Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 14.4, Problem 14.18CP
What technique was described in this section for finding the classes in a particular problem?
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Chapter 14 Solutions
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Ch. 14.1 - What is an object?Ch. 14.1 - Prob. 14.2CPCh. 14.1 - Prob. 14.3CPCh. 14.1 - What are public methods? What are private methods?Ch. 14.2 - You hear someone make the following comment: A...Ch. 14.2 - In this chapter, we use the metaphor of a cookie...Ch. 14.2 - Prob. 14.7CPCh. 14.2 - Prob. 14.8CPCh. 14.2 - When a class variable is said to reference an...Ch. 14.2 - Prob. 14.10CP
Ch. 14.2 - Prob. 14.11CPCh. 14.2 - What is a constructor? When does a constructor...Ch. 14.2 - What is a default constructor?Ch. 14.3 - Prob. 14.14CPCh. 14.3 - Suppose a class has a field named description. The...Ch. 14.3 - Prob. 14.16CPCh. 14.4 - Prob. 14.17CPCh. 14.4 - What technique was described in this section for...Ch. 14.4 - What are classes responsibilities?Ch. 14.4 - Prob. 14.20CPCh. 14.5 - In this section, we discussed superclasses and...Ch. 14.5 - Prob. 14.22CPCh. 14.5 - What does a subclass inherit from its superclass?Ch. 14.5 - Look at the following pseudocode; which is the...Ch. 14.6 - Look at the following pseudocode class...Ch. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - A(n) ____ is a member of a class that holds data....Ch. 14 - The _________ specifies how a classs field or...Ch. 14 - A classs fields are commonly declared with the...Ch. 14 - Prob. 6MCCh. 14 - In many programming languages, the _____ key word...Ch. 14 - A(n) ____ method gets a value from a class's field...Ch. 14 - A(n) ____ method stores a value in a field or...Ch. 14 - A(n) ____ method is automatically called when an...Ch. 14 - A set of standard diagrams for graphically...Ch. 14 - When the value of an item is dependent on other...Ch. 14 - A classs responsibilities are _____. a. objects...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - The ___________ characteristic of object-oriented...Ch. 14 - The practice of procedural programming is centered...Ch. 14 - Object reusability has been a factor in the...Ch. 14 - It is a common practice in object-oriented...Ch. 14 - One way to find the classes needed for an...Ch. 14 - The superclass inherits fields and methods from...Ch. 14 - Polymorphism allows a class variable of the...Ch. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - What is the difference between a class and an...Ch. 14 - In many programming languages, what does the New...Ch. 14 - The following pseudocode statement calls an...Ch. 14 - Prob. 6SACh. 14 - What does a subclass inherit from its superclass?Ch. 14 - Look at the following pseudocode, which is the...Ch. 14 - Prob. 1AWCh. 14 - Look at this partial class definition, and then...Ch. 14 - Look at the following description of a problem...Ch. 14 - In pseudocode, write the first line of the...Ch. 14 - Look at the following pseudocode class...Ch. 14 - Pet Class Design a class named Pet, which should...Ch. 14 - Car Class Design a class named Car that has the...Ch. 14 - Personal Information Class Design a class that...Ch. 14 - Emp1oyee and ProductionWorker Classes Design an...Ch. 14 - Essay Class Design an Essay class that extends the...Ch. 14 - Patient Charges Design a class named Patient that...
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- What do we means by class interface. Write a small piece of code to explain class interfacearrow_forwardWhat methods every class should override? How would you decide if a class design is good or bad?arrow_forwardLong method or long method is a term for a method that has too many lines. In general, methods that have more than ten lines of code indicate the possibility of code that is too long, so it needs further analysis whether it needs to be broken down into several methods. Creating a method is considered more difficult than adding a few lines of code to an existing method. Especially if only a few lines of code are added. But this is the main cause of bloating a method when another line is added later on. Adding comments in a method to clarify the use of variables, logic, or other lines in a method can also be an indication that lines that should be described separately should be declared in a separate method. A good method has a name that describes the usefulness of the method itself, so the use of comments inside the method should be avoided. Mention some ways that can be done to improve the condition of the method that is too long!arrow_forward
- Describe the most significant characteristics of classes and constructors that should be remembered.arrow_forwardPlease explain the key distinctions between method overloading and method overriding.arrow_forwardIn what ways are interfaces advantageous? The creation of objects of a certain class seems more straightforward, doesn't it?arrow_forward
- First, a quick definition of the method should be given before moving on to the three components that make it up.arrow_forwardThe main differences between method overloading and method overriding should be clarified.arrow_forwardIn a class definition, is the body of any method definition ever part of the class interface?arrow_forward
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