STARTING OUT W/C++,...(LL)-W/ACCESS
STARTING OUT W/C++,...(LL)-W/ACCESS
9th Edition
ISBN: 9780134596174
Author: GADDIS
Publisher: PEARSON
Question
Book Icon
Chapter 19, Problem 11PC
Program Plan Intro

File Compare

Program Plan:

Main.cpp:

  • Include required header files
  • Inside “main ()” function,
    • Create an object “ifile” for input file stream
    • Create an object “ofile” for output file stream.
    • Create two class templates “q1” and “q2” to hold characters
    • Declare variables “char1” and “char2”
    • Till the end of file,
      • Enqueue a character from file1.
    • Till the end of file,
      • Enqueue a character from file2.
    • Close both the files.
    • Assign “true” to a Boolean variable “status”.
    • Do until both the queue becomes empty,
      • Dequeue a character from 1st queue “q1”.
      • Dequeue a character from 2nd queue “q2”.
      • Check if both the characters are not equal.
        • If the condition is true then, assign “false” to the Boolean variable.
    • Check if the status is true,
      • If the condition is true then, print “The files are identical”.
      • If the condition is not true then, print “The files are not identical”.

Dynqueue.h:

  • Include required header files.
  • Create template class
  • Declare a class named “Dynqueue”. Inside the class,
    • Inside the “private” access specifier,
      • Create a structure named “QueueNode”.
        • Create an object for the template
        • Create a pointer named “next”.
      • Create two pointers named “front” and “rear”.
      • Declare a variable.
    • Inside “public” access specifier,
      • Declare constructor and destructor.
      • Declare the functions “enqueue ()”, “dequeue ()”, “isEmpty ()”, “isFull ()”, and “clear ()”.
  • Declare template class.
  • Give definition for the constructor.
    • Assign the values.
  • Declare template class.
  • Give definition for the destructor.
    • Call the function “clear ()”.
  • Declare template class.
  • Give function definition for “enqueue ()”.
    • Make the pointer “newNode” as null.
    • Assign “num” to newNode->value.
    • Make newNode->next as null.
    • Check whether the queue is empty using “isEmpty ()” function.
      • If the condition is true then, assign newNode to “front” and “rear”.
      • If the condition is not true then,
        • Assign newNode to rear->next
        • Assign newNode to “rear”.
      • Increment the variable “numItems”.
  • Declare template class.
  • Give function definition for “dequeue ()”.
    • Assign temp pointer as null.
    • Check if the queue is empty using “isEmpty ()” function.
      • If the condition is true then print “The queue is empty”.
      • If the condition is not true then,
        • Assign the value of front to the variable “num”.
        • Make front->next as “temp”.
        • Delete the front value
        • Make temp as front.
        • Decrement the variable “numItems”.
  • Declare template class.
  • Give function definition for “isEmpty ()”.
    • Assign “true” to a Boolean variable
    • Check if “numItems” is true.
      • If the condition is true then assign “false” to the variable.
    • Return the Boolean variable.
  • Declare template class.
  • Give function definition for “clear ()”.
    • Create an object for template.
      • Dequeue values from queue till the queue becomes empty using “while” condition.

Blurred answer
Students have asked these similar questions
Need help writing the pseudocode for the findMin function with attached
Create a static function in C# where poachers appear and attempt to hunt animals. It gets the location of the closest animal to itself. Take account of that the animal also move too, so it should update the closest location (x, y) everytime it moves to a new location. Use winforms to show the movements of poachers.
Create a static function in C# where poachers appear and attempt to hunt animals. It gets the location of the closest animal to itself. Take account of that the animal also moves too, so it should update the closest location (x, y) everytime it moves to a new location. Use winforms to show to movements
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Systems Architecture
Computer Science
ISBN:9781305080195
Author:Stephen D. Burd
Publisher:Cengage Learning
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,