Introduction to Java Programming and Data Structures  Comprehensive Version (11th Edition)
Introduction to Java Programming and Data Structures Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134700144
Author: Liang
Publisher: PEARSON
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Chapter 15.13, Problem 15.13.1CP

Explanation of Solution

Purpose of the USMap.java:

  • The purpose of the code is to display the US map.
  • The size of the map gets resized when the up and down is pressed in the key board.
  • The UP arrow is used to enlarge the map.
  • The DOWN arrow is used to shrink the map size.
  • The map can be filled with color when the mouse buttons are pressed.
  • When the primary button is pressed it fills red and when secondary button is pressed it fill blue and when the middle button is pressed it fill white color when it is clicked on every polygon that is created in the map.

Purpose of the line 29:

The purpose of the line is to set focus to the pane after a primary stage gets displayed:

//request focus on the pane

map...

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Methods (Ch6) - Review 1. (The MyRoot method) Below is a manual implementation of the Math.sqrt() method in Java. There are two methods, method #1 which calculates the square root for positive integers, and method #2, which calculates the square root of positive doubles (also works for integers). public class SquareRoot { public static void main(String[] args) { } // implement a loop of your choice here // Method that calculates the square root of integer variables public static double myRoot(int number) { double root; root=number/2; double root old; do { root old root; root (root_old+number/root_old)/2; } while (Math.abs(root_old-root)>1.8E-6); return root; } // Method that calculates the square root of double variables public static double myRoot(double number) { double root; root number/2; double root_old; do { root old root; root (root_old+number/root_old)/2; while (Math.abs (root_old-root)>1.0E-6); return root; } } Program-it-Yourself: In the main method, create a program that…
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Chapter 15 Solutions

Introduction to Java Programming and Data Structures Comprehensive Version (11th Edition)

Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE
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