Web Development and Design Foundations with HTML5 (8th Edition)
8th Edition
ISBN: 9780134322759
Author: Terry Felke-Morris
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Expert Solution & Answer
Chapter 14.6, Problem 1CP
Explanation of Solution
Difference between a property and a method:
Property | Method |
Property is an attribute of an element. The property of the object is associated with the element. | Method is an action of an element. It is defined by user and it is called by object. |
A property of an element acts as the attributes of the object. | Method is to perform a set of operations with the help of object... |
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Think an object with many properties and methods except for gadgets.
Example:
Person
Properties - Age, height
Methods - Walk, Talk
Describe the classes, methods and attributes that you would use
in the Object Oriented design of a simulated automobile.
Use this format to describe your classes:
Class: Door
Methods: void Open(), void Close(), void SetLock(bool), bool
GetLocked(), etc.
Attributes: bool open, bool locked, class Window, etc.
What is the main difference between a class and an object?
Chapter 14 Solutions
Web Development and Design Foundations with HTML5 (8th Edition)
Ch. 14.4 - Prob. 1CPCh. 14.4 - Prob. 2CPCh. 14.4 - Prob. 3CPCh. 14.6 - Prob. 1CPCh. 14.6 - Prob. 2CPCh. 14.6 - Prob. 3CPCh. 14.8 - Describe a method that can be used to gather a...Ch. 14.8 - Prob. 2CPCh. 14.8 - Prob. 3CPCh. 14.9 - Prob. 1CP
Ch. 14.9 - Prob. 2CPCh. 14.9 - Prob. 3CPCh. 14.18 - Prob. 1CPCh. 14.18 - Prob. 2CPCh. 14.18 - Prob. 3CPCh. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - Prob. 3MCCh. 14 - Prob. 4MCCh. 14 - Prob. 5MCCh. 14 - Prob. 6MCCh. 14 - Prob. 7MCCh. 14 - Prob. 8MCCh. 14 - Prob. 9MCCh. 14 - Prob. 10MCCh. 14 - Prob. 11MCCh. 14 - Prob. 12FIBCh. 14 - Prob. 13FIBCh. 14 - The ________ object is assumed to exist and it is...Ch. 14 - Prob. 15FIBCh. 14 - A form control button can be used with a(n)...Ch. 14 - Prob. 17FIBCh. 14 - Prob. 18FIBCh. 14 - Prob. 19SACh. 14 - Prob. 20SACh. 14 - Prob. 1AYKCh. 14 - Prob. 2AYKCh. 14 - Prob. 3AYKCh. 14 - Prob. 1HOECh. 14 - Prob. 2HOECh. 14 - Prob. 3HOECh. 14 - Prob. 4HOECh. 14 - Prob. 5HOECh. 14 - Prob. 6HOECh. 14 - Prob. 7HOECh. 14 - Prob. 8HOECh. 14 - Prob. 1WRCh. 14 - Prob. 2WRCh. 14 - Prob. 3WR
Knowledge Booster
Similar questions
- Create a class Person to represent a person according to the following requirements: A person has two attributes: id Add a constructer to initialize all the attributes to specific values. Add all setter and getter methods. Create a class Product to represent a product according to the following requirements: A product has four attributes: a reference number (can’t be changed) a price an owner (is a person) a shopName (is the same for all the products). Add a constructer without parameters to initialize all the attributes to default values (0 for numbers, "" for a string and null for object). Add a second constructer to initialize all the attributes to specific values. Use the keyword "this". Add the method changePrice that change the price of a product. The method must display an error message if the given price is negative. Add a static method changeShopName to change the shop name. Add all the getter methods. The method getOwner must return an owner. Create the class…arrow_forwardPlease help me solve this with java..I posted it many times and got rejected I don't ? Game class instructions:• Game class has three attributes: points (which represent the number of points awarded when winning the game), status (false if the game has not been played and true if the game has been played), and description (which is a text description of the game). Note that description attribute is a read-only variable. • In the constructor, initialize points to zero, status to false, and description to the given parameter.• isPlayed method returns true if the game has been played, and false otherwise.• getPoints is a getter method for points attribute.• play method is an abstract method.• Override toString method to return the game description.• Override equals method so that two games are the same if their descriptions are the same. :instructions class ) HangMan• HangMan is a game in which a player tries to guess a word based on a given hint. For example, if the given hint is…arrow_forwardAnalysis: Q1: There are common attributes and methods between kids and trainers. What is the best choice for designing and writing the codes of these two classes? Explain your answer. Q2: Draw a simple class diagram showing only relationships between the classes. Implementation: After analysing the given requirements, implement the required application: with Object Oriented Programming style following the rules of good programming style (e.g. adding comments, etc.) using only the material covered in M251 (and its prerequisites) Hints: For each class, it is required to implement constructors, setters, getters, toString() method, and any other necessary method If the user tries to do an operation that could violate the state of objects, the operation should be ignored and the application should display an error message (e.g. adding a kid to the same group twice, etc.) Checking equality of any 2 objects should be done via the equals() method There is a class that will do the main job of…arrow_forward
- Screenshot for the code and the output which is testingarrow_forwardDesign and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram similar to that on the attachment. Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output. Hint: Remember that a horizontal line has a zero position in the middle with positive to the right and negative to the left. Consider that a bug will land on the wire at some point before starting along the wire. Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine. All output…arrow_forwardDiscussion: Advantages of Methods This discussion has 2 parts: What are the advantages of using methods? Name at least 2 advantages and how you benefit from each. List at least 1 scenario you would want to use methods instead of having the code in the main class.arrow_forward
- Correct and detailed answer will be Upvoted else downvoted. Thank you!arrow_forwardPart I Create a Ticket class. The design is up to you. Write the necessary methods. Part II Create a MovieTicket class that inherits from Ticket class. The design is up to you. Write the necessary methods. Part III Create a Theater class. The design is up to you. Write the necessary methods.arrow_forwardOthello is played with white and black pieces. When surrounded by opponents on all sides or top and bottom, a piece is caught and its colour is flipped. You must capture one opponent piece on your turn. When neither player can move, the game finishes. Most pieces wins. Othello object-oriented design.arrow_forward
- Refer to imagearrow_forwardWhen using an analogy involving a blueprint and a tree house, the ____________ is the class, and the ____________ is an object created from it. a. blueprint, tree house b. tree house, blueprintarrow_forwardPick an example of an interesting real-world object and describe it as aprogramming object by listing its data (attributes, what it "knows") andits methods (behaviors, what it can "do").arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming with Microsoft Visual Basic 2017Computer ScienceISBN:9781337102124Author:Diane ZakPublisher:Cengage Learning
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning