Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 15, Problem 15.25PE
Program Plan Intro

Ball on curve

Program Plan:

  • Import the required packages.
  • Create a class “Myclass”:
    • Using start initialize the required.
      • New pane gets created.
      • New “polyline” gets created
      • New observable list gets created
      • Set the stroke color.
      • Declare and define the scale factor.
      • Loop that iterates based on the condition to add the data into the list.
      • New Lines are defined and created at required positions.
      • Text gets defined.
      • Text for drawing “PI” gets defined.
      • New circle gets defined.
      • Set the fill color and stroke color.
      • Add the elements created into the pane.
      • Create a scene based on the defined positions.
      • Set title for the preview.
      • Display the results based on the mouse action made.
      • Create a new transition.
      • Set the transition path.
      • Set the duration of the transition.
      • Path of the transition gets defined.
      • Orientation gets defined.
      • Assign the action that has to be performed when the mouse press or mouse click is made.
    • Define the main method.
      • Initialize the call

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Debugging: There are errors in the following code snippet. Locate and fix all the errors with your own comments to get full credit for the question. Assume the goal of the program is to perform a simulation to estimate the probability of rolling three of a kind in a single roll of three six-sided dice. File Edit Format Run Options Window Help # Estimate the probability of rolling three of a kind # in a singel roll of three six-sided dice. def main (): n input ("How many rolls would you like to simulate?") hits = 0 for i in range (n): if equalRolls (3): hits += 1 print ("Estimated prob = ", float (hits) /n) def equalRolls (count): first = randrange (1,7) for i in range (count) : roll if roll != first: return False return True name ------ randrange (1,7) 1 if main () Note: your output will not be exactly the same due to (pseudo)randomness Test Case1: How many rolls would you like to simulate? 100 Estimated prob = 0.01 _main____¹: Test Case2: How many rolls would you like to simulate?…
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Chapter 15 Solutions

Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)

Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE
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