Big Java, Binder Ready Version: Early Objects
Big Java, Binder Ready Version: Early Objects
6th Edition
ISBN: 9781119056447
Author: Cay S. Horstmann
Publisher: WILEY
Question
Book Icon
Chapter 15, Problem 21PE
Program Plan Intro

Maze

Program plan:

Maze.java

  • Create a class named “Maze”. Inside the class,
    • Declare the required variables
    • Define the “Maze ()” method.
      • Initialize the values.
    • Define the “pathsFrom ()” method.
      • Create an array list.
      • Use necessary conditions to validate the rows and columns.
      • Return the path required after validation.
      • Loop that iterates for the path
      • Call the method “extend()”
    • Define the “extend ()” method.
      • Assign the value
      • Loop that iterates for validating the path and position whether there is a straight path or a turn required.
      • Else make the visit to the next rows and column to explore the path
    • Define the “isExit ()” method.
      • Return the position.
    • Define the “isDeadEnd ()” method.
      • Return true if the position is dead end
    • Define the “isValid ()” method.
      • Return true is the position is valid
    • Define the “countNeighbors ()” method.
      • Condition to validate the neighbors are with the maze and not with the walls.
      • Return the count

MazeSolver.java

  • Create a class named “MazeSolver”. Inside the class,
    • Define the method “solve ()”
      • Create a new stack
      • Set for the visited intersection is defined.
      • Add the required rows and columns.
      • Loop that iterates for the path
        • Move to the path
      • Loop that iterates for the size of the stack.
        • Assign the required path.
        • Assign the required row and columns
        • Use necessary condition to validate the maze rows and columns and display the appropriate messages.

MazeSolverDemo.java

  • Create a class named “MazeSolverDemo”. Inside the class,
    • Define the method “main ()”
      • Define the maze.
      • Call the method to solve the maze.

Path.java

  • Create a class named “Path”. Inside the class,
    • Define the required variables.
    • Define the method “path ()”
      • Initialize the required variables.
    • Define the method “move ()”
      • Assign the row and columns.
    • Define the method “turn ()”
      • Assign the direction
      • Calculate the ending direction.
    • Define the method “getEndingRow ()”
      • Return the end row.
    • Define the method “getEndingColumn ()”
      • Return the end columns.
    • Define the method “getNextRow ()”
      • Return the next row.
    • Define the method “getNextColumn ()”
      • Return the next columns
    • Define the method “isOpposite ()”
      • Return true if direction are opposite
    • Define the method “isOpposite ()”
      • Return true if direction are opposite
    • Define the method “toString ()”
      • Assign the result.
      • Condition to validate the rows and columns
      • Return the result.

Blurred answer
Students have asked these similar questions
Is online learning or face to face learning better to teach students around the around the world? Give reasons for your answer and provide two references with your response. What are benefits of both online learning and face to face learning ? Give two references with your answer. How does online learning and face to face learning affects students around the world? Give two references with your answer.
Explain Five reasons if computers should replace teachers. Provide three references with your answer. List three advantages and three disadvantages face to face learning and online learning may have on children. Provide two references with your answer.
You were requested to design IP addresses for the following network using the address block 10.10.10.0/24. Specify an address and net mask for each network and router interface

Chapter 15 Solutions

Big Java, Binder Ready Version: Early Objects

Ch. 15.3 - Prob. 11SCCh. 15.3 - Prob. 12SCCh. 15.3 - Prob. 13SCCh. 15.3 - Prob. 14SCCh. 15.3 - Prob. 15SCCh. 15.4 - Prob. 16SCCh. 15.4 - Prob. 17SCCh. 15.4 - Prob. 18SCCh. 15.4 - Prob. 19SCCh. 15.4 - Prob. 20SCCh. 15.5 - Prob. 21SCCh. 15.5 - Prob. 22SCCh. 15.5 - Prob. 23SCCh. 15.5 - Prob. 24SCCh. 15.5 - Prob. 25SCCh. 15.6 - Prob. 26SCCh. 15.6 - Prob. 27SCCh. 15.6 - Prob. 28SCCh. 15.6 - Prob. 29SCCh. 15.6 - Prob. 30SCCh. 15 - Prob. 1RECh. 15 - Prob. 2RECh. 15 - Prob. 3RECh. 15 - Prob. 4RECh. 15 - Prob. 5RECh. 15 - Prob. 6RECh. 15 - Prob. 7RECh. 15 - Prob. 8RECh. 15 - Prob. 9RECh. 15 - Prob. 10RECh. 15 - Prob. 11RECh. 15 - Prob. 12RECh. 15 - Prob. 13RECh. 15 - Prob. 14RECh. 15 - Prob. 15RECh. 15 - Prob. 16RECh. 15 - Prob. 17RECh. 15 - Prob. 18RECh. 15 - Prob. 19RECh. 15 - Prob. 20RECh. 15 - Prob. 21RECh. 15 - Prob. 22RECh. 15 - Prob. 23RECh. 15 - Prob. 24RECh. 15 - Prob. 25RECh. 15 - Prob. 26RECh. 15 - Prob. 1PECh. 15 - Prob. 2PECh. 15 - Prob. 3PECh. 15 - Prob. 4PECh. 15 - Prob. 5PECh. 15 - Prob. 6PECh. 15 - Prob. 7PECh. 15 - Prob. 8PECh. 15 - Prob. 9PECh. 15 - Prob. 10PECh. 15 - Prob. 11PECh. 15 - Prob. 12PECh. 15 - Prob. 13PECh. 15 - Prob. 14PECh. 15 - Prob. 15PECh. 15 - Prob. 16PECh. 15 - Prob. 17PECh. 15 - Prob. 18PECh. 15 - Prob. 19PECh. 15 - Prob. 20PECh. 15 - Prob. 21PECh. 15 - Prob. 22PECh. 15 - Prob. 1PPCh. 15 - Prob. 2PPCh. 15 - Prob. 3PPCh. 15 - Prob. 4PPCh. 15 - Prob. 5PPCh. 15 - Prob. 6PPCh. 15 - Prob. 7PPCh. 15 - Prob. 8PPCh. 15 - Prob. 9PPCh. 15 - Prob. 10PPCh. 15 - Prob. 11PPCh. 15 - Prob. 12PPCh. 15 - Prob. 13PPCh. 15 - Prob. 14PP
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Text book image
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Text book image
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
Text book image
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Text book image
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Text book image
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education