Starting Out with Java: Early Objects (6th Edition)
6th Edition
ISBN: 9780134462011
Author: Tony Gaddis
Publisher: PEARSON
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Expert Solution & Answer
Chapter 1.7, Problem 1.27CP
Explanation of Solution
Encapsulation:
Encapsulation is a
- The code and data can be specified as private or public inside an object...
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Briefly explain the concept of Encapsulation.
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What is the difference between encapsulation and decapsulation?
Chapter 1 Solutions
Starting Out with Java: Early Objects (6th Edition)
Ch. 1.3 - Why is the computer used by so many different...Ch. 1.3 - List the five major hardware components of a...Ch. 1.3 - Internally, the CPU consists of what two units?Ch. 1.3 - Prob. 1.4CPCh. 1.3 - Prob. 1.5CPCh. 1.3 - Prob. 1.6CPCh. 1.3 - What does the term multitasking mean?Ch. 1.5 - Describe the difference between a key word and a...Ch. 1.5 - Prob. 1.9CPCh. 1.5 - Describe the difference between a program line and...
Ch. 1.5 - Prob. 1.11CPCh. 1.5 - What happens to a variables current contents when...Ch. 1.5 - What is a compiler?Ch. 1.5 - Prob. 1.14CPCh. 1.5 - What is byte code?Ch. 1.5 - Prob. 1.16CPCh. 1.6 - What four items should you identify when defining...Ch. 1.6 - Prob. 1.18CPCh. 1.6 - What is pseudocode?Ch. 1.6 - Describe what a compiler does with a programs...Ch. 1.6 - Prob. 1.21CPCh. 1.6 - Is a syntax error (such as misspelling a key word)...Ch. 1.6 - What is the purpose of testing a program with...Ch. 1.7 - Prob. 1.24CPCh. 1.7 - Prob. 1.25CPCh. 1.7 - Prob. 1.26CPCh. 1.7 - Prob. 1.27CPCh. 1.7 - Prob. 1.28CPCh. 1 - Prob. 1MCCh. 1 - A byte is made up of eight a. CPUs b. addresses c....Ch. 1 - Each byte is assigned a unique a. address b. CPU...Ch. 1 - Prob. 4MCCh. 1 - If you were to look at a machine language program,...Ch. 1 - These are words that have a special meaning in the...Ch. 1 - These are symbols or words that perform operations...Ch. 1 - These characters serve specific purposes, such as...Ch. 1 - These are words or names that are used to identify...Ch. 1 - Prob. 10MCCh. 1 - Prob. 11MCCh. 1 - Prob. 12MCCh. 1 - Prob. 13MCCh. 1 - The following pseudocode algorithm has an error....Ch. 1 - Available Credit A program that calculates a...Ch. 1 - Sales Tax A program that calculates the total of a...Ch. 1 - Account Balance A program that calculates the...Ch. 1 - The variable x starts with the value 0. The...Ch. 1 - The variable a starts with the value 10. The...Ch. 1 - Prob. 1SACh. 1 - Prob. 2SACh. 1 - What is the difference between operating system...Ch. 1 - Prob. 4SACh. 1 - Why must programs written in a high-level language...Ch. 1 - Why is it easier to write a program in a...Ch. 1 - What is a source file?Ch. 1 - Prob. 8SACh. 1 - What is an algorithm?Ch. 1 - What is a compiler?Ch. 1 - What must a computer have in order for it to...Ch. 1 - What is the difference between machine language...Ch. 1 - Why does byte code make Java a portable language?Ch. 1 - Prob. 14SACh. 1 - Prob. 15SACh. 1 - What part of an object forms an interface through...Ch. 1 - Prob. 17SACh. 1 - What is a class?Ch. 1 - How is a class different from an object?Ch. 1 - What object-oriented programming characteristic...Ch. 1 - What type of program do you use to write Java...Ch. 1 - Will the Java compiler translate a source file...Ch. 1 - What does the Java compiler translate Java source...Ch. 1 - Prob. 24SACh. 1 - Prob. 25SACh. 1 - Your First Java Program This assignment will help...
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- What is encapsulation? Describe what do you use in a program to enforce encapsulation?arrow_forwardExplain term encapsulation.arrow_forwardPlease do it in JavaScript or C# 1) Design and implement the class structure for a drawing application. A drawing is made up of a canvas that contains a collection of three different shapes: circles, lines, and boxes. Each shape can be drawn by calling a Draw() method for that shape. The canvas class should also have a draw method that draws all of the shapes it contains. You don’t have to actually draw anything on a screen; you can simulate drawing by writing a message to the console.For example, the code snippet: canvas.Draw();Drawing a circle at...Drawing a line at...etc. (For each shape on the canvas) 2)(Bonus) Consider re-writing the above answer (#1) differently where the canvas does not contain the shapes, but is able to draw any of the three shapes passed to it. Re-design canvas.Draw() if you need to. Your main() program should ask for user input on what shape to draw. Ask once, draw, then exit.could produce something like the following output to the console:arrow_forward
- 9 public class PictureViewer 10{ public static void main(String[] args) 11 12 // Step 2: Fix the syntax errors and submit it to Codecheck to pass the test. // Note: Do not add or remove any statements 13 // 14 15 // Do not change the semantics of each statement Do not add or remove any variables Do not add or remove any objects Magic numbers are allowed 16 17 18 // 19 // 20 // Create an object of Picture by loading an image Picture pic = Picture("starry_night.png"); 21 22 23 // Display the width and height System.out.println("Width : " + pic.getWidth()); System.out.println("Height: 24 25 + pic.getHeight()); %3D 26 27 // Increase the width by 50 on both sides and // increase the height by 40 on both sides. // Must use dw and dh when calling method grow(). int dw, dh = 40; pic.grow(dw, dh); 28 29 30 31 32 33 // Display the width and height System.out.println("Width : System.out.println("Height: 34 + pic.getWidth()); + pic.getHeight()); 35 36 37 // Draw the picture draw(); 38 39 40 //…arrow_forwardC# Code: There are two A, B players playing the game. Player A is angry with him, and player B is angry with him. Both s and t include only small English letters and are of equal length. A makes the first move, then B, then A, and so on. Before the start of the game, players are familiar with the content of both the letter s and t characters. These players form one rope during the game. Initially, the character unit w is empty. In each move, the player removes any single letter from the alphabetical order in order and adds this letter any (any position) to the letter w you can add a character to any index. Please refer to the Definitions for more specifications). If in any stage of the game, the character unit w is more than 1 length and is a palindrome, the player who made the last move wins. If even after the end of the game (i.e., when both s and t are empty strings), no one can make a unit of characters w a palindrome, and then player B wins. Given the unit of the letters s, and t,…arrow_forwardpublic class StairViewer public static void main(String(] args) // Step 2: Create a rectangle and draw it as the // top step of the stair // location: (20, 10) // size: (20, 20) 18 // Step 3: Create a rectangle and draw it as the 19 // middle step of the stair 20 // location: below the top step, aligned on left // size: (40, 20) 21 22 23 24 // Step 4: Create a rectangle and draw it as the 25 // bottom step of the stair 26 // location: below the middle step, aligned on left // size: (60, 20) 27 28 29 30 } 31 32arrow_forward
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