCh. 2 - In addition to explaining what action is being...Ch. 2 - For the Manages relationship in Figure 2-12a,...Ch. 2 - Explain the distinction between entity type and...Ch. 2 - Why is it recommended that every ternary...Ch. 2 - A cellular operator needs a database to keep track...Ch. 2 - Prob. 2.24PAECh. 2 - Answer the following questions concerning Figure...Ch. 2 - Prob. 2.26PAECh. 2 - You may have been assigned a CASE or a drawing...Ch. 2 - Consider the two E-R diagrams in Figure 2-25 Q,...Ch. 2 - Prob. 2.29PAECh. 2 - Are associative entities also weak entities? Why...Ch. 2 - Because Visio does not explicitly show associative...Ch. 2 - Figure 2-26 shows a grade report that is mailed to...Ch. 2 - Prob. 2.33PAECh. 2 - The Is Married To relationship in Figure 2-12a...Ch. 2 - Figure 2-27 represents a situation of students who...Ch. 2 - Figure 2-28 shows two diagrams (A and B), both of...Ch. 2 - Prob. 2.37PAECh. 2 - Review Figure 2-8LQ and Figure 2-22. Identify any...Ch. 2 - Prob. 2.39PAECh. 2 - Prob. 2.40PAECh. 2 - Prob. 2.41PAECh. 2 - Prob. 2.42PAECh. 2 - Prob. 2.43PAECh. 2 - Prob. 2.44PAECh. 2 - Prob. 2.45PAECh. 2 - Prob. 2.46PAECh. 2 - Prob. 2.47PAECh. 2 - Prob. 2.48PAECh. 2 - Draw an ERD for the following situation. (State...Ch. 2 - Prob. 2.50PAECh. 2 - Prob. 2.51PAECh. 2 - Review your answer to Problem and Exercise 2-49 if...
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- Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon…arrow_forwardPlease original work Analyze the complexity issues of processing big data What are five complexities and talk about the reasons they make the implementation complex. Please cite in text references and add weblinksarrow_forwardCreate a Database in JAVA Netbeans that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); } if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over."); System.exit(0); } } } public…arrow_forward
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