MyLab Programming with Pearson eText -- Access Card -- for Introduction to Java Programming and Data Structures, Comprehensive Version
11th Edition
ISBN: 9780134672816
Author: Liang
Publisher: PEARSON
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Chapter 16, Problem 16.6PE
(Demonstrate TextField properties) Write a
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Q.1. Architecture performance [10 marks]
Answer
A certain microprocessor requires either 2, 4, or 6 machine cycles to perform various operations.
⚫ (40+g+f)% require 2 machine cycles,
⚫ (30-g) % require 4 machine cycles, and
⚫ (30-f)% require 6 machine cycles.
(a) What is the average number of machine cycles per instruction for this microprocessor?
Answer
(b) What is the clock rate (machine cycles per second) required for this microprocessor to be a
"1000 MIPS" processor?
Answer
(c) Suppose that 35% of the instructions require retrieving an operand from memory which
needs an extra 8 machine cycles. What is the average number of machine cycles per
instruction, including the instructions that fetch operands from memory?
Q.2. Architecture performance [25 marks]
Consider two different implementations, M1 and M2, of the same instruction set. M1 has a clock
rate of 2 GHz and M2 has a clock rate of 3.3 GHz. There are two classes of instructions with the
following CPIs:
Class
A
CPI for M1
CPI for M2
2.f
1.g
B
5
3
C
6
4
Note that the dots in 2 fand 1.g
indicate decimal points and not
multiplication.
a) What are the peak MIPS performances for both machines?
b) Which implementation is faster, if half the instructions executed in a certain program are from
class A, while the rest are divided equally among classes B and C.
c) What speedup factor for the execution of class-A instructions would lead to 20% overall
speedup?
d) What is the maximum possible speedup that can be achieved by only improving the execution
of class-A instructions? Explain why.
e) What is the clock rate required for microprocessor M1 to be a "1000 MIPS" (not peak MIPS)
processor?
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Chapter 16 Solutions
MyLab Programming with Pearson eText -- Access Card -- for Introduction to Java Programming and Data Structures, Comprehensive Version
Ch. 16.2 - Prob. 16.2.1CPCh. 16.2 - Prob. 16.2.2CPCh. 16.2 - Prob. 16.2.3CPCh. 16.2 - Prob. 16.2.4CPCh. 16.3 - How do you create a button with a text and a node?...Ch. 16.3 - Prob. 16.3.2CPCh. 16.3 - Prob. 16.3.3CPCh. 16.4 - What is the output of the following code? public...Ch. 16.4 - Prob. 16.4.2CPCh. 16.4 - Prob. 16.4.3CP
Ch. 16.4 - Prob. 16.4.4CPCh. 16.5 - Prob. 16.5.1CPCh. 16.5 - Can you apply all the methods for Labeled to...Ch. 16.5 - Prob. 16.5.3CPCh. 16.5 - Prob. 16.5.4CPCh. 16.6 - Prob. 16.6.1CPCh. 16.6 - Can you apply all the methods for TextInputControl...Ch. 16.6 - Prob. 16.6.3CPCh. 16.6 - Prob. 16.6.4CPCh. 16.7 - Prob. 16.7.1CPCh. 16.7 - Prob. 16.7.2CPCh. 16.7 - Prob. 16.7.3CPCh. 16.7 - Prob. 16.7.4CPCh. 16.8 - Prob. 16.8.1CPCh. 16.8 - Prob. 16.8.2CPCh. 16.8 - Prob. 16.8.3CPCh. 16.8 - Prob. 16.8.4CPCh. 16.9 - Prob. 16.9.1CPCh. 16.9 - Prob. 16.9.2CPCh. 16.9 - Prob. 16.9.3CPCh. 16.9 - How do you obtain the selected items and selected...Ch. 16.10 - Prob. 16.10.1CPCh. 16.10 - Prob. 16.10.2CPCh. 16.10 - Prob. 16.10.3CPCh. 16.11 - Prob. 16.11.1CPCh. 16.11 - Prob. 16.11.2CPCh. 16.11 - Prob. 16.11.3CPCh. 16.12 - Prob. 16.12.1CPCh. 16.12 - Prob. 16.12.2CPCh. 16.12 - How does the program check whether a player wins?...Ch. 16.13 - Prob. 16.13.1CPCh. 16.13 - Prob. 16.13.2CPCh. 16.13 - Prob. 16.13.3CPCh. 16.14 - Prob. 16.14.1CPCh. 16.14 - Prob. 16.14.2CPCh. 16 - Prob. 16.1PECh. 16 - Prob. 16.2PECh. 16 - (Traffic lights) Write a program that simulates a...Ch. 16 - (Create a miles/kilometers converter) Write a...Ch. 16 - (Convert numbers) Write a program that converts...Ch. 16 - (Demonstrate TextField properties) Write a program...Ch. 16 - Prob. 16.7PECh. 16 - (Geometry: two circles intersect?) Write a program...Ch. 16 - (Geometry: two rectangles intersect?) Write a...Ch. 16 - (Text viewer) Write a program that displays a text...Ch. 16 - (Create a histogram for occurrences of letters)...Ch. 16 - Prob. 16.12PECh. 16 - (Compare loans with various interest rates)...Ch. 16 - (Select a font) Write a program that can...Ch. 16 - (Demonstrate Label properties) Write a program to...Ch. 16 - Prob. 16.16PECh. 16 - Prob. 16.17PECh. 16 - (Simulation a running fan) Rewrite Programming...Ch. 16 - Prob. 16.19PECh. 16 - Prob. 16.20PECh. 16 - (Count-down stopwatch) Write a program that allows...Ch. 16 - (Play, loop, and stop a sound clip) Write a...Ch. 16 - (Racing cars) Write a program that simulates four...Ch. 16 - (Slide show) Programming Exercise 15.30 developed...Ch. 16 - Prob. 16.29PECh. 16 - (Pattern recognition: consecutive four equal...Ch. 16 - (Game: connect four) Programming Exercise 8.20...
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